Medieval Engineers

Medieval Engineers

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Water in Medieval Engineers
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Type: Mod
Version: 0.7
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30.844 MB
4 sep, 2018 @ 19:57
21 okt, 2020 @ 10:30
61 ändringsnotiser ( visa )

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Water in Medieval Engineers

Beskrivning
This mod adds a global water level and tons of stuff that goes along with it

Important update notice: Mod now works without issues with any size of planet.
Here you find the 25km water planet: https://steamcommunity.com/sharedfiles/filedetails/?id=2203705951
You will also find information on how to make your own bigger planets

Main Features:

- Water
- Reworked planet
- Sails
- Tide system
- Rudder
- Rope Ladder
- Whales
- Anchor
- Fishing
- Wind vane, Ship's bell, Ship's wheel, Hollow boxes, Plank boards
- More small stuff

a lot of hard work and love was put into making this mod.
If you like the mod, think about sending a donation.

[www.paypal.com]

Features in detail:

Water:
Global water level. All dynamic blocks have bouyancy and drag calculated.
Character can swim (and drown) in water

Planet changes:
Not required but highly recommended to start in a new empty world (no wonders)

Sails:
There are many sizes and types of sails available. Wind direction changes over time and can be seen using the wind vane or by looking at the sails.
You have Square sails that work well when the wind is in your back and Lateen (triangle) sails that work well when the wind is at your side or going partialy into the wind.

Tide system:
The water level changes over time (default 2m change over 1.5h) and can be fully customized using chat commands.
do /help tide to see the commands. Creative tools must be enabled to use the commands.

Rudder:
This is a block with a more advanced drag simulation. The result is that you can use it for steering your boat, or as a keel to keep your boat more stable. And a lot of other stuff, like paddle wheel boats, or hydrofoil boats.

Rope ladders:
You can climb these ladders, up or down. When you let go you can choose to jump left, right or forward. Great for climbing your mast.

Whales:
These will spawn now and then in deep waters. If you manage to kill one the bounty will be great.
Dead whales must be "harvested" with the hammer.

Fishing:
The fishing net can be dragged through the water to catch fish. What you catch depends on your latitude, water depth and the depth of your net. Current list of catchable fish and creatures (to be extended):
Marlin, Tuna, Salmon, Snook, Sardines, Jewfish, Crab, Kingcrab, Lobster

Anchor:
This block can be used to secure your ship. Both from moving and from other people picking up your blocks.


Mod Performance:

While the mod looks very heavy on performance, it is really not. The main impact will be from the increased usage of dynamic grids. But don't worry, grids in the water will go in a 'sleep' mode when not in use and have little impact on performance. You can have 100's of large ships in the water and still have full simspeed. Your fps in this case is another story...

World map problems:
If your world map is not correct, you can remove this folder: AppData\Roaming\MedievalEngineers\Map
Populära diskussioner Visa alla (14)
61
8 mar @ 23:22
Water in Medieval Engineers Ideas
Tumble Trash᠌ ⁧⁧ Official
52
4 aug, 2019 @ 14:55
Bug Reporting Thread (ME 0.7)
thepackett
12
17 jul, 2022 @ 14:07
Blocks that dont work or apear talk here.
Oobfiche
1 020 kommentarer
Lord Daniel 18 maj @ 13:10 
Whoever fixed this, thank you so much! You're amazing.
Dusty019 18 maj @ 11:35 
Confirmed. it's fixed now.
Johnbeere 18 maj @ 11:21 
Water should be fixed now
Lord Daniel 18 maj @ 9:02 
I played yesterday and all was well. I loaded my water world today and all the water is gone! I created another brand new world with only the water mod and there is no water on that world either. Please help us, peaceman!
Dusty019 18 maj @ 8:08 
Loaded a world today, and water is gone. Not sure what happened. It had water when I saved it yesterday.
Johnbeere 13 jan @ 17:22 
/tide min -x, and /tide max -x, to lower the min and max tide levels, which lowers the overall water level
goostifer 13 jan @ 16:54 
how doth one shrinketh the water's level
havocs1085 22 dec, 2023 @ 1:57 
i found the water commands but they wont lower water level
Johnbeere 30 jul, 2023 @ 1:50 
Because some mod you've added has loaded the water mod. Use "/help tide" to figure out how to lower the water level so it's out of the way
Razz 30 jul, 2023 @ 1:48 
why does water spawn in my world even when i dont have the mod loaded