Medieval Engineers

Medieval Engineers

621 ratings
Water in Medieval Engineers
Type: Mod
Version: 0.7
File Size
101.745 MB
Sep 4, 2018 @ 7:57pm
May 11 @ 1:58pm
55 Change Notes ( view )

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Water in Medieval Engineers

This mod adds a global water level and tons of stuff that goes along with it

Main Features:

- Water
- Reworked planet
- Sails
- Tide system
- Rudder
- Rope Ladder
- Whales
- Anchor
- Fishing
- Wind vane, Ship's bell, Ship's wheel, Hollow boxes, Plank boards
- More small stuff

a lot of hard work and love was put into making this mod.
If you like the mod, think about sending a donation.


Features in detail:

Global water level. All dynamic blocks have bouyancy and drag calculated.
Character can swim (and drown) in water

Planet changes:
Not required but highly recommended to start in a new empty world (no wonders)

There are many sizes and types of sails available. Wind direction changes over time and can be seen using the wind vane or by looking at the sails.
You have Square sails that work well when the wind is in your back and Lateen (triangle) sails that work well when the wind is at your side or going partialy into the wind.

Tide system:
The water level changes over time (default 2m change over 1.5h) and can be fully customized using chat commands.
do /help tide to see the commands. Creative tools must be enabled to use the commands.

This is a block with a more advanced drag simulation. The result is that you can use it for steering your boat, or as a keel to keep your boat more stable. And a lot of other stuff, like paddle wheel boats, or hydrofoil boats.

Rope ladders:
You can climb these ladders, up or down. When you let go you can choose to jump left, right or forward. Great for climbing your mast.

These will spawn now and then in deep waters. If you manage to kill one the bounty will be great.
Dead whales must be "harvested" with the hammer.

The fishing net can be dragged through the water to catch fish. What you catch depends on your latitude, water depth and the depth of your net. Current list of catchable fish and creatures (to be extended):
Marlin, Tuna, Salmon, Snook, Sardines, Jewfish, Crab, Kingcrab, Lobster

This block can be used to secure your ship. Both from moving and from other people picking up your blocks.

Mod Performance:

While the mod looks very heavy on performance, it is really not. The main impact will be from the increased usage of dynamic grids. But don't worry, grids in the water will go in a 'sleep' mode when not in use and have little impact on performance. You can have 100's of large ships in the water and still have full simspeed. Your fps in this case is another story...

World map problems:
If your world map is not correct, you can remove this folder: AppData\Roaming\MedievalEngineers\Map
Popular Discussions View All (14)
Aug 4, 2019 @ 2:55pm
Bug Reporting Thread (ME 0.7)
Oct 11, 2019 @ 11:01am
Water in Medieval Engineers Ideas
[TB6] ☭Beef Chungus☭
Oct 29, 2018 @ 7:09am
Blocks that dont work or apear talk here.
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peaceman  [author] Aug 10 @ 9:35am 
what is it called? I will look at it.
Kunra Al-Din Aug 9 @ 3:01pm 
Just checked again. The blocks are ok; I tried changing again the min/max water levels, but again nothing happens (it still says System:incorrect); nor I can change the water level in any other way (note: I'm using the Angel's scaled world, as itbedehaam did).
Grigory Aug 7 @ 10:00am 
peaceman  [author] Aug 7 @ 8:07am 
@Grigory yes, you find it in the usual places (north pole) and on some islands
peaceman  [author] Aug 7 @ 8:05am 
The mod is active in your world? See if the mods its blocks are in the game
Kunra Al-Din Aug 7 @ 6:43am 
Sorry to bother again, but I still couldn't find any solution to my issue :( Anybody willing to help?
Grigory Aug 6 @ 6:10pm 
Is there gold and silver?
peaceman  [author] Jul 20 @ 11:12am 
/tide water (number to increase/decrease)
type /help tide to see information about all the commands
Rollo Jul 15 @ 11:27am 
Can anyone tell me what the command is to set the water level :KSad:
Brutal Reign Jul 8 @ 7:20pm 
when I place blocks below the water level, as in making pillars to support a dock, things will
randomly crumble, and if I dont delete the wreckage within 30 seconds the game crashes every time.