Killing Floor
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WeaponsWorkShop
   
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Etiquetas: Mutator, Misc, Weapon, UI, Tool
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Publicado el
Actualizado el
324.855 KB
23 MAY 2013 a las 3:03 p. m.
5 DIC 2014 a las 5:39 p. m.
30 notas sobre cambios ( ver )

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WeaponsWorkShop

En 3 colecciones creadas por BadKarMa
Weapons supported by the WeaponsWorkShop mutator
152 artículos
Weapons NOT YET supported by the WeaponsWorkShop
51 artículos
Weapons supported by the WeaponsWorkShopWIP mutator
2 artículos
Descripción
This mutator automatically loads all your installed weapons. You can also deactivate the hated ones.
Choose your favourite weapons from the game and from the workshop to be available at the trader.


### FEATURES ###

- auto-activates all supported weapons subscribed in the workshop
- can also disable weapons you don't like
- comfortable setup in the 'configure mutator' screen
- can also add unsupported weapons, if you know the pickupname (info and manual)
- the packages of activated weapons are loaded to the serverpackages for multiplayer


### SUPPORTED WEAPONS ###

All official weapons and loads of workshop weapons. Don't forget to subscribe the supported workshop weapons!! Check the weapon collection!

This mutator can also add weapons, that are not in this list. Go here to learn how.


### LINKS ###

How to use
Full list of weapons supported by this mutator
How to add an unsupported weapon
Tripwire Forums page[forums.tripwireinteractive.com]
FAQ
changelog


### FILES ###

...\KillingFloor\System\WeaponsWorkShopMutator.u
...\KillingFloor\System\WeaponsWorkShopMutator.ucl
...\KillingFloor\System\WeaponsWorkShopMutatorLITE.u
...\KillingFloor\System\WeaponsWorkShopMutatorLITE.ucl
...\KillingFloor\System\WeaponsWorkShopMutatorWIP.u
...\KillingFloor\System\WeaponsWorkShopMutatorWIP.ucl

Additionally it will create the following file after using the mutator:
...\KillingFloor\System\WeaponsWorkShop.ini


Non-steam download can be found here[www.dropbox.com].
Install instructions are here.
(please contact me, if this is out of date and need the most current one)
Discusiones populares Ver todo (12)
6
3 ENE 2020 a las 2:22 p. m.
M16A1 plus M203 not working but everything else seems to work just fine
ÁngelCarrea2014
12
31 DIC 2019 a las 10:41 p. m.
Mutator not showing in the Mutators list
Nico_3015084127357930
10
13 DIC 2014 a las 3:08 a. m.
How Do I Edit A Trader Weapon's Description?
Nelson01023
234 comentarios
TheLorisCrak 18 JUN a las 11:36 a. m. 
thank you kindly for the info, and yes, i instaled some weapons to play with friends, is more asy this way, thanks!!
BadKarMa  [autor] 18 JUN a las 11:24 a. m. 
Hi TheLorisCrak
There is a "How to use" linked in the description. Did you subscribe some of the weapon mods?
If a weapon mod is installed and checked (X in the menu), it "should" appear in the trader. However please note: While the mod should still work, it is no longer maintained.
TheLorisCrak 17 JUN a las 2:57 p. m. 
help, i activate the mutator BUT it doesnt appear in the trader... i need to mark the X in the config or leave it blank? or i need to do other thing just to work?
BadKarMa  [autor] 29 OCT 2022 a las 9:21 a. m. 
Hi Gordonfreeman,
I no longer maintain this mod and it has been ages, since I last started KF. So, I don't know if I can recall everything correctly, sorry.

The *.ini looks weird, though. Especially "setting_ignoreNONWL=True" looks wrong to me (which basically means that you will only allow officially whitelisted weapons). But again: I don't recall much of it.

You could try to start a local server with all desired settings and compare the .ini on your server with your local .ini afterwards.
Gordonfreeman 29 OCT 2022 a las 6:47 a. m. 
I want add a custom weapon on my server using your mutator since i want to be able to use steam perks.
I have the name of the pickup class but how to add it to the mutator?
If tried to add it to the ini file like this:
[WeaponsWorkShopMutator.WeaponsWorkShop]
WWS_unsupportedweapons=True
setting_showDebug=True
setting_AdvancedPerkDiscount=True
setting_officialWeaponInclusion=0
setting_customWeaponInclusion=0
setting_sortShoplist=0
setting_MEDWeaponInclusion=0
setting_SUPWeaponInclusion=0
setting_SHAWeaponInclusion=0
setting_COMWeaponInclusion=0
setting_BERWeaponInclusion=0
setting_FIRWeaponInclusion=0
setting_DEMWeaponInclusion=0
setting_NEUWeaponInclusion=0
setting_ignoreNONWL=True
WSS_MED_M202M202A1Pickup=True

But it keeps loading only the default weapons - how to add a weapon correctly?
Thanks!
The Renegadist 25 DIC 2021 a las 5:33 p. m. 
Hey BadKarma, it's 2 years later and I was curious if you had recovered the old files so we could give this mod a bit of an update?
Lieutenant Colonel 19 JUL 2021 a las 6:55 a. m. 
Yeah the problem with the perks, was fixed and works fine with normal kf, but with ScrN while disabling the perk discounts didnt change anything sadly.
BadKarMa  [autor] 19 JUL 2021 a las 5:35 a. m. 
@Lieutenant Colonel
The WWS has an option (in the mutator menu) called "perk discounts". Deactivating it should increase compatibility with other mods. I haven't tested it with ScrN though.
Your other problem sounds unrelated. I don't know how to help you with that.
Lieutenant Colonel 18 JUL 2021 a las 1:51 p. m. 
Why doesnt this work with ScNr ? and why does the game start in sandbox mode, cannot play with my leveld up perks.
BadKarMa  [autor] 11 JUL 2021 a las 6:24 a. m. 
@Synthnation
Also this archived discussion might be helpful:
https://steamcommunity.com/workshop/filedetails/discussion/147258902/617330406652621158/