Killing Floor

Killing Floor

WeaponsWorkShop
Showing 1-10 of 30 entries
< 1  2  3 >
Update: Dec 5, 2014 @ 5:39pm

+++ MAJOR UPDATE +++ MAJOR UPDATE +++ MAJOR UPDATE +++ MAJOR UPDATE +++ MAJOR UPDATE +++


Added and verified the support for the following weapons:
**NEW** Medic (official) : Schneidzekk (Neon Weapons Pack)
**NEW** Medic (workshop) : MP5 A4 Eotech (by zXz_G@L_zXz)
**NEW** Medic (workshop) : MP5 A4 ACOG (by zXz_G@L_zXz)
**NEW** Support (official) : HSG-1 (Neon Weapons Pack)
**NEW** Support (workshop) : W1300 Compact Edition (by zXz_G@L_zXz)
**NEW** Support (workshop) : USAS-12 v2 (by zXz_G@L_zXz)
**NEW** Support (workshop) : USAS-12 v3 [multiclass] (by zXz_G@L_zXz)
**NEW** Support (workshop) : VIP Shotgun (by Secret_Agent[AZE])
**NEW** SharpShooter (workshop) : FNX 45 Tactical [Fallout:NV] (by UltraK!11)
**NEW** SharpShooter (workshop) : Dual Colt-1911 (by zXz_G@L_zXz)
**NEW** SharpShooter (workshop) : Kar-98 with scope (by Zedek, Skaveria & Sargent Yuno)
**NEW** SharpShooter (workshop) : Kar-98 without scope (by Zedek, Skaveria & Sargent Yuno)
**NEW** SharpShooter (workshop) : Barrett M98B (by zXz_G@L_zXz)
**NEW** SharpShooter (workshop) : Barrett M98B camo (by zXz_G@L_zXz)
**NEW** Commando (official) : AK-47 (Neon Weapons Pack)
**NEW** Commando (official) : SCARMK17 (Neon Weapons Pack)
**NEW** Commando (workshop) : Steyr AUG A3 (by zXz_G@L_zXz)
**NEW** Commando (workshop) : AKS-74U Cobra (by LLIePLLIeHb)
**NEW** Commando (workshop) : S.T.A.L.K.E.R. HK G36 (by zXz_G@L_zXz)
**NEW** Commando (workshop) : MP-1911 (by Zedek & Skaveria)
**NEW** Commando (workshop) : KAC PDW Assault Rifle (by Secret_Agent[AZE])
**NEW** Commando (workshop) : AK47 From Cross Fire (by Secret_Agent[AZE])
**NEW** Commando (workshop) : S.T.A.L.K.E.R. AKS74U wood (by zXz_G@L_zXz)
**NEW** Commando (workshop) : S.T.A.L.K.E.R. AKS74U plastic (by zXz_G@L_zXz)
**NEW** Berserker (workshop) : Chinese Knife [Far Cry 3] (by Secret_Agent[AZE])
**NEW** Berserker (workshop) : Buster Sword [*NEW*] (by UltraK!11)
**NEW** Berserker (workshop) : Gensho No hi (Skyrim) (by UltraK!11)
**NEW** Firebug (workshop) : SR-25 MK11 Mod 0 (by Maria)
**NEW** Firebug (workshop) : P90 Fire Mod (by Secret_Agent[AZE])


The following weapons are added but remain UNTESTED:
Commando (workshop) : The Charmer (by Zedek)
SharpShooter (workshop) : Jackal and 454 Cassull (by zXz_G@L_zXz)
SharpShooter (workshop) : Jackal (double) (by zXz_G@L_zXz)
Berserker (workshop) : Butcher Axe (Skyrim) (by Kiraly[-_-]KPowa)
Berserker (workshop) : The "Big Stick" Bolt Gun (by {ST}Barrage o'Fail)
Neutral (workshop) : MTs-255 (by HekuT)
Commando (workshop) : LK-05 Pack (Commando) (by Zedek)
Medic (workshop) : LK-05 Pack (Medic) (by Zedek)
SharpShooter (workshop) : The Darkness Colt (by HekuT & zXz_G@L_zXz)
SharpShooter (workshop) : The Darkness Colt (dual) (by HekuT & zXz_G@L_zXz)
Commando (workshop) : Thompson - Infernal Dragon (by Zedek)
Berserker (workshop) : TGT Sledgehammer (by [TW]Tangent)
SharpShooter (workshop) : Taurus Raging Judges (single) (by Zedek)
SharpShooter (workshop) : Taurus Raging Judges (dual) (by Zedek)
SharpShooter (workshop) : Golden Taurus Raging Judges (single) (by Zedek)
SharpShooter (workshop) : Golden Taurus Raging Judges (dual) (by Zedek)
FireBug (workshop) : Spitfire (by saw & Kowalski)
Commando (workshop) : G36c Tactic (by zXz_G@L_zXz)
Commando (workshop) : Imi Galil Arm (7.62mm) (by zXz_G@L_zXz)
Medic (workshop) : Lr300+M203 MedGun (by zXz_G@L_zXz)
Medic (workshop) : M16 Med Gun (by zXz_G@L_zXz)
Medic (workshop) : M16 Med Gun (green forearm) (by zXz_G@L_zXz)
SharpShooter (workshop) : Dragunov Sniper Rifle NEON (by Operation Y & Zedek)
SharpShooter (workshop) : VSS Vintorez NEON (by Operation Y & Zedek)
SharpShooter (workshop) : CS Crossbow (by Zedek)
SharpShooter (workshop) : Shield (by HekuT)
SharpShooter (workshop) : SVD (by HekuT & Zedek)
SharpShooter (workshop) : SVD (neon) (by HekuT & Zedek)
SharpShooter (workshop) : M82A3 Sniper Rifle (by Secret_Agent[AZE])
Support (workshop) : Protecta (by HekuT)
Support (workshop) : Kraken AA12 (by Zedek)
Support (workshop) : Rusty Frag-12 AA-12 (by MyLegSlightlyHurts)
Support (workshop) : Loadmouth Shotgun (by Barrage o'Fail)
Commando (workshop) : Portal Turret (by ricky horror)
Commando (workshop) : RPK (by Zedek)
Commando (workshop) : KAC PDW v2 (by Secret_Agent[AZE] & Zedek)
Commando (workshop) : HK MP 7 (by Secret_Agent[AZE])
Commando (workshop) : HK G36C (by Secret_Agent[AZE])
Commando (workshop) : CZ 805 (by Secret_Agent[AZE] & Zedek)
Berserker (workshop) : Didgeridoo (by Zedek)
Berserker (workshop) : Baseball Bat (by HekuT)
Demolition (workshop) : TRIGUN Revolver (by zXz_G@L_zXz)
Demolition (workshop) : Improved M79 (by Zedek)
Demolition (workshop) : Improved M79 (gold) (by Zedek)


Major change: perk discounts for workshop weapons
I've added an option to enable perk discounts on workshop weapons. This is optional, but activated by default!
PLEASE NOTE: Activating perk discounts on custom weapons will severely decrease the mutators compatibility with other mods/mutators that modify perks or the trader menu.

Major change: item sorting
You can now configure the mutator to sort the items at the trader. Per default the mutator uses price-based sorting. To change the setting, you have to access the "advanced option" in the mutator configuration. Possible sortings are: "unsorted", "sorted by price", "sorted by name".
NOTE: While I've somewhat sorted the weapons by myself thus far, I will no longer do so. The "unsorted" setting will not deliver any kind sorting, except for showing the official items first.


PLEASE NOTE: I will no longer verify if weapons work with the mutator. It's just too time-consuming!
From this point on "supported" just means that I have added the code for autoloading the weapon.



+++ The following older changes have been copied from the WIP to the normal version +++

Added weapons:
**NEW** Medic (workshop) : Groza OC-14 (by zXz_G@L_zXz)
**NEW** Medic (workshop) : MP5SD (by zXz_G@L_zXz)
**NEW** Support (workshop) : SPAS-12 (by zXz_G@L_zXz)
**NEW** Support (workshop) : SPAS-12 - Slug & Buck Shotgun (by Frenzy and Gizmo-5)
**NEW** Support (workshop) : USAS-12 (by [B.R]HekuT)
**NEW** Support (workshop) : Express 870 Shotgun (by Secret_Agent[AZE])
**NEW** SharpShooter (workshop) : SIG-Sauer P226 (by Operation Y)
**NEW** SharpShooter (workshop) : Glock 17 (by zXz_G@L_zXz)
**NEW** SharpShooter (workshop) : Glock 17 [dual] (by zXz_G@L_zXz)
**NEW** SharpShooter (workshop) : FN FNP-45 [Tactical] (by zXz_G@L_zXz)
**NEW** SharpShooter (workshop) : SRR 61 Sniper Rifle [BF4] (by Secret_Agent[AZE])
**NEW** Sharpshooter (workshop) : Mercy Gun [DarkSiders] (by UltraK!11)
**NEW** SharpShooter (workshop) : Fallout 3 Gauss Rifle (by Gooblaster)
**NEW** Sharpshooter (workshop) : Zastava M76 (by Operation Y)
**NEW** Sharpshooter (workshop) : V-94 Volga (by Operation Y)
**NEW** Commando (workshop) : SCAR-L (by zXz_G@L_zXz)
**NEW** Commando (workshop) : AAR525 (by [B.R]HekuT)
**NEW** Commando (workshop) : Famas (by Secret_Agent[AZE])
**NEW** Commando (workshop) : P416 [FarCry3] (by Secret_Agent[AZE])
**NEW** Commando (workshop) : Dual FMG9 (by Secret_Agent[AZE])
**NEW** Commando (workshop) : M4A1 [CoD4] (by zXz_G@L_zXz)
**NEW** Commando (workshop) : SIG SG 552 SWAT (by zXz_G@L_zXz)
**NEW** Berserker (workshop) : Chinese Knife [Far Cry 3] (by Secret_Agent[AZE])
**NEW** Berserker (workshop) : Hammer (by UltraK!11)
**NEW** Berserker (workshop) : Postal 2 Shovel (by Kiraly[-_-]KPowa)
**NEW** Firebug (workshop) : AAR525S (by [B.R]HekuT)
**NEW** Firebug (workshop) : M4 Ris [holographic aim and silencer] (by zXz_G@L_zXz)
**NEW** FireBug (workshop) : M202 Rocket Launcher (by CompJ)
**NEW** FireBug (workshop) : M16A1 plus M203 (by zXz_G@L_zXz)
**NEW** Neutral (workshop) : FloodLight (by ExZeT)

Major change: removing defaults (see previous updates)
Major change: perk-based quickselection (see previous updates)
Major change: ignore non-whitelisted (see previous updates)
some minor changes (see previous updates)

Update: Feb 4, 2014 @ 5:05pm

Added weapons (WIP variant only):
**NEW** Support (workshop) : Express 870 Shotgun (by Secret_Agent[AZE])
**NEW** SharpShooter (workshop) : SIG-Sauer P226 (by Operation Y)
**NEW** SharpShooter (workshop) : Glock 17 (by zXz_G@L_zXz)
**NEW** SharpShooter (workshop) : Glock 17 [dual] (by zXz_G@L_zXz)
**NEW** SharpShooter (workshop) : FN FNP-45 [Tactical] (by zXz_G@L_zXz)
**NEW** SharpShooter (workshop) : SRR 61 Sniper Rifle [BF4] (by Secret_Agent[AZE])
**NEW** Commando (workshop) : M4A1 [CoD4] (by zXz_G@L_zXz)
**NEW** Commando (workshop) : SIG SG 552 SWAT (by zXz_G@L_zXz)
**NEW** Berserker (workshop) : Chinese Knife [Far Cry 3] (by Secret_Agent[AZE])

Major change: ignore non-whitelisted (WIP variant only)
An additional option in the mutator configuration now allows to ignore non-whitelisted weapons. This is for testing-purposes and does not necessarily mean, this mutator is whitelisted.

Minor changes (WIP variant only):
- removed two variants of the Moisin Nagant from the supported list (can still be added manually)

Notes:
All changes to the WIP version will go live for the normal version, once I will update that. I intend to update it, when Tripwire releases new official weapons or a serious bug appears.


Update: Jan 22, 2014 @ 5:42am

Added weapons (WIP variant only):
**NEW** Support (workshop) : USAS-12 (by [B.R]HekuT)
**NEW** Commando (workshop) : Famas (by Secret_Agent[AZE])
**NEW** Commando (workshop) : P416 [FarCry3] (by Secret_Agent[AZE])
**NEW** Commando (workshop) : Dual FMG9 (by Secret_Agent[AZE])
**NEW** Berserker (workshop) : Hammer (by UltraK!11)
**NEW** FireBug (workshop) : M16A1 plus M203 (by zXz_G@L_zXz)
**NEW** Neutral (workshop) : FloodLight (by ExZeT)

Major change: perk-based quickselection (WIP variant only)
The quickselection comboboxes have changed. Similar to the LITE variant they now offer a selection based on each perk. If you had set them to anything other than "auto" before, you might want to check this setting after this update.

Notes:
All changes to the WIP version will go live for the normal version, once I will update that. I intend to update it, when Tripwire releases new official weapons or a serious bug appears.

Update: Jan 11, 2014 @ 6:48pm

Added weapons (WIP variant only):
**NEW** Medic (workshop) : Groza OC-14 (by zXz_G@L_zXz)
**NEW** Medic (workshop) : MP5SD (by zXz_G@L_zXz)
**NEW** Support (workshop) : SPAS-12 (by zXz_G@L_zXz)
**NEW** Sharpshooter (workshop) : Mercy Gun [DarkSiders] (by UltraK!11)
**NEW** SharpShooter (workshop) : Fallout 3 Gauss Rifle (by Gooblaster)
**NEW** Commando (workshop) : SCAR-L (by zXz_G@L_zXz)
**NEW** Commando (workshop) : AAR525 (by [B.R]HekuT)
**NEW** Firebug (workshop) : AAR525S (by [B.R]HekuT)
**NEW** Firebug (workshop) : M4 Ris [holographic aim and silencer] (by zXz_G@L_zXz)
**NEW** FireBug (workshop) : M202 Rocket Launcher (by CompJ)

Major change: removing defaults (WIP variant only)
The default KF weapons (and only them) will now be removed prior to the changes done by this mutator. This fixes some cases where the WeaponsWorkShop overwrites additional weapons added by other mutators.
NOTE: Official weapons activated by the mutator will still be added after their removal.

Minor changes (WIP variant only):
- moved around the Demolition weapons to match the new pricing

Notes:
All changes to the WIP version will go live for the normal version, once I will update that. I intend to update it, when Tripwire releases new official weapons or a serious bug appears.

Update: Nov 5, 2013 @ 9:28am

Added weapons (WIP variant only):
**NEW** Support (workshop) : SPAS-12 - Slug & Buck Shotgun (by Frenzy and Gizmo-5)
**NEW** Sharpshooter (workshop) : Zastava M76 (by Operation Y)
**NEW** Sharpshooter (workshop) : V-94 Volga (by Operation Y)
**NEW** Berserker (workshop) : Postal 2 Shovel (by Kiraly[-_-]KPowa)

Minor changes (WIP variant only):
- moved the Blower Thrower Bile Launcher up the list


Notes:
All changes to the WIP version will go live for the normal version, once I will update that. I intend to update it, when Tripwire releases new official weapons or a serious bug appears.

Update: Oct 23, 2013 @ 6:06pm

(just a quick hotfix against an error regarding "nix".)

Update: Oct 23, 2013 @ 3:56pm



+++ major update +++ major update +++ major update +++




Added weapons:

- from the Community Weapons Pack III :
**NEW** Medic (official) : The Blower Thrower (Community Weapons Pack III)
**NEW** Demolition (official) : The Seal Squeal Harpoon Bomber (Community Weapons Pack III)
**NEW** Demolition (official) : Seeker 6 (Community Weapons Pack III)
**NEW** Neutral (official) : ZED Gun MKII (Community Weapons Pack III)

- from the Camo Weapons Pack :
**NEW** Medic (official) : MP5M (Camo Weapons Pack)
**NEW** Support (official) : Shotgun (Camo Weapons Pack)
**NEW** Commando (official) : M4 (Camo Weapons Pack)
**NEW** Demolition (official) : M32 (Camo Weapons Pack)

- from the Steam Workshop :
**NEW** Support (workshop) : M1014 Shotgun (by UltraK!11)
**NEW** SharpShooter (workshop) : Moisin Nagant (by Zedek The Plague Doctor)
**NEW** SharpShooter (workshop) : Moisin Nagant [scoped] (by Zedek The Plague Doctor)
**NEW** SharpShooter (workshop) : Moisin Nagant [extended select animation] (by Zedek)
**NEW** SharpShooter (workshop) : Moisin Nagant [scoped/extended select anim.] (by Zedek)
**NEW** Commando (workshop) : GPMG - LMG (by Gizmo-5)
**NEW** Berserker (workshop) : Z3RO Boker Knife (by [B.R]HekuT)
**NEW** Berserker (workshop) : Alluminum Bat (by UltraK!11)
**NEW** Berserker (workshop) : Hammer of Retribution (by UltraK!11)
**NEW** Berserker (workshop) : Zabuzas Sword (by UltraK!11)
**NEW** Demolition (workshop) : Anti-Tank Mine (by [B.R]HekuT)
**NEW** Demolition (workshop) : M320 Grenade Launcher (by [B.R]HekuT)
**NEW** Neutral (workshop) : Multi-Grenade Launcher (by Barrage o' Fail)



Major change: new tradershop compatibility
The WeaponsWorkShop is compatible with the new tradershop!

Major change: increased maximum of items
The WeaponsWorkShop can now load 127 items PER PERK (so theoretically up to 1016 items).

Major change: quick perk setup in WeaponsWorkShop LITE
The WeaponsWorkShop LITE now supports quick setup per perk. I'm still not sure if I want this feature in the normal version. Feedback is welcome.

Major change: added new WIP version
The WeaponsWorkShop WIP (work in progress) will more often update. So you can use the normal WeaponsWorkShop for servers. Unless there are major bugs, I intend to update the normal version only, when Tripwire adds new weapons to the game.

Minor changes:
- moved all the checkboxes to the advanced options for better visuals
- activated all the weapons by default
- heavily reduced the number of showlog-messages
- moved the ColtPython by Whisky to the medic weapons
- temporary removed the TraderInventory option for ini-file-edits
- re-added Golden Weapons
- you can no more add weapons from the KFMod package as unsupported weapons (use the checkboxes instead)

Bugfixes:
- if the server enables a weapon checkbox, that it does not have installed, the client no more tries to add it to the shop. This was a bug, that caused some ghost-weapon-appearances in rare cases.




Trivia:
I've rewritten the mutator from scratch twice for this update. First I had created my own tradershop-GUI to increase the maximum of items. When Tripwire announced to change the official tradershop and gave access to the beta, I trashed the code and started all over again. Tripwire fixed the right issues, so this is now the most improved version of this mutator.

Update: Sep 3, 2013 @ 5:10pm

Added weapons:
**NEW** SharpShooter (workshop) : Colt 1911 and Tactical knife (by PANCAKE)
**NEW** Commando (workshop) : IMI GALIL (by G@L_39{RUS})
**NEW** Commando (workshop) : M60 Machinegun (by Zedek The Plague Doctor)
**NEW** Berserker (workshop) : Omni Blade (by HekuT)
**NEW** FireBug (workshop) : Flame Grenade Pistol (by TMAX)

Major change: quick-selection / auto-activation
Added two quick-select drop-down-lists to make the the configuration even more comfortable. You can now select for both official and custom weapons, if you want to add...
...all installed items
...only the ones selected by the checkboxes
...none of the items
Please keep in mind that there is still a 63 weapon maximum for the trader!

Major change: better ini-support for dedicated servers
Added support for better ini-setup: When configuring the mutator by editing the WeaponsWorkShop.ini you can now add the same lines as for the ServerPerks mutator. The weaponcategory-number will be ignored. This setting does not work for the LITE version, so make sure you add your
TraderInventory=4:SomeWeapon.SomeWeaponPickup
line somewhere in the
[WeaponsWorkShopMutator.WeaponsWorkShopMutator]
category. This is only intended for people that are used to ini-editing. For solo-/custom-games and listen-server-games, this is not required. For dedicated servers I still recommend to copy the ini-file from a local machine.

Minor changes:
- sorted the checkboxes on the mutator configuration page
- renamed the Golden Browning on the mutator configuration page

Update: Aug 13, 2013 @ 8:13am

Added weapons:
**NEW** Support (workshop) : SPAS-12 [FixedVersion] (by [B.R]HekuT and Mr. Quebec)
**NEW** SharpShooter (workshop) : SV-98 (by [B.R]HekuT)
**NEW** SharpShooter (workshop) : Browning Pistol (by Zedek & {BMT} Gameboy442)
**NEW** SharpShooter (workshop) : Golden Browning Pistol (by Zedek & {BMT} Gameboy442)
**NEW** Berserker (workshop) : Scythe (by Freddy)
**NEW** Berserker (workshop) : Buster Sword (by UltraK!11)
**NEW** Berserker (workshop) : Nordic War Axe [Runed] (by UltraK!11)


Removed weapons (*):
Support (official) : Combat Shotgun (Golden Weapons Pack)
Support (official) : AA12 (Golden Weapons Pack II)
SharpShooter (official) : Handcannon (Golden Weapons Pack II)
SharpShooter (official) : Dual Handcannon (Golden Weapons Pack II)
Commando (official) : AK-47 (Golden Weapons Pack)
Berserker (official) : Katana (Golden Weapons Pack)
Berserker (official) : Chainsaw (Golden Weapons Pack II)
FireBug (official) : Flamethrower (Golden Weapons Pack II)
Demolition (official) : M79 (Golden Weapons Pack)

* Golden Weapons were removed, since they now change their non-golden counterparts.

Update: Jul 29, 2013 @ 6:31pm

Added weapons:
**NEW** Commando (workshop) : Lightning GuitAR-1 (by Zedek The Plague Doctor)

fixed bugs:
- LITE WWS: Listen/Dedicated server clients now change the traders shoplist.

other stuff:
- LITE WWS: code optimization
- LITE WWS: added 2 whitelisted weapons (Hunting Rifle and Moss12)
- LITE WWS: due to this update, this version is currently not whitelisted.