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- CountryTags
- ChatStatus (appears a lil' red ballon over character's head when a player is typing a message)
- ScoreBoardX
- CustomServerDetails
- KillMessages
- AntiBlocker
- AreYouViP
- MinimumLevel (for automatically kicking low-level perk players)
- WeaponPickupMessage
- MutLoader v2.2
- Custom weapons dowloaded from the Workshop
I tried loading mutators from the WebAdmin: Defaults=>Voting GameConfig choosing one by one, grouped and also only loading mutators via MutLoader but result is still the same. If any of the above is causing a conflict, please let me know. Thank U so much in advance!!
So your problem may still be some compatibility issue. Perhaps one of your other mods tries to alter the shop prices on its own.
I haven't touched this mod for over 10 years and I've lost the files I compiled it from. So it is highly unlikely I can do anything.
There is however an option called "perk discounts" you could try to enable/disable. It allows the discounts for modded weapons depending on your perk level. Sounds like it might help you to just disable it.
If I remember correctly ServerPerks has its own way of adding weapons and you should use that for playing with ServerPerks.
If you still want to use both mods, then you can try disabling the "perk discounts" option of the WWS. This should make it a bit more compatible with other mods. However I'm not sure, if that is enough to work with ServerPerks, since that mod really does pretty much.
There is a "How to use" linked in the description. Did you subscribe some of the weapon mods?
If a weapon mod is installed and checked (X in the menu), it "should" appear in the trader. However please note: While the mod should still work, it is no longer maintained.
I no longer maintain this mod and it has been ages, since I last started KF. So, I don't know if I can recall everything correctly, sorry.
The *.ini looks weird, though. Especially "setting_ignoreNONWL=True" looks wrong to me (which basically means that you will only allow officially whitelisted weapons). But again: I don't recall much of it.
You could try to start a local server with all desired settings and compare the .ini on your server with your local .ini afterwards.
I have the name of the pickup class but how to add it to the mutator?
If tried to add it to the ini file like this:
[WeaponsWorkShopMutator.WeaponsWorkShop]
WWS_unsupportedweapons=True
setting_showDebug=True
setting_AdvancedPerkDiscount=True
setting_officialWeaponInclusion=0
setting_customWeaponInclusion=0
setting_sortShoplist=0
setting_MEDWeaponInclusion=0
setting_SUPWeaponInclusion=0
setting_SHAWeaponInclusion=0
setting_COMWeaponInclusion=0
setting_BERWeaponInclusion=0
setting_FIRWeaponInclusion=0
setting_DEMWeaponInclusion=0
setting_NEUWeaponInclusion=0
setting_ignoreNONWL=True
WSS_MED_M202M202A1Pickup=True
But it keeps loading only the default weapons - how to add a weapon correctly?
Thanks!
The WWS has an option (in the mutator menu) called "perk discounts". Deactivating it should increase compatibility with other mods. I haven't tested it with ScrN though.
Your other problem sounds unrelated. I don't know how to help you with that.
Also this archived discussion might be helpful:
https://steamcommunity.com/workshop/filedetails/discussion/147258902/617330406652621158/
It has been some years since I was actively playing KF, so perhaps someone more recently using modded servers can give you better support. I can say that the mod "should" work in multiplayer, but I remember all kinds of problems when it comes to KF and modded servers (dedicated or not). And since this mod activates other weapons, these items can also cause some trouble.
You might want to try hosting a vanilla server first. Then a server with just this mod and all custom weapons deactivated to pinpoint the problem. Although there is a KF feature somewhere to autodownload custom stuff from servers, it sometimes helps, if all connecting clients have subscribed/installed the activated mods and mutators in advance.
It sounds to me, like you have enabled some other Mutator aswell. Try only adding the WeaponsWorkshop mutator and nothing else to start a game.
There is also a link to the "How to use" in the description above.
@argentiboludo-3
Serverperks is not required. Infact both mutators are incompatible to each other. Serverperks also has its own way of adding weapons.
@Roku
Feel free to decompile the code. Sorry for the late answer.
I apreciate the help offer, but it's rather unlikely. At the moment I don't even have easy access to my source files and self-written tools, since they are buried on an old HDD in a mostly dismantled pc. I'll reach out to you if anything about that situation changes and I have enough time to deal with the tools, but don't get your hopes high.
@Soldier96
I'm not sure if I understand what you are asking. This mod does not deliver any KF weapons. It only makes them accessible through the ingame trader. You will still have to get the weapon mods that you want by subscribing them on Steam or downloading them from trusted sources.
If you already got that specific revolver that you want, you can try to add it manually to this mod. You can find some instructions to do so here: https://steamcommunity.com/workshop/filedetails/discussion/147258902/864971765341835331/
I'm very happy to see that people still use and like this mod.
So, I'm very sorry to tell you, that I will most certainly not get into the code again to create new features. There are lots of reasons for that and not even all of them are personal decisions.
However...
...if I remember correctly, you can use the .ini file to enter additional items. It is still a single line, but this might be a little bit more accessible for large amounts of weapons than the ingame menus.
Maybe have it so each unssuported weapon is its own line and we just add a new line per new addtional unsupported weapon.
Did you install your preferred weapons? Here is a short manual:
http://steamcommunity.com/workshop/filedetails/discussion/147258902/864974467751222552/
The version that was whitelisted is broken, sorry. Some later game updates made it unusable.
@Miramichi
Do you have any other mutators enabled?
There should be an option in the settings that enables/disables "perk discounts". Try to disable that and see if it then works with SCRN.