Killing Floor

Killing Floor

WeaponsWorkShop
234 Comments
TheLorisCrak Jun 18 @ 11:36am 
thank you kindly for the info, and yes, i instaled some weapons to play with friends, is more asy this way, thanks!!
BadKarMa  [author] Jun 18 @ 11:24am 
Hi TheLorisCrak
There is a "How to use" linked in the description. Did you subscribe some of the weapon mods?
If a weapon mod is installed and checked (X in the menu), it "should" appear in the trader. However please note: While the mod should still work, it is no longer maintained.
TheLorisCrak Jun 17 @ 2:57pm 
help, i activate the mutator BUT it doesnt appear in the trader... i need to mark the X in the config or leave it blank? or i need to do other thing just to work?
BadKarMa  [author] Oct 29, 2022 @ 9:21am 
Hi Gordonfreeman,
I no longer maintain this mod and it has been ages, since I last started KF. So, I don't know if I can recall everything correctly, sorry.

The *.ini looks weird, though. Especially "setting_ignoreNONWL=True" looks wrong to me (which basically means that you will only allow officially whitelisted weapons). But again: I don't recall much of it.

You could try to start a local server with all desired settings and compare the .ini on your server with your local .ini afterwards.
Gordonfreeman Oct 29, 2022 @ 6:47am 
I want add a custom weapon on my server using your mutator since i want to be able to use steam perks.
I have the name of the pickup class but how to add it to the mutator?
If tried to add it to the ini file like this:
[WeaponsWorkShopMutator.WeaponsWorkShop]
WWS_unsupportedweapons=True
setting_showDebug=True
setting_AdvancedPerkDiscount=True
setting_officialWeaponInclusion=0
setting_customWeaponInclusion=0
setting_sortShoplist=0
setting_MEDWeaponInclusion=0
setting_SUPWeaponInclusion=0
setting_SHAWeaponInclusion=0
setting_COMWeaponInclusion=0
setting_BERWeaponInclusion=0
setting_FIRWeaponInclusion=0
setting_DEMWeaponInclusion=0
setting_NEUWeaponInclusion=0
setting_ignoreNONWL=True
WSS_MED_M202M202A1Pickup=True

But it keeps loading only the default weapons - how to add a weapon correctly?
Thanks!
The Renegadist Dec 25, 2021 @ 5:33pm 
Hey BadKarma, it's 2 years later and I was curious if you had recovered the old files so we could give this mod a bit of an update?
Lieutenant Colonel Jul 19, 2021 @ 6:55am 
Yeah the problem with the perks, was fixed and works fine with normal kf, but with ScrN while disabling the perk discounts didnt change anything sadly.
BadKarMa  [author] Jul 19, 2021 @ 5:35am 
@Lieutenant Colonel
The WWS has an option (in the mutator menu) called "perk discounts". Deactivating it should increase compatibility with other mods. I haven't tested it with ScrN though.
Your other problem sounds unrelated. I don't know how to help you with that.
Lieutenant Colonel Jul 18, 2021 @ 1:51pm 
Why doesnt this work with ScNr ? and why does the game start in sandbox mode, cannot play with my leveld up perks.
BadKarMa  [author] Jul 11, 2021 @ 6:24am 
@Synthnation
Also this archived discussion might be helpful:
https://steamcommunity.com/workshop/filedetails/discussion/147258902/617330406652621158/
BadKarMa  [author] Jul 11, 2021 @ 6:17am 
@Synthnation
It has been some years since I was actively playing KF, so perhaps someone more recently using modded servers can give you better support. I can say that the mod "should" work in multiplayer, but I remember all kinds of problems when it comes to KF and modded servers (dedicated or not). And since this mod activates other weapons, these items can also cause some trouble.
You might want to try hosting a vanilla server first. Then a server with just this mod and all custom weapons deactivated to pinpoint the problem. Although there is a KF feature somewhere to autodownload custom stuff from servers, it sometimes helps, if all connecting clients have subscribed/installed the activated mods and mutators in advance.
Synthnation Jul 5, 2021 @ 11:41pm 
hi there, I really want to use the workshop weapons with friends. I've tried open a room and let my friend join in but they just can't join me... is there anyway to fix this?
BadKarMa  [author] Sep 9, 2020 @ 11:03am 
Thank you for your kind words! I'm glad to hear that you liked this mutator.
Christina Sep 9, 2020 @ 5:12am 
I'm just realizing I never did leave a comment thanking you for this wonderful and very helpful mutator. So, thank you so much for making it! It really helps to simplify things and I've had a blast building a trader shop arsenal with it.
ÁngelCarrea2014 Dec 31, 2019 @ 9:59pm 
this is what i have been looking for but i don't find the mutator for this weapon.
Trader Oct 4, 2019 @ 2:25am 
Thanks for sharing!!!
mattecrowd0488 Jun 29, 2019 @ 7:53pm 
i cant find the mutator
test Jun 21, 2019 @ 12:09am 
I cant find WeaponsWorkShopWIP
DTTME Apr 28, 2019 @ 4:16am 
thx for the help
BadKarMa  [author] Apr 25, 2019 @ 10:26am 
@Dukiller2004
It sounds to me, like you have enabled some other Mutator aswell. Try only adding the WeaponsWorkshop mutator and nothing else to start a game.
There is also a link to the "How to use" in the description above.

@argentiboludo-3
Serverperks is not required. Infact both mutators are incompatible to each other. Serverperks also has its own way of adding weapons.

@Roku
Feel free to decompile the code. Sorry for the late answer.
DTTME Apr 21, 2019 @ 4:22am 
hello i have an problem that i did download the modpack that is with all mods compatible with this mod i i have this mod,everything nice in the menu to select the weapons that i want,i choose every weapon and when i start the game just 1 weapon appear in the trader and all other desapear, please help me with that
Von Einzbern Dec 30, 2018 @ 7:07pm 
se necesita serverperks u otra cosa parecida??
Rats Oct 31, 2018 @ 9:03pm 
Yes, be happy. I believe it's one of the best mutators made for this game.
Roku Sep 22, 2018 @ 4:09am 
Is it possible to find the source code of how trader shop is modified? I am able to bypass disabled weapon by adding them into favorite tab before hand.
BadKarMa  [author] Sep 19, 2018 @ 1:34pm 
@The Renegadist
I apreciate the help offer, but it's rather unlikely. At the moment I don't even have easy access to my source files and self-written tools, since they are buried on an old HDD in a mostly dismantled pc. I'll reach out to you if anything about that situation changes and I have enough time to deal with the tools, but don't get your hopes high.

@Soldier96
I'm not sure if I understand what you are asking. This mod does not deliver any KF weapons. It only makes them accessible through the ingame trader. You will still have to get the weapon mods that you want by subscribing them on Steam or downloading them from trusted sources.
If you already got that specific revolver that you want, you can try to add it manually to this mod. You can find some instructions to do so here: https://steamcommunity.com/workshop/filedetails/discussion/147258902/864971765341835331/
Soldier96 Jul 15, 2018 @ 11:18am 
is there any chance to add the mr 96 pistol revolver and other missing weapons from the internet,hence some are deleted and not in workshop
The Renegadist Jun 19, 2018 @ 1:30pm 
Is there any chance you can at least update the addon to include most or all of the newest workshop weapons that have been released since the last update, I don't mind helping you out with that.
BadKarMa  [author] Jun 19, 2018 @ 12:41pm 
@The Renegadist
I'm very happy to see that people still use and like this mod.
So, I'm very sorry to tell you, that I will most certainly not get into the code again to create new features. There are lots of reasons for that and not even all of them are personal decisions.

However...
...if I remember correctly, you can use the .ini file to enter additional items. It is still a single line, but this might be a little bit more accessible for large amounts of weapons than the ingame menus.
The Renegadist Jun 18, 2018 @ 3:14pm 
Addtionally I have a somewhat full list of weapons thart haven't been officially added to the list that I can send over.
The Renegadist Jun 18, 2018 @ 3:12pm 
I know it has been awhile but it doesn't look like too many more weapons will be added via the workshop, would be cool to see this updated with all of the current weapons on the workshop and maybe an improved way to add additional unsupported weapons since having the one line system gets crowded after awhile.

Maybe have it so each unssuported weapon is its own line and we just add a new line per new addtional unsupported weapon.
Rats Apr 29, 2018 @ 1:56pm 
@JCGemX, you have to install it using the pickup code for the weapon in the additional unsupported weapons section of the WeaponsWorkShop.
JCGemX Mar 8, 2018 @ 7:44pm 
so I can't find the "Big Stick" bolt gun anywhere in the advanced options for this mutator, can you help?
Trippa Snippa Oct 4, 2017 @ 4:46pm 
this is insane i love it thanks i was struggeling for too long!
BadKarMa  [author] Aug 4, 2017 @ 10:27am 
@EZIO242
Did you install your preferred weapons? Here is a short manual:
http://steamcommunity.com/workshop/filedetails/discussion/147258902/864974467751222552/
EZIO242 Jul 26, 2017 @ 8:17pm 
i am having serious trouble getting this working. i have took of the mutator, uninstalled the game, reinstalled it, checked integrity. i do not know what the hell to do now. i see a ton of weapons on the mutator menu and it is the only mutator on but none show in game. what do i do?
Luchio Jul 4, 2017 @ 9:26pm 
cumple bien su funcion de agregar armas con el codigo,y es lo unico que hay alternativo al serverperks. Pero a el demo nivel 6 le salen caras sus armas: m79 = 875, Law = 2100 y m32 = 2800 y no puedo apagar todas las armas intaladas
Pobblebonk Jul 3, 2017 @ 7:26am 
Well the ones that are enabled are, just yours.
BadKarMa  [author] Jul 2, 2017 @ 1:50pm 
@Loftypaw
The version that was whitelisted is broken, sorry. Some later game updates made it unusable.

@Miramichi
Do you have any other mutators enabled?
Blauwejakhals Loftypaw Jun 28, 2017 @ 3:22pm 
The newest version of this isn't whitelisted and prevents perk leveling on my server. Could I request an older version of the LITE version that will allow perk progression?
Pobblebonk Jun 1, 2017 @ 3:05am 
Okay, well I have done what you told me to : Subscribed from workshop and enabled it on the game mutators in Killing Floor, however though it just doesn't work. I can see the guns I subscribed on the game mutator's menu (actually there are like the guns I didn't subscribe to too) but when I start a game, it just doesn't work.I can't find 'em in the traders menu. (Yes I have selected all guns)
Stuart May 31, 2017 @ 1:32pm 
THATS BRILLIANT GONNA TRY
BadKarMa  [author] May 31, 2017 @ 1:08pm 
@SatanicGuy
There should be an option in the settings that enables/disables "perk discounts". Try to disable that and see if it then works with SCRN.
Stuart May 31, 2017 @ 12:16pm 
@BadKarMa Yeah I checked and did not work cause of the perks. I hope you'll make a thing like custom perks and easy add weapons includes prices etc
BadKarMa  [author] May 31, 2017 @ 12:13pm 
@SatanicGuy
Sorry, I've never used SCRN and I can't tell you, if both mods are compatible. My guess is that they aren't. You can check the mutator settings ingame, there are some options that might make it more compatible with other mods, but don't get your hopes high since SCRN seems to affect every part of the game.

@Miramichi
Here are some "how to use" instructions:
http://steamcommunity.com/workshop/filedetails/discussion/147258902/864974467751222552/
These are also linked in the description.


A little info: I was not able to put any work in this mutator for quite some time and it is quite likely that I won't touch the sourcecode again. The mutator might be broken as I can't supervise it anymore. Sorry. There are also definately mods that don't work with it.
I'll still try to read the comments and to help by answering questions where possible.
Stuart May 31, 2017 @ 6:51am 
@BadKarMa sir how can I use this mutator with SCRN?
Pobblebonk May 30, 2017 @ 5:53am 
So, can I add these to the Trader's menu? Because I can't find it.
Boltte Feb 18, 2017 @ 5:50am 
Ooooh....that's why and you cant change it, only Tripwire can....ok fair enough.... Well they could have had the number be dependent(rather than fixed) on the weapons so if you re-balance the weapons, the bars get fixed as well as it depends on the figures on the weapons!
BadKarMa  [author] Feb 18, 2017 @ 5:10am 
@Boltte
The bars in the trader menu aren't done by me. They were set by Tripwire and are very inaccurate. If I remember correctly they are just fix numbers in the code, that are not in any way related to what the weapon actually does. So when they rebalance a weapon, they have to manually set the bars afterwards and I suspect that this wasn't done at all.
Just ignore them.

Have fun with the game. I hope this mutator still works for you.
Boltte Feb 16, 2017 @ 6:53pm 
Same thing with the range bar and speed bar I'm not sure if any weapons are incorrectly displayed, but it would be nice if you could check that out for me please! ☺

For the range bar for melee weapons, I am not sure if that's the reach or how wide my swing is. I think range for a gun is how much you can zoom in via iron sight? But not sure what the range bar tells a zerk melee weapon...... Speed should be self explainatory, I believe this shows how fast the weapon can swing if melee, and for a gun, the fire rate?
Boltte Feb 16, 2017 @ 6:50pm 
So looks like I won't be using the LITE version but rather the normal version, and since that's greylisted also, I guess I'll just have to use it on a greylisted server, as I can't use it on a whitelisted server or else it'll convert that to greylisted mode..... hahaha :P

I have question regarding the statistics of weapons, you know the power, range and speed bar at the trader right? Well some of them are incorrect by default as well; for example the Sythe should be the most damaging weapon a berserker can buy, in a vanilla game, but it's power bar as shown in the trader is less than that of a Claymore sword!!? That is obviously not true....so yeah, just only a minor detail, but it would be good if you could fix this for a vanilla game, I'll just only run the mod on a greylisted server so I'll have no problems with whitelist vs. greylist here........ :steamsad: