Arma 3
40 ratings
ADV - ACE Medical
 
Rate  
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Equipment, Mechanics
File Size
Posted
Updated
0.333 MB
Apr 6, 2018 @ 6:23am
Jan 11 @ 2:54am
6 Change Notes ( view )

Subscribe to download
ADV - ACE Medical

Subscribed
Unsubscribe
Description
ADV - ACE Medical: A combination of ADV - ACE CPR and ADV - ACE Splint.

Both of these mods can be enabled or configured separately with the CBA Settings System.

Get them on their own at:
ADV - ACE CPR:
https://forums.bohemia.net/forums/topic/203195-adv-ace-cpr/
http://www.armaholic.com/page.php?id=32574
https://steamcommunity.com/sharedfiles/filedetails/?id=1104460924
ADV - ACE Splint:
https://forums.bohemia.net/forums/topic/213587-adv-ace-splint/
http://www.armaholic.com/page.php?id=33727
https://steamcommunity.com/sharedfiles/filedetails/?id=1291442929

https://github.com/Pergor/ADV_Medical

THERE WILL BE NO SUPPORT/BUG TRACKING/ANSWERS ON STEAM! You can leave comments here, but I will NOT react to or answer them. Only feedback/support requests on the BI-Forums/github will be regarded. You won't get any answers on the Steam Workshop page. Notes for mission builders are available at the BI-Forums/github or the contained ReadMe-file.

//////////////////////////////////////////////////////////////////////////////////////////////////////////////
ADV - ACE CPR:
//////////////////////////////////////////////////////////////////////////////////////////////////////////////

Giving you a second chance if your everyday CPR doesn't do squat.

With ADV - ACE CPR you can finally use ACE CPR to get someone out of the ACE revive state without healing him completely, making gameplay much more interesting.
Of course ACE³ and CBA are required.

If you're playing with ace_medical_enableRevive=1 you might have found out that CPR practically does nothing as long as your patient has no pulse (i.e. is in the revive state). You would need to use a Personal Aid Kit to revive your patient, setting all his health variables back to their start values - practically doing a magical heal with the magical wand called PAK.

After successfully "stabilizing" the patient, he/she will have a basic pulse of at least 30bpm. ACE-doctors have a 40% success rate and ACE-medics have a 15% success rate. Regular riflemen can resuscitate a patient, but they will have a much lower success rate. They can still keep the patient from dying due to an expired revive timer though. The success rate is lowered if the patient looses blood and is raised if the patient received Epinephrine right before CPR. The minimum rate is always 2%, unless the player starts with a success probability of 0 (look at "For mission builders" for additonal info). Depending on your settings (adv_aceCPR_maxTime) you might be too late to resuscitate a player with CPR alone - in that case I have good news for you:

With version 1.4.0 a new item has been added to adv_aceCPR: A defibrillator.

The defibrillator works almost like the CPR action, but you have to have a defibrillator in your inventory and it's much faster and the success rate is way higher. You can only use the defibrillator if you're a medic (ace_medical_medicClass > 0).

With version 1.5.4 I have added the option to use stationary AEDs. You can set the stationary AED objects via CBA settings. Default is Land_Defibrillator_F.
You can place a stationary AED via editor or curator. Players can approach the item and use an ACE action to activate the stationary AED.
By activating it they have 12 seconds to use it on any unconscious patient in a radius of five meters. After 12 seconds the stationary AED will deactivate again.

I highly recommend to put your PAKs in mothballs.

(Btw.: ADV is my nametag, it's not an abbreviation for 'advanced'. ;))

//////////////////////////////////////////////////////////////////////////////////////////////////////////////
ADV - ACE Splint:
//////////////////////////////////////////////////////////////////////////////////////////////////////////////

ADV - ACE Splint offers you an item you can use to fix damaged arms and legs.

Of course the option to splint a damaged limbed will only be available with ace_medical_healHitPointAfterAdvBandage disabled.
Depending on your settings an applied splint might come off again. In that case you might be able to apply it again, or have to use a new one.

//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Licence:
//////////////////////////////////////////////////////////////////////////////////////////////////////////////

This addon - as a whole - is allowed to be copied, distributed or modified as per the GPL-2.0 licence. https://opensource.org/licenses/GPL-2.0

Additional terms apply for the usage of this addon:
You may not use this addon or parts or derivatives of it for any commercial purposes, including monetized game servers.
This addon or parts or derivatives of it may not be used in any derivative of Life gamemode.

Different licences may apply to parts of this addon if it's not copied or distributed as a whole.
< >
16 Comments
Elthridge Dec 25, 2018 @ 8:02am 
ai?
Hees | 11th AMB Oct 31, 2018 @ 2:17pm 
@Schwehn What were those troubles?
Schwehn Oct 30, 2018 @ 6:40am 
awesome work; it fixes the two only problems we've ever had with ace medical :) :ss13ok:
Ghost Oct 23, 2018 @ 2:41pm 
I have an issue, playing as a medic where i can't prevent squad members from bleeding out. Bleeding is stopped, no pain, blood loss (small amount or high amount doesn't matter). Also the person shows up as a civilian on the zeus screen. Does anyone have a clue how to fix it?
thanks in advance
jus61 Oct 8, 2018 @ 12:42am 
Thx to Update
Svimsen Oct 6, 2018 @ 5:14am 
rember what them do.
Svimsen Oct 6, 2018 @ 5:14am 
dog tag is that thing you can have for rember who die in fight.
veteran29 Jul 17, 2018 @ 2:46pm 
Hello!

I wanted to inform you that I have featured your mod in awesome-arma3 [github.com] list.
A community driven curated mod list.
Eagle of Phantoms Jul 17, 2018 @ 4:53am 
@onii-oujidere-neko-chan-kun kill confirmed??
cnwamw Jul 5, 2018 @ 12:47pm 
what is the point in taking the dog tags