Arma 3
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ADV - ACE Medical (only for ace³ versions until 3.12.6)
   
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Data Type: Mod
Mod Type: Equipment, Mechanics
File Size
Posted
Updated
0.338 MB
Apr 6, 2018 @ 6:23am
Mar 1, 2019 @ 8:45am
8 Change Notes ( view )

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ADV - ACE Medical (only for ace³ versions until 3.12.6)

Description
This mod will most likely not be updated to the new ACE versions <3.13.0, Medical Rewrite

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This mod will most likely not be updated to the new ACE versions <3.13.0, Medical Rewrite

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Again: This mod will most likely not be updated to the new ACE versions <3.13.0, Medical Rewrite

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ADV - ACE Medical: A combination of ADV - ACE CPR and ADV - ACE Splint.

Both of these mods can be enabled or configured separately with the CBA Settings System.

Get them on their own at:
ADV - ACE CPR:
https://forums.bohemia.net/forums/topic/203195-adv-ace-cpr/
http://www.armaholic.com/page.php?id=32574
https://steamcommunity.com/sharedfiles/filedetails/?id=1104460924
ADV - ACE Splint:
https://forums.bohemia.net/forums/topic/213587-adv-ace-splint/
http://www.armaholic.com/page.php?id=33727
https://steamcommunity.com/sharedfiles/filedetails/?id=1291442929

https://github.com/Pergor/ADV_Medical

THERE WILL BE NO SUPPORT/BUG TRACKING/ANSWERS ON STEAM! You can leave comments here, but I will NOT react to or answer them. Only feedback/support requests on the BI-Forums/github will be regarded. Random Friend requests on Steam will not be acknowledged. AGAIN: No communication AT ALL will happen via Steam.
Notes for mission builders are available at the BI-Forums/github or the contained ReadMe-file.

MOST OF ALL: I WON'T TAKE YOUR FRIEND REQUESTS! If you don't have at least a couple of friends on Steam in common with me, don't try it. DON'T TRY IT.

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ADV - ACE CPR:
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Giving you a second chance if your everyday CPR doesn't do squat.

With ADV - ACE CPR you can finally use ACE CPR to get someone out of the ACE revive state without healing him completely, making gameplay much more interesting.
Of course ACE³ and CBA are required.

If you're playing with ace_medical_enableRevive=1 you might have found out that CPR practically does nothing as long as your patient has no pulse (i.e. is in the revive state). You would need to use a Personal Aid Kit to revive your patient, setting all his health variables back to their start values - practically doing a magical heal with the magical wand called PAK.

After successfully "stabilizing" the patient, he/she will have a basic pulse of at least 30bpm. ACE-doctors have a 40% success rate and ACE-medics have a 15% success rate. Regular riflemen can resuscitate a patient, but they will have a much lower success rate. They can still keep the patient from dying due to an expired revive timer though. The success rate is lowered if the patient looses blood and is raised if the patient received Epinephrine right before CPR. The minimum rate is always 2%, unless the player starts with a success probability of 0 (look at "For mission builders" for additonal info). Depending on your settings (adv_aceCPR_maxTime) you might be too late to resuscitate a player with CPR alone - in that case I have good news for you:

With version 1.4.0 a new item has been added to adv_aceCPR: A defibrillator.

The defibrillator works almost like the CPR action, but you have to have a defibrillator in your inventory and it's much faster and the success rate is way higher. You can only use the defibrillator if you're a medic (ace_medical_medicClass > 0).

With version 1.5.4 I have added the option to use stationary AEDs. You can set the stationary AED objects via CBA settings. Default is Land_Defibrillator_F.
You can place a stationary AED via editor or curator. Players can approach the item and use an ACE action to activate the stationary AED.
By activating it they have 12 seconds to use it on any unconscious patient in a radius of five meters. After 12 seconds the stationary AED will deactivate again.

I highly recommend to put your PAKs in mothballs.

(Btw.: ADV is my nametag, it's not an abbreviation for 'advanced'. ;))

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ADV - ACE Splint:
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ADV - ACE Splint offers you an item you can use to fix damaged arms and legs.

Of course the option to splint a damaged limbed will only be available with ace_medical_healHitPointAfterAdvBandage disabled.
Depending on your settings an applied splint might come off again. In that case you might be able to apply it again, or have to use a new one.

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Licence:
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This addon - as a whole - is allowed to be copied, distributed or modified as per the GPL-2.0 licence. https://opensource.org/licenses/GPL-2.0

Additional terms apply for the usage of this addon:
You may not use this addon or parts or derivatives of it for any commercial purposes, including monetized game servers.
This addon or parts or derivatives of it may not be used in any derivative of Life gamemode.

Different licences may apply to parts of this addon if it's not copied or distributed as a whole.
Popular Discussions View All (1)
0
Apr 28 @ 1:03pm
For those who want Ace Med to actually work
Superfly Johnson
< >
29 Comments
Drift_91 Jan 15 @ 11:28pm 
There appears to be an updated version of the CPR here: https://steamcommunity.com/sharedfiles/filedetails/?id=1957746437

Now I just need to wait until KAT Advanced Medical updates. :P
(If anyone doesn't know what that is, it adds a whole other level of realism to ACE Medical, and it requires ADV Medical anyway: https://steamcommunity.com/workshop/filedetails/?id=1626728054 )
Ghost Jan 9 @ 9:50am 
Will this mod most likely be updated to the new ACE <3.13.0, Medical rewrite?? Haven’t Seen anything in response to this... IM KIDDING!! Of course i saw it.. then I saw it again.. THEN I saw it again.. classic.. jokes aside.. this was a good mod, thanks for the hard work
[TLS] Commander A9 Jan 4 @ 12:20pm 
This served my mod well and I hope one day it is updated to account for updates to ACE and its medical system. Thank you!
SekiGamer Jan 3 @ 5:22am 
@tw para the mod doesn't work anymore with the ace medical rewrite
SekiGamer Jan 3 @ 5:22am 
@loopdk look at the mod description.
twpara Jan 1 @ 11:33pm 
Where are the defibs in antistazi
loopdk Jan 1 @ 7:37am 
Are you gonna update it so it will work with the new ace?

Ace now have splints but are still missing CPR
Trap Dec 25, 2019 @ 10:30am 
@ajwubbin that'd be pretty easy btw, check if the unit is in revive state then use the HandleDamage event handler to detect a shot and then manually kill the unit. You can even make it so the unit needs to be shot at a certain range like an execution.
ajwubbin Dec 21, 2019 @ 1:14am 
Absolutely love it. I totally understand if you don't want to, but seeing as you're practically an expert on the ACE revive system at this point do you think it would be possible to make a mod that lets you "double tap"? i.e. taking damage while in revive state rapidly takes time off of the revive timer, allowing a patient that went down from a shot to the abdomen but was then shot in the head to just die instead of laying in an unconsious revive state with no hope of recovering. I'm considering making the mod myself, but I don't know enough about the ACE medical code, and I want to make sure it's actually possible first from someone who knows their shit. Thank you for your time!
leastewe Oct 31, 2019 @ 5:13pm 
garbage