Arma 3
39 ratings
Data Type: Mod
Mod Type: Equipment, Mechanics
File Size
0.172 MB
Aug 8, 2017 @ 9:08am
Feb 20 @ 2:00am
10 Change Notes ( view )

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My community and I had a serious problem with the way ACE handles its CPR.

If you're playing with ace_medical_enableRevive=1 you might have found out that CPR practically does nothing as long as your patient has no pulse (i.e. is in the revive state). You would need to use a Personal Aid Kit to revive your patient, setting all his health variables back to their start values - practically doing a magical heal with the magical wand called PAK.

With adv_aceCPR you can finally use CPR to get someone out of the revive state without healing him completely, making gameplay much more interesting.

After successfully "stabilizing" the patient, he/she will have a basic pulse of at least 30bpm. ACE-doctors have a 40% success rate and ACE-medics have a 15% success rate. Regular riflemen can resuscitate a patient, but they will have a much lower success rate. They can still keep the patient from dying due to an expired revive timer though. The success rate is lowered if the patient looses blood and is raised if the patient received Epinephrine right before CPR. The minimum rate is always 2% - except if resuscitation has been disabled for regular riflemen (look at "For mission builders" for additonal info).

With version 1.4.0 a new item has been added to adv_aceCPR: A defibrillator.

The defibrillator works almost like the CPR action, but you have to have a defibrillator in your inventory and it's much faster and the success rate is way higher. You can only use the defibrillator if you're a medic (ace_medical_medicClass > 0).

I highly recommend to put your PAKs in mothballs.

The Steam Workshop Version will not be as regularly updated as versions available at the official channels:
Only feedback on the BI-Forums/github will be regarded. You won't get any answers on the Steam Workshop page.

This addon - as a whole - is allowed to be copied, distributed or modified as per the GPL-2.0 licence.

Additional terms apply for using this addon:
You may not use this addon or parts or derivatives of it for any commercial purposes, including monetized game servers.
This addon or parts or derivatives of it may not be used in any derivative of Life gamemode.

Different licences may apply to parts of this addon if it's not copied or distributed as a whole.
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RoboPirate Feb 22 @ 1:25am 
thank you very much for your work. Finally cpr works! thanks
NorX Aengell Feb 9 @ 7:58am 
Hi, thx for your mod, here the stringtable with the french translation of your mod :).
Pastebin link : h ttps://
(You need to remove the space between the "h" and the "t" at the beginning of the link)
And by the way you should binarised you config.cpp too ;).
Brazzer Dec 28, 2017 @ 12:43pm 
Hi, thank you for your work! I can't figure out how to properly set the defibrillator's probability.

Where do I need to put the string "adv_aceCPR_probabilities = [x,x,x,x];"? In description.ext?

Moreover, if the probability for a Doctor (first number) is 40 and defibrillator' is 85, what is the "total" probability? What's the math behind this? 40% of 85%?

Thank you.
Don Jon Nov 17, 2017 @ 10:06am 
Dude I was searching for this a lot of time
[RRP] 𝐵𝓁𝒶𝓀𝑒 Oct 24, 2017 @ 9:44pm 
Our unit can no longer use the defibrillator after the most recent ace update, is this a known issue?
=7CAV= SPC.Mifune.N Oct 2, 2017 @ 5:36pm 
does this work with AI revive?
Ketzl Aug 29, 2017 @ 10:48am 
It caused a few issues with our modpack dependancies, but these were fixed
Ketzl Aug 25, 2017 @ 4:18pm 
Works perfectly, was searching for this kind of mod for months and you've given everything im looking for. Bravo!
Raiden Aug 25, 2017 @ 4:18pm 
Maaate, its awsome! Thanks soo much for this, been looking everywhere! Its working like a charm
V. Berlioz Aug 23, 2017 @ 6:38pm 
Talk about adding another level! Very nice, this sounds like a solid addition to any medic's experience.