XCOM 2
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RPG Overhaul Specialization SpecOps
   
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281.346 KB
Jan 27, 2018 @ 10:40am
Jun 21, 2019 @ 5:57am
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RPG Overhaul Specialization SpecOps

In 1 collection by Musashi
RPGO
38 items
Description
SpecOps class plugin for Musashis RPG Overhaul

this mod basically "converts" the SpecOps class to RPG Soldier Specializations.

You need the original class mod and RPGO.

If you don't know what this is you probably don't need it ;)
44 Comments
At least all smurfs are banned Nov 7, 2022 @ 2:07am 
@Doenyon just download as usual,rpgo has its own implementation of the new community screen by default
Doenyon Nov 4, 2022 @ 11:27am 
the specops class mod requires a mod that's incompatible with rpgo, so what to do ? (the new community screen by default)
Tai May 27, 2022 @ 7:02am 
I don't see the guerilla warfare option in choosing specifications so is there no longer the reaper option? i did a choose 5 specifications per solider with combined 5, not actually sure what combined does
veryhappybara Aug 25, 2021 @ 4:21pm 
this mod requires incompatible mods. Is that okay?
GallowsLTD May 25, 2020 @ 6:02pm 
@ru! i only have two abilities under spec ops tag.
maxastro May 11, 2020 @ 4:06pm 
Is it intentional that SpecOps flashbangs don't work with the Flashout and Rapid Deployment abilities of the Support specialization? I was really excited to get Support and SpecOps on the same soldier but unfortunately, with Flashout, Rapid Deployment, and Sting Grenades regular flashbangs are strictly superior to SpecOps ones, except for not breaking concealment.
Gigadesu! Apr 15, 2020 @ 5:12pm 
For some reason when I level up I only ever see like 3 abilities on the list as where all the others are full.
Yecaps Nivek Apr 7, 2020 @ 2:42pm 
'silent takedown' often crashes my game when activated
It would be a shame if THEBR33D Mar 16, 2020 @ 7:35am 
Hi Musashi, I've been playing with RPGO almost since it came out and have loved this class since before RPGO. But I've noticed that the sniper rifle stopped being able to fire after moving. I had a ton of RPGO classes so I uninstalled all of my mods except RPGO and Quicker start to make testing faster. I started adding classes one by one to find the game stops being able to fire after moving once I add Spec Ops and the required mods. Do you have any idea why it would stop me from firing after moving? Or where I can check in the ini files? Thanks in advance!
Okondor Feb 25, 2020 @ 7:20am 
Sorry I meant to post on the samurai plugin, my bad. Ill try your suggestion, thanks.