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Im assuming this is an error on my part but Im not sure how to fix it.
I don't think it would hurt to remove it in game, but your existing soldiers might still be missing those skills. New soldiers shouldn't.
Do you think it would really hurt to remove that mod if we're strictly running just the RPG Overhaul + the samurai and Spec ops additions?
I am also using 1 other class related mod that allows soldiers to be promoted to PSI Ops instead of using the Psi Lab.
Was curious since I'd like to avoid using anything that conflicts with the Musashi Mods lol. His mods above all others must function in my saves.
I finally had to get rid of ItCH and ItCH: Extension and the problem went away.
If you pick back stabber and knife juggler,the change in damage for the throwing knives is supposed to show on the loadout page?Cuz it doesn't,not sure if it doesnt apply also,just wanted to let you know!Thnks again!
A few bugs though :
- Close Encounters doesn't work (at least with shotguns)
- Kenjutsu doesn't work either (with sword as primary or secondary weapon)
LevelUpBarracks [Number] - Level up all soldiers in the barracks by [Number] ranks
MakeSoldierAClass [ClassName] - Turns a soldier into a specified class
(Eg: MakeSoldierAClass "Jane Kelly" Ranger -- this will turn Jane Kelly into a Ranger.
The quotation marks are required, and make sure to omit the nickname.)
NOTE: THIS WILL DEMOTE/PROMOTE THAT SOLDIER TO SQUADDIE
ClassName can be:
Rookie
Ranger
Sharpshooter
Grenadier
Specialist
PsiOperative
Don't know if there is any possible work around to this, by using console or not.
Sorry 😂 no plans atm but maybe other modders will jump in and do it. I will add my own classes first and then I have some other projects in the pipeline.