Euro Truck Simulator 2

Euro Truck Simulator 2

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Real Traffic Density ETS2
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Type: AI Traffic
Dateigröße
Veröffentlicht
Aktualisiert
9.372 MB
18. Dez. 2017 um 17:16
6. Apr. um 14:16
66 Änderungshinweise (anzeigen)

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Real Traffic Density ETS2

Beschreibung
Welcome to the official page of my ETS2 Real Traffic Density mod (RTD), Steam's most subscribed traffic mod with more than 400k users

Why a traffic density mod is necessary?

Everybody knows that the default traffic is very basic with very low density with minor differences day/night or type of roads. This mod was built using realistics charts presented on SCS forum (I have left the forum in the meantime follwing abusive ban from forum moderators and with no clarifications from SCS admin I have never returned)

Why Real Traffic Density mod is an unique traffic mod?

- it uses rational spawn numbers according to real life charts and according with game’s limits checked personally in hours of testing; the numbers used at rush hours are +/- the maximum that the game can handle.
- the only mod which includes a separate speed class for emergency vehicles and also for motorcycles and sport cars (if these packs are used and adapted for RTD), which will drive with increased speed wherever possible (if speed limit is given by country rules and not road signs).
- any Ai can also break the speed limit at random basis with a certain value, up to 35%. Ai cannot drive faster than their limit set in their files, therefore this rule won’t really apply to trucks but rather for cars which keeps things very realistic
- low spawn numbers at merging which makes it the only traffic mod which manages to keep out of meerging issues and traffic jams everywhere with a very good density everywhere else
- unique increased semaphore cycles duration with shorter green time for small roads and longer green for large roads
- Ai can overtake on simple continuous line on 1x1 roads

Why my Real Traffic Density mod is better than other traffic mods?

- best traffic density vs performance (no FPS drops on average PC and high graphic settings)
- reduced traffic at night, excepting motorways where density remains relatively high
- different density for small vs large cities
- correct spawn ratio cars vs trucks vs other types of vehicles (given by the realistic numbers)
Compatible with the following map mods:

- Vanilla map and all map DLCs
- MHA Pro Map (RTD has higher priority)
- ProMods (RTD has higher priority)
(not checked with other map mods)

How to use:

-most important rule: never increase g_traffic value! keep always g_traffic 1 when using this mod!!! you can use a smaller value if you want less traffic but not smaller than 0.5 which in theory will wipe out the type of vehicles with low spawn.
- place my mod above any map mods and other mods that may affect density, inclusively above graphic mods.

If you use external packs:

- highly recommended for diversity, this mod works better with additional packs (for example Jazzycat)
- optionally you can use motorcycles, classic and sport cars and bdf trucks as separate vehicles which will help with the ratio vs regular cars / trucks; to do so you can read the guide from ErbKaiser in the discussion section)
- mandatory add in launch options (on Steam right click on the game and click properties) paste the following line (alone or alonside other rules if you have already others, with a space in between).
-mm_pool_size 16384 -mm_max_resource_size 50 -mm_max_tmp_buffers_size 1000 (with the mention that the mm_pool size must be half of your available RAM). these settings and especially the mm_pools_size if used correctly will substantially increase performance and eliminate disturbing stuttening

Other mods from my collection that are desigend to work with Real Traffic Density mod listed in their loading order:

- Real Emergency Ai Pack : https://ets2.lt/en/real-emergency-ai-pack-v1-50-b-base-edition (join Cip-Sound-Modding here: https://discord.gg/G8zEmGynpG if interested on the VIP version)
- Real Ai Traffic Sounds: https://steamcommunity.com/sharedfiles/filedetails/?id=2229578154

Known issues not related to my traffic mod:

- merging on motorway can be sometimes slow (SCS / map mod prefab issues)
- Ai non respecting rules like semaphore (prefab issues)
- Ai trucks indecided on which lane to be (scs bug)
- game can crash at high traffic density if many traffic pack are used (memory issue) this error is generating the following error: “Failed to assign pool segment... “ (solution: enable the above launch options)

Why you should use another traffic density mod?

- due to its complexity, my mod is frequently affected by game updates and it may happen to cause game crash if it's not immediately updated. I offer constant support to my mod nevertheless
- if you don't care about a realistic traffic density or about game FPS or frame rate performances and only want to see some more traffic around day and night
- alternatively you could consider also increasing g_traffic value, however this basic command will multiply all numbers and inevitably the spawn of those Ai meant to remain low (Police, ambulances, garbage trucks)

Please also note:

- if other mods claims a better performance don’t fall into the fancy description, there is not magic into it, better performance means much less traffic density which also means that is not a realistic traffic mod

your feedback is very valuable therefore discussions can start in the comments sections below. thank you!

P.S. My mods are and will always be for free, however if you appreciate my efforts and want to offer me a beer, I thank you in advance! here is my paypal account:
paypal.me/cipinho
Beliebte Diskussionen Alle anzeigen (16)
1
31. Mai um 12:58
что можно изменить в config
Dobroslav
105
20. Juli 2024 um 17:50
GUIDE: Edit traffic mods to work with Real Traffic Density
Erbkaiser
1
19. Apr. um 13:23
My game crashes, when I open up a map
Brozma_Doom_to_you_[CZE]
3.552 Kommentare
caerendil 30. Mai um 5:02 
OK, there is a similar question in the Comments in 2022 from Cipho to which you replied which covers this. I don't need to rename the traffic_storage_truck.jazzycat_truck.sii file inside the Truck Traffic pack, so I should be good to go. I'm not using the dedicated BDF traffic pack mod right now by the way, though maybe I'll see how it goes with the general truck one
Cipus  [Autor] 30. Mai um 4:37 
the guide mentions in what should be renamed. do not forget to switch back into original name in case at some point you play without Real Traffic Density
caerendil 30. Mai um 4:14 
Thanks Cipus. I'm not clear on what the renaming rules are. If I have to rename the traffic_storage_truck.jazzycat_truck.sii file in the Truck Traffic mod, what do I rename it to?
Cipus  [Autor] 30. Mai um 1:17 
renaming some Ai packs (for bdf pack only the normal truck file indeed), helps creating more types of vehicles which are included in RTD and have their own spawn rules while the pack itself keeps the country spawn rules. of course all Ai packs work also if are not renamed, but as the default types (car, truck, bus, police, etc) so their spawn in the game depends also on how many other packs are used (having also 2 large semi truck packs you will see very rarely bdf trucks, while having no other Ai truck packs, you might see too many bdf trucks)
TabbyBeni 29. Mai um 23:41 
@Cipus Thanks for literal nothing. ♥ I manage to get rid of the firetrucks via traffic_rules_spawn.sui found in def > world, i see firetrucks each a year irl.
caerendil 29. Mai um 9:41 
Hi Cipus. Firstly thanks for the terrific mod. Having run for a while with the SCS traffic, the AI and repetative nature of the traffic is bothering me, which did actually come as a surprise to me.
So I'm trying to rename the Sii files correctly within various traffic packs as per the guide, and I think I'm OK except for Jazzycat's "Truck Traffic Pack by Jazzycat", which contains 4 traffic_storage_<>.jazzycat_truck.sii files, where <> is fire, trailer_truck, truck_custom and truck.
I assume only the "truck" one needs renaming, if at all? If so, to what?
The guide doesn't state why the files need renaming. I assume its to make the naming convention match your own in this RTD mod? Are there rules to follow, or something within your mod I could see to understand this better?
Sorry for the long dump of questions!
Cipus  [Autor] 29. Mai um 2:25 
cannot have anything to do with a crash in UK, maybe use the recommenden mm_pool_size in launch options, although this should be not necessary if no traffic packs are enabled
Salad Guy 29. Mai um 1:51 
Crashes when using boat to travel to UK, cool mod but very crashy, using this and nothing else on 1.54
Cipus  [Autor] 25. Mai um 5:05 
@awghost25: there si nothing we can do. if you are stuck in traffic just enter g_traffic 0 to clear traffic, then immediately add back g_traffic 1 and keep driving
MariTK 24. Mai um 9:40 
O mod funciona, e funciona de verdade. Uma hora você vai se sentir no trânsito de são paulo andando a 2 km por hora e vai achar ruim, baixe por sua conta e risco.