Total War: WARHAMMER II

Total War: WARHAMMER II

2,022 ratings
CBE | Cinematic Battle Effects - Version 3.5
11
8
   
Award
Favorite
Favorited
Unfavorite
Tags: Mod, Graphical
File Size
Posted
Updated
8.374 MB
9 Dec, 2017 @ 4:21am
27 Jun @ 3:18pm
17 Change Notes ( view )

Subscribe to download
CBE | Cinematic Battle Effects - Version 3.5

In 2 collections by Railgun
Total War Warhammer II - Myloween's Modlist -
30 items
CBE | Cinematic Battle Effects - Collection -
3 items
Description
[Status: Updated for 1.9.2 CA build, No more External Files ]
Version 3.5 (06/28/2020) changelog
-----------------------------
Steam ID : 1226038468

CBE 3.5+ Important Notes :
This mod no longer use external movie pack files, You must delete all older related external files before using any versions equal or higher than 3.5.
You need to enable "@mov_cinematic_battle_effects2_dummy.pack" into your launcher now.

If you want to use an older or a WIP Alpha/Beta version, you now must rename it as "@mov_cinematic_battle_effects2_dummy.pack" before to put it into your data folder or steam workshop mod folder, that they can overwrite the subscribed main file that now contain the mod.


Introduction :
I regularly search how to improve the graphical aspect of my games, I love to give more depth with a consistent and realistic feeling through particles or effects. After to tried the Attila' Gunpowder mod, I felt pleasantly surprised by his great work.
Finally, after some discussions and tests, we decided with Attila to combine our works in one pack to have an easily exchangeable common base.


Description :
Cinematic Battle Effects has for final objective to make your battles more cinematic and visual, like more persistent black powder smokes, new trails and impacts or more dust.
So, here we are, you can see all details bellow.

Dust Details :
Improved dust settings for various units (heavy on running and charges impact).
*You don't need my other "Thicker Dust and Smoke II" mod, this one contains already all of its settings.

Smokes Details :
Improved the gunpowder to something more dense and persistent that dissipating naturally.
This add also new smoke and fire effects to some units like Hellcannon or Flame Cannon.

Trails Details :
A lot of trails are changed to something more discreet and pleasant, a various new effects are also applied to give a more coherent or realistic look.
Trails of dwarf blasting charges are removed because they don't need it.

Concerned reworked trails.
- Arrow (small, medium, large, burning, poison, wood elves, high elves)
- Rifle (all)
- Sling (all)
- Blowpipe (all)
- Throwing Star (all)
- Javelin (all)
- Salamander (all)
- Razordon spike (all)
- Warp Jezzails & Ratling Gun (all)
- Cloud Trails (poison and wind globes, poison wind globe mortars)
- Smoke Trails (hellcannon, queen bess, small)
- Rogue Idol boulder. (all)

Impacts Details :
Improved various projectile impacts for something more visual. (mainly for close looks)
Add also additionnal ground blood decals and spurt effects for some special arrows.
*Blood decals depend of your other blood libraries, except for bret burning arrows.

Concerned reworked impacts.
- Arrow (burning, poison, special wood elves, special high elves)
- Cannonballs (grass, mud, rock, sand, snow)
- Vampire Coast bombs (all)
- Spores (melee, big ror)
- Globes (poison, death)
- PlagueClaw Catapult (all)
- Warp Lightning Cannon (sand)
- Poison Wind Globe Mortars (all, water on next update)
- Queen Bess (all)


Alternative Versions :
Install instructions :
  1. Subscribe to the default Steam Workshop version.

  2. Download the necessary external movie files below.
  3. Extract and overwrite the existing .pack file by one of its alternative version into your Steam Workshop mod folder, you can found it by its Steam ID : 1226038468.
    ( On the same drive that your game repertory,
                  by default : "...\Steam\steamapps\workshop\content\594570\1226038468" )

  4. Open the launcher, enable the mod and enjoy !

[ Download Link ][drive.google.com]
Light Version 3.5
  • No dust changes.
  • No infinite decals, they disappear with time. (cannonball, blood and burn decals, ..)
  • No residual gas after Bretonnian poison and burning arrow impacts.
  • No dynamic burn decals for fire arrows.
  • No residual distortion on Elves arrow impacts.
  • No additional wisp trails effects on starfire and hagbane Wood Elves arrows.
  • Shorter particles lifetime on smoke effects for Poison Wind Globe Mortars impacts.
  • Lighter smoke effects for pirate bombs' impacts on close camera view.
You can use my Thicker Dust and Smoke II mod if you want the dust parameters with this version.
*Also compatible with other dust's mods.

Vanilla Trails Version 3.5
  • No trails changes.
  • No arrow impacts changes.
*Compatible with Improved Arrow Trails
MediaFire Mirror Link : /folder/f1tk35si17jl3/Cinematic_Battle_Effects
Older Versions available here[drive.google.com].


FAQ :
- Is CBE contain VFX and external movie pack files ?
Yes this addon contain VFX files. However you don't need additional external files because the new CA launcher support movie packs now, that's why it's requiered. So you must enable it into your launcher like a regular mod.
I don't know about unofficial launchers.

- My Launcher doesn't support movie pack files.
You can use these external movie pack files instead, available here[drive.google.com]
Put one of them into your game data folder, by default : "...\Steam\steamapps\common\Total War WARHAMMER II\data". Delete it to uninstall.
You must repeat the operation after each update. (no actions into the launcher required)


Compatibility :
[ Tables and VFX changes from Vanilla to v3.5 ][docs.google.com]
- CBE Proper Effects Addon submod is highly recommended but not necessary.
- Designed for v1.9.x of CA game version. (The Total WAAAGH! Update & DLCs)
- Requiere the new CA launcher to works.
- Savegames compatible.

- Compatible with Blood mods.
- Compatible with VFX: Realistic Particle Effects.
- Compatible with Mother of All Bombs.
- Compatible with Proper no trails.


Troubleshooting and Issues :
- This mod impact your framerate, recommended for beefy setups
Depending of your setup, some effects can disappears if the engine is overloaded during very big battles.


____________________
Credits :
- Thanks to DrKing for permission to use his "wh_main_lib_muzzle_flash.xml" settings.
- Thanks to daniu and Frodo45127 for their respective PFM and RPFM tools.


[www.paypal.com]
Popular Discussions View All (3)
46
14 Aug @ 7:35am
PINNED: WIP / Development / Feedback Thread
Railgun
7
27 Jun @ 3:49pm
PINNED: Cinematic Battle Effects - Custom Your Own Version
Railgun
2
8 Apr, 2019 @ 5:23am
Incorrect dust effect for some terrain types [vanilla bug?]
heinous_hat
< >
734 Comments
Railgun  [author] 29 Aug @ 5:07am 
@niardra
Yes, Reshade is post processing. ;)
niardra 29 Aug @ 2:17am 
compatible with reshade mods?
Railgun  [author] 25 Aug @ 5:47am 
@Krimson
Yes I will try to take the time to do that with the next update. ;)
Krimson 23 Aug @ 10:57pm 
You can upload movie packs to the workshop now if you want to just upload the alternate versions as separate mods, would be easier.
Railgun  [author] 20 Aug @ 10:59am 
@Dethemil
Yes like a regular mod, nothing special to do with external files now. ;)
This point mainly concern older users that used the mod before the CA launcher can support movie pack files.
Railgun  [author] 20 Aug @ 10:59am 
@Dethemil
Yes like a regular mod, nothing special to do with external files now. ;)
This point mainly concern older users that used the mod before the CA launcher can support movie pack files.
Dethemil 20 Aug @ 8:07am 
i just want to be clear, when you say to enable the pack in the launcher... i just click the enable mod or is there something im missing?
Railgun  [author] 10 Aug @ 1:04pm 
@ADRIEN druchii manowarad corsair
Yes it's intended.
To VFXs work properly, movie pack files are needed. The only thing that changed, it's that the CA launcher can support movie packs now, so, their is no reason to continue using external files (especially following the many problems that people encounter for a proper installation of the mod). Now it works like an usual mod. ;)
@Railgun

according to TWW2 community mod manager, "@mov_cinematic_battle_effects2_dummy.pack" still considered as "movie" file

is it intended ?