XCOM 2
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[WOTC] Bio Command
   
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43.006 MB
Dec 4, 2017 @ 11:25pm
Jan 13, 2019 @ 10:17pm
19 Change Notes ( view )
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[WOTC] Bio Command

In 1 collection by MrShadow
CreativeXenos WOTC mod collection.
56 items
Description
- Bio Command --
-- Mod by Team CreativeXenos --
-- Blender, SDK and Modbuddy, Super awsome totally not fat just big boned : ObelixDk --
-- Coding, art and conceptual idea : Shadow79 --
-- Original Bio Troops textures : SacredSoul 69 --
-- Original cape and cape physics : Claus --
-- Cape textures : Nekoworkshop --


The Bio Command mod adds 2 new Bio Generals to the game.

These Bio Generals can show up in Neutralize the Field Commander Missions as well as Base Defense Missions, Covert Escape missions and Terror Missions.

The two Bio Generals have on average 5 more HP than Advent Captains and lets just call one 2 stripes and the other 4 stripes for the sake of telling them apart.

BIO GENERAL - 2 Stripes has a Advent Rifle, is immune to poison and acid like any other Bio unit, like the base game General, is also immune to Mental attacks and can mark targets. He also can call in Bio Reinforcements is in trouble.

BIO GENERAL - 4 Stripes has the same as 2 Stripes except he has an SMG that has a higher % chance to hit the closer he is to you. And instead of calling in Bio Reinforcements, 4 Stripes can call in deadly Orbital Bio Strikes from a Satellite. Each Tier of General can call in higher tier Bio Troops or higher tier of Bio Strikes.

GAS STRIKE---- Tier 1 its called in over a 8 tile radius and 4 shells will drop. If The General has XCom targets in that drop area, the drop markers will mark over the XCom soldiers (like Blazing Pinions). You will have a 1 turn delay to move the best you can. Where these marker are is where the shells will drop and do their damage. If the 4 shells do not have 4 targets, the shells that do not have targets will drop randomly somewhere within that 8 tile Radius. BUT each shell has its own blast radius. So just because its dropping within a 8 tile radius, does not mean the individual shell explosions will also be within that 8 tile targeting redius. So RUN!!!

ADVANCED GAS STRIKE--- Tier 2, same as above but now has a 9 tile targeting radius and 5 shells will drop.

GASSTRIKE_SELECTION_RANGE = 24
GASSTRIKE_TARGETING_AREA_RADIUS = 8
GASSTRIKE_NUM_TARGETS = 4
GASSTRIKE_IMPACT_RADIUS_METERS = 4.5 (3 tiles)
GASSTRIKE_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=0, Crit=0, Pierce=0, Shred=4, Tag = "", DamageType="BlazingPinions")
GASSTRIKE_ENVDAMAGE=10

ADVANCEDGASSTRIKE_SELECTION_RANGE = 24
ADVANCEDGASSTRIKE_TARGETING_AREA_RADIUS = 9
ADVANCEDGASSTRIKE_NUM_TARGETS = 5
ADVANCEDGASSTRIKE_IMPACT_RADIUS_METERS = 4.5 (3 tiles)
ADVANCEDGASSTRIKE_BASEDAMAGE=(Damage=6, Spread=0, PlusOne=0, Crit=0, Pierce=0, Shred=6, Tag = "", DamageType="BlazingPinions")
ADVANCEDGASSTRIKE_ENVDAMAGE=15


Once the Bio General is killed and Autopsied, Xcom can build their own Sat Strike Modules to call in their own Orbital Strikes. XComs is a bit stronger than Advents and spreads Fire Damage as well. They are expensive to build.

;XCOMS SAT STRIKE
SATSTRIKE_SELECTION_RANGE = 30
SATSTRIKE_TARGETING_AREA_RADIUS = 10
SATSTRIKE_NUM_TARGETS = 6
SATSTRIKE_IMPACT_RADIUS_METERS = 6 (4 tiles)
SATSTRIKE_BASEDAMAGE=(Damage=8, Spread=0, PlusOne=0, Crit=2, Pierce=0, Shred=6, Tag = "", DamageType="BlazingPinions")
SATSTRIKE_ENVDAMAGE=20

All Stats subject to change.
Popular Discussions View All (3)
0
Sep 21, 2022 @ 2:19pm
Spanish Translation
Kanario97
0
Apr 11, 2018 @ 6:41pm
Simplified Chinese Translation
zxc2008
0
Feb 20, 2018 @ 3:05am
Localization
Erazil
103 Comments
Tommy Dec 13, 2023 @ 12:07am 
I don't know why some strings cannot be translated. for examle:
"gas strike"..
zxc2008 Mar 28, 2019 @ 11:07pm 
@MrShadowCX
I updated the Simplified Chinese language.
MrShadow  [author] Jan 17, 2019 @ 7:32am 
If you have only this mod, either the Bio General or the base game General (olive green guy) can show up.
Search Jan 17, 2019 @ 5:52am 
If I just have this mod will the Bio General always get picked as the kill the General General or is it still only sometimes? Sorry for all the questions.
MrShadow  [author] Jan 16, 2019 @ 8:21pm 
No they do not replace the other generals. How it works is when that mission spawns, if you have this mod and our other general mod active, one of them will be picked as the General for that mission. The mods do not conflict and can be used together. And both general types can also spawn in other mission types as well.
Search Jan 16, 2019 @ 6:18pm 
Thanks! Do the the Bio Generals replace the General in the Kill the General missions or do they spawn as additional enemies? If they do replace the General does this conflict with the Advent General Revamp mod or is there a chance you could get either General as the objective?
MrShadow  [author] Jan 16, 2019 @ 8:46am 
The Bio events SitReps are their own thing. But the generals in this mod can also show up in the Bio events SitReps yes.
Search Jan 15, 2019 @ 9:25pm 
Would this mod turn up in the Bio events sitreps?
MrShadow  [author] Dec 31, 2018 @ 12:04pm 
You need the other 2 mods for this mod.
MrShadow  [author] Dec 31, 2018 @ 12:03pm 
It is a separate mod