XCOM 2
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A Better Barracks
 
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Oct 3, 2017 @ 10:22am
Oct 7, 2018 @ 3:29am
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Description
OUTDATED VERSION. If you have the Tactical Legacy Pack, find the current version of ABB here:

>>> A Better Barracks: TLE <<<

If you do not have that, this version here is the right one for you. But note that while in working condition, it's no longer being updated. Consider spending the 8 bucks on the DLC :)



-- A Better Barracks --
-- Class and Item Overhaul --
-- Mod by DerBK --
-- 2D art by .vhs --
____________________

Requires XCOM2 version: War of the Chosen
Requires DLC: none
Requires other mods: X2CommunityHighlander, New Promotion Screen By Default, Missing Packages Fix
____________________

FAQ, General Info and Troubleshooting for my mods can be found here:

A Better FAQ
____________________

A Better Barracks is an overhaul for classes and items in XCOM2: War of the Chosen, aiming to change the tactical gameplay to the better by providing new and more diverse options for soldier layout and customization.

PREREQUISITES

You need the Community Highlander and the FX fix because of the secondary weapons from LW. If you are not using A Better ADVENT, you will also need the Rifle Suppression fix by bountygiver.

Prerequisite is also the will to drop most other mods, as ABB is not exactly compatibiliy-friendly, touching on a lot of different stuff. Expect any weapon, class or strategy layer mods to be incompatible and relish the exceptions.

Speaking of exceptions, zamster made a compatibilty patch that allows you to use various weapon kits with ABB, you can find it here: http://steamcommunity.com/sharedfiles/filedetails/?id=1162417893

** What is A Better Barracks? **

A Better Barracks changes the classes, perks, weapons and items in the game and adds new ones. It’s meant as a companion mod for A Better ADVENT(ABA), but can be used without it. ABB is an overhaul that touches on a lot of different things and is meant as a core mod to build your other mods around. The stated goal of the changes in ABB is increasing the depth of decision that the player has. This is done primarily by offering more options during character building and extending these options to the equipment as well. It’s not necessarily about nerfing or buffing XCOM, it’s about making multiple different playstyles viable and providing more diverse tools to the player for crafting the experience that he wants to get from XCOM2.

Highlights:
– 8 Classes, each one defined by a secondary weapon that only that class can use.
– Semi-Randomized perk trees that are built from a large pool of both class specific and general perks.
– Redesign of the primary weapons, and all classes get to pick one of two weapon types instead of being stuck to one.
– All weapons play very different due to unique firing and reloading mechanics
– Integration of the Long War secondary weapons (Holotargeter, Sawed Off, Arc Thrower, Combat Knife)
– New weapons, new items, new armors, etc etc.
– Overhauled upgrade system with weapon fragments and upgrade components
– Includes a complete overhaul of Psi mechanics

** Details **

Please find detailed information in these threads:
- Classes and perks: http://steamcommunity.com/workshop/filedetails/discussion/1156798529/1520386297704465807/
- Weapons: http://steamcommunity.com/workshop/filedetails/discussion/1156798529/1520386297704521717/
- Items: http://steamcommunity.com/workshop/filedetails/discussion/1156798529/1520386297704543288/
- Attachments: http://steamcommunity.com/workshop/filedetails/discussion/1156798529/1520386297704562786/

or on my ABB website at https://derbk.com/abetterbarracks/

** Credits and Acknowledgements **

This mod uses a lot (A LOT!) of code from other mods, most importantly:
- XModBase by xylthyxlm
- Long War 2 by Pavonis Interactive
- LW Secondary Weapons by shiremct
- Richards Classes by Richard
- Spectrum Green by Yzaxtol
- Collateral Demolition by Divine Lucubration

The roulette idea was inspired by the "MINT" Classless Overhaul by Ziodyne.

** Permissions **

Any modder is allowed to pilfer, re-use or re-upload any of ABBs assets, scripts, doodads and thingamajigs in any way or form that he wants to. I don't care.
Popular Discussions View All (28)
53
Jun 25, 2018 @ 2:55pm
Design Discussion: Classes
DerBK
48
Oct 22, 2018 @ 11:33am
PINNED: The Psi Overhaul
DerBK
29
Jan 29, 2018 @ 3:11pm
Design Discussion: WotC Hero Classes and Sparks
DerBK
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1,473 Comments
36OZone Apr 16 @ 6:17pm 
JJust found config file, here it is. Ty.
36OZone Apr 15 @ 12:53pm 
Maybe, at least, there is some way to find items names for console?
DerBK  [author] Apr 14 @ 3:04pm 
Not sure, i never did much with console cheats. Should be easy enough to google.

Also, there might be mods around for that kind of thing? Again, not sure because it's just never been of interest to me.
36OZone Apr 14 @ 2:37pm 
Hi! Are there any console commands for adding skill points for leveling?
DabHand Feb 22 @ 7:32am 
Yeah l'm using TLE. I expect it's another mod in that case.
Thank you for your mods, l look forward to the rest of my campaign.
DerBK  [author] Feb 22 @ 7:17am 
That should not be the case and might be some other mod acting up.
On that note, i assume you have the correct version of the mod installed? I'm asking because this page is for the old, pre-TLE version. Not that it should matter for that loadout bug you are experiencing, but just making sure ;)
DabHand Feb 22 @ 6:23am 
Thanks!
I expect no further updates, but your weapon loadout allows any weapon to be selected (and fails where not valid leaving empty hands) rather than having the class restricted fade on it as per vanilla/LW2
DerBK  [author] Feb 22 @ 5:28am 
Thanks.

Yes, the distribution of upgrade slots is intentional. Snipers and cannons get a lot of innate bonuses which is why i reduced their upgrades by one. On the other hand, assault rifles get an extra one to make them more customizable.
Once you upgrade to tier 2 weapons, cannons and snipers will also be able to be modded.
DabHand Feb 22 @ 2:09am 
Using ABA/ABB TLE. Finding that conventional sniper and cannon show greyed out upgrade option in barracks. i.e. unable to attach mods. Also shotgun had 1 slot only, rifle shows 2 and works as expected.
Is this by design, or have l broken it somehow?

By the way, l understand you are departing the xcom mod scene, and am working my way through your twitch campaign atm. I wish you all the best for the future!
DerBK  [author] Dec 24, 2018 @ 12:58am 
You suppose correctly.