XCOM 2
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[WotC] Richards Classes (3 Perks per level PLUS LW2 Weapons) [Old, Unsupported]
   
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Sep 23, 2017 @ 7:32am
Dec 2, 2017 @ 3:10pm
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[WotC] Richards Classes (3 Perks per level PLUS LW2 Weapons) [Old, Unsupported]

In 1 collection by Richard
XCOM2 Mods by RICHARD
19 items
Description
A collection of my classes combined to work with the WotC Expansion which takes advantage of a 3 tree promotion screen (see required items) and the LW2 Secondary Weapon port by shiremct. This is based on my LW Perk Pack class pack. Please note that this pack will stay combined as it is easier for me to edit so please just disable the classes you don't want (see below).

This also disables the Vanilla WotC classes so please check the contents to find out how to re-enable them in the config.

OTHER VERSIONS OF THIS MOD
2 Perks per level:
http://steamcommunity.com/sharedfiles/filedetails/?id=1124840874

3 Perks per level:
http://steamcommunity.com/sharedfiles/filedetails/?id=1137788865

Contents:
1/ Class Summaries
2/ How to Disable My Classes
3/ How to Enable Vanilla Classes
4/ How to Balance My Custom Perks (Config File)
5/ Non-WotC Version (Requires LWPP)
6/ Longwar 2 Version
7/ Recommended Add-Ons

1/ Class Summaries

As this mod uses 3 perk trees and the New Promotion Screen it will just be easier for me to post perk details in the discussions. So please check there for more info on classes.

i. The Assassin
The Assassin uses Stealth, Swordplay and Sniping to hunt down individual targets. This class is built in mind to lie in ambush and seize opportunities to ambush enemies.

ii. The Demolitions
The Demolitions mixes CQB combat with explosive deployment. They have the explosive capabilities of a grenadier but can also serve in mid to short range combat.

iii. The Gunner
The Gunner does what you expect, they use the cannon to deploy heavy fire. They have a wide range of perks allowing them to take multiple shots, deal lots of damage and provide support fire.

iv. The Mage
A Psionic class designed to level up like a normal soldier. I don’t like the way the Psionic soldiers level up and I under use them a lot. As a counter balance, this unit cannot learn all the psionic abilities. Feel free to disable this class if it doesn’t fit your game.

v. The Marksman
The Marksman is a sniper focused soldier. They are built with the XCOM EU Sniper in mind but also retain some of the Sharpshooter style gameplay.

vi. The Medic
Medics can deploy advanced medical care with the use of Medikits and select training. They excel at watching over the squad & are essential to keeping allies alive.

vii. The Raider
The Raider is a highly aggressive class built to fight up close and personal. They use the Shotgun & Sword.

viii. The Rifleman
The Rifleman is the grunt soldier of this pack. They can fight aggressively, easily taking enemy positions with assault tactics or fight more conservatively/defensively in the mid ground.

ix. The Scout
The Scout is a bit of a wildcard and very easy to overextend in battle. They can use stealth to spy on enemies, diversionary tactics to distract & evade foes and are master gunslingers able to pull of powerful pistol attacks and even kill from concealment.

x. The Survivalist
The Survivalist is a jack of all trades type. They can use any (non-hero) primary weapon and have a mixed perk set that allows them to be versatile and stay alive. They cannot specialize in anything but are the most flexible class in this pack.

xi. The SWAT
The SWAT is an aggressive unit best used on the frontlines. They can get up close to enemies to take them out, distract enemies with evasive perks and utilize tactical gear to support the squad if needed.

xii. The Technician
The Technician is the primary hacking unit in this pack and a very useful support tool. Using the gremlin, they can buff allies and debuff enemies, providing a variety of perks for players to utilize.

2/ How to Disable My Classes

Go to this location in your Steam Workshop folder;
steam\steamapps\workshop\268500\1143304826\config
Then open "XComClassData"
Then you can comment out the ones you wish to disable with ";"

; Toggle What Classes You want to turn on/off here by commenting out with ";"
[XComGame.X2SoldierClass_DefaultClasses]
+SoldierClasses="Assassin_RS" ;Assassin
;+SoldierClasses="Demolitions_RS" ;Demolitions
;+SoldierClasses="Gunner_RS" ;Gunner
+SoldierClasses="Mage_RS" ; Mage
+SoldierClasses="Marksman_RS" ; Marksman
+SoldierClasses="Medic_RS" ;Medic
+SoldierClasses="Raider_RS" ;Raider
+SoldierClasses="Rifleman_RS" ;Rifleman
+SoldierClasses="Scout_RS" ;Scout
+SoldierClasses="Survivalist_RS” ;Survivalist
+SoldierClasses="SWAT_RS" ;SWAT
+SoldierClasses="Technician_RS" ;Technician

The above example would disable the Demolitions & Gunner Classes.

3/ How to Enable Vanilla Classes

Go to this location in your Steam Workshop folder;
Steam\steamapps\workshop\content\268500\1143304826\Config
Then open "XComClassData"

To Enable Vanilla classes set NumInForcedDeck to 1 and NumInDeck to anything above 0.
; eg. NumInForcedDeck=1
; NumInDeck=4

[Ranger X2SoldierClassTemplate]
NumInForcedDeck=1
NumInDeck=4

[Sharpshooter X2SoldierClassTemplate]
NumInForcedDeck=1
NumInDeck=4

[Grenadier X2SoldierClassTemplate]
NumInForcedDeck=1
NumInDeck=4

[Specialist X2SoldierClassTemplate]
NumInForcedDeck=1
NumInDeck=4

4/ How to Balance My Custom Perks (Config File)

Go to this location in your Steam Workshop folder;
steam\steamapps\workshop\268500\1143304826\config
Then open "XComRS_SoldierSkills"

In here you will find data for my custom abilities (arranged by origin class) that you can edit. I have left notes to make it as easy as possible. Changes here will now update the perk text descriptions but any time the Mod is updated your changes will be reset.

5/ Non-WotC Version (Requires LWPP)

For the Non-WotC Version go here;
https://steamcommunity.com/sharedfiles/filedetails/?id=763647854

6/ Longwar 2 Version

For the Longwar 2 Version go here;
http://steamcommunity.com/sharedfiles/filedetails/?id=1113737016

7/ Suggested Add Ons

Cost Based Ability Colors (Utility)
Color codes abilities based on AP usage. Is useful good, much fantastic, many recommend.
https://steamcommunity.com/sharedfiles/filedetails/?id=1289686596

Additional Icons
Displays HP and some key stats by the vanilla health bar.
http://steamcommunity.com/sharedfiles/filedetails/?id=1127409511

Not Created Equally
Gives rookies random starting stats, works great as this mod has a form of hidden potential.
http://steamcommunity.com/sharedfiles/filedetails/?id=1124885122

Detailed Soldier Lists
Great for viewing key soldier stats in the avenger menus.
http://steamcommunity.com/sharedfiles/filedetails/?id=1128263618

UI Mod for Defense / Mobility / Psi
Shows Defense for soldiers in their barracks screen as well as Psi Offense for any unit with a psi amp (such as the mage)
http://steamcommunity.com/sharedfiles/filedetails/?id=1204883714

A Better Advent & A Better Campaign (Plus)
My class mods make the game a lot easier, this mod along with A Better Campaign (especially the plus version) will bring back the pain, ur I mean "balance".
http://steamcommunity.com/sharedfiles/filedetails/?id=1126623381
http://steamcommunity.com/sharedfiles/filedetails/?id=1143032623

Limited Reloads *Shameless self promotion*
If you wanna nerf yourself, especially on abilities that grant multi-shots then I've got you covered, sort of.
http://steamcommunity.com/sharedfiles/filedetails/?id=1126802682

Richards Hero Rework *Shameless self promotion*
This buffs the Hero Classes in the game to keep them on par with my own classes, also fills out their perk trees.
https://steamcommunity.com/sharedfiles/filedetails/?id=1369915922&searchtext=
Popular Discussions View All (3)
2
May 21, 2022 @ 5:33pm
自製中文化
stappy82
2
Dec 13, 2017 @ 2:41pm
Perks Missing From Trees
Boba Fettucine
0
Sep 23, 2017 @ 8:37am
PINNED: Changes from 3 Perk Version
Richard
188 Comments
Apex Predator Aug 28, 2023 @ 11:38am 
I found an issue with the survivalist
With charge, you move in melee range with your sawed off
But you have the weapon range penalty (-100%) that annoys me
*Fix it by making it move you in melee range, then take a shot*
Jhereg May 3, 2022 @ 4:29am 
Been using these classes forever and just wanted to thank you. They still work fine and are still my favorite pack.
Dęąth Viper Apr 20, 2022 @ 9:04pm 
Is it ok if I use these perks for a future mod??
Waves Apr 19, 2020 @ 9:45am 
So... the mind control from the Mage's base skill doesn't even last 1 turn, it falls off the moment I hit end turn. Intended?
OnyxLock Jan 19, 2020 @ 7:27pm 
Are swat units not supposed to get +1 health whenever they get promoted?After finishing gatecrasher every other soldier got their extra health except for the swat
Anotter Dude Mar 31, 2019 @ 5:52am 
I came here to thank you for the mod. Loving the Scout, Raider and Rifleman class. Although the Rifleman feels a bit too strong, being able to fire 4 shots in one round. For the next legend playthrough, I am going to amp up the pod sizes by quite a bit and see how I am going to fare :)
Richard  [author] Dec 15, 2018 @ 9:11am 
Its down to preference, i cant stand the psi chamber mechanic
neIVIesis Dec 13, 2018 @ 7:52pm 
I just installed and tried it out, it does ad the amps. Since it happens before the research is done, I think this breaks immersion. I'll disable the class.

It would be nice if it instead used the no psi amp animations mod as a dependency, while keeping the psi amps to vanilla soldiers (this way we get 2 distinct type of psi soldiers, amp users and non amp users).

neIVIesis Dec 13, 2018 @ 2:28pm 
Does the mage use a psi-amp? And if so, do they have it before the psi chamber and psi amps are even researched in-game?
Richard  [author] Nov 28, 2018 @ 4:43am 
@Dex yeah it's fine 😊