Space Engineers

Space Engineers

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Surface Occupation
   
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Type: Mod
Mod category: NPC
File Size
Posted
Updated
9.334 MB
Sep 15, 2017 @ 3:09am
Jan 31 @ 1:01pm
6 Change Notes ( view )

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Surface Occupation

In 2 collections by Meridius_IX / Lucas
Modular Encounters Collection
25 items
MES-Friendly Mods
41 items
Description
Description

This mod adds a variety of stations that will appear on the surface of planets as players explore.

Included Stations
  • Small Stations:
  • - Defense Installation
  • - Scouting Outpost
  • - Ore Processing Outpost
  • - Supply Cache
  • - DBS Lookout Tower (dunebugmi)
  • - DBS Observation Outpost (dunebugmi)
  • - Expedition Base Pod (WisdomTooth8)
  • - Military Installation (WisdomTooth8)
  • - Fueling Station (WisdomTooth8)
  • - Bunker (WisdomTooth8)
  • Medium Stations:
  • - Territory Defense Station
  • - Resource Processing Station
  • - Fighter Docking Station
  • - Frontier Outpost (WisdomTooth8)
  • Large Stations:
  • - Fortress Tower

Guest Contributions

Some of the content in this mod was provided by other creators. Below, you can find links to their work:

Jetpack Inhibitors

This mod uses a feature that will cause player jetpack inertia dampeners to cut out within 1200m of these encounters. Within 400m, the jetpack will be completely disabled. Both of these effects are removed outside their respective distances. This was added to discourage players from charging after these ships with a jetpack and grinder to capture them (which can upset survival balance in the early game) and instead having to engage these encounters with a ship of some sort (grids are not affected by this feature). To disable the effect, you will need to locate the Inhibitor Field blocks on the encounter and disable them.


Hand Drill Inhibitors

This mod uses a feature that will unequip player hand drills within 500m of these encounters. This effect is removed outside of the 500m distance. This was added to discourage players from tunnelling under encounters to capture them (which can upset survival balance in the early game) and instead having to engage these encounters with a ship of some sort (grids are not affected by this feature). To disable the effect, you will need to locate the Inhibitor Field blocks on the encounter and disable them.


Air Traffic & Surface Occupation Together

While using Air Traffic and Surface Occupation at the same time, it is possible that cargo ships will deviate from their flight path and visit a ground station if it belongs to the same faction as theirs.


Dependancies / Required Settings
  • This mod requires the Modular Encounters Spawner mod for stations to be able to appear on planets. RivalAI is also required to handle some light encounter features provided by most stations.


Modular Encounters Collection Links

Click Here For The General FAQ About The Mods I Curate.[gist.github.com]
Click Here For My Rules Regarding Mod Republishing.[gist.github.com]
Click Here For The Modular Encounters Admin and Modders Guide.[gist.github.com]
Click Here To Join The Modular Encounters Collection Discord Server.[discord.gg]
Click Here If You'd Like To Support My Work On Patreon.[www.patreon.com]
Popular Discussions View All (1)
0
Jun 29, 2020 @ 7:36pm
Config File? Way to lower spawn rate?
Twiz
< >
338 Comments
NightSkye May 4 @ 4:27pm 
What is the new update on jan 31 2021 about?
GemOfThem May 4 @ 5:40am 
Read this post under original Modular Encounters mod to remove inhibitors
https://steamcommunity.com/workshop/filedetails/discussion/1521905890/3102389184718045591/
Meridius_IX / Lucas  [author] May 3 @ 6:47pm 
@El.Caboose - Try entering the Konami code to access the cheat menu
El.Caboose May 3 @ 4:47pm 
can you get rid of the stupid inhibitor fields in single player,, its pointless and fucking annoying as hell, lol
Meridius_IX / Lucas  [author] Apr 27 @ 5:27am 
This mod doesn't include ships, only stations. Air Traffic includes ships, and if that is the mod that is giving you trouble, you should probably disable it - I will not be removing the inhibitors or making them optional.
GemOfThem Apr 27 @ 5:21am 
Please, make Inhibitors variable
This mod is beatiful, your are excellent creator but this shame makes it pointless
How i even supposed to deal with ships raiding me every 10 minutes?
GemOfThem Apr 26 @ 6:17am 
When he's completly destroying me
GemOfThem Apr 26 @ 6:17am 
Unfortunally, i can't destroy giant frigate with my dropship(
Meridius_IX / Lucas  [author] Apr 25 @ 2:49pm 
@GemOfThem - You can disable them with bullets, explosives, collision damage, etc. Take your pick! :)
GemOfThem Apr 25 @ 3:48am 
How to disable Inhibitors?