Space Engineers

Space Engineers

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Parallax Concepts
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Type: Mod
Mod category: NPC
File Size
Posted
Updated
24.858 MB
Sep 15, 2017 @ 3:09am
Apr 25, 2023 @ 9:46pm
13 Change Notes ( view )

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Parallax Concepts

In 2 collections by Meridius_IX / Lucas
Modular Encounters Collection
20 items
MES-Friendly Mods
57 items
Description
Meridius_IX has retired from modding. Click Here[gist.github.com] for more details.

Introduction

Parallax Concepts adds several NPC Grid Encounters to your game. This includes Space and Planetary Cargo Ships, and Planetary Installations.


Encounter Information

This table provides information about what to expect with the encounters in this mod. Please note the following may not apply to every encounter. For more information on the attributes, click on the attribute name to view more information on the Modular Encounters Systems Wiki.

Attribute
Description
★★★☆☆ - Average
Grid Difficulty[github.com]
★★★☆☆ - Average
Environments[github.com]
Space, Atmosphere, Gravity
Encounter Types[github.com]
Space Cargo Ship, Planetary Cargo Ship, Planetary Installation, Boss Encounter
N/A
Special Abilities[github.com]
Hand Drill Inhibitor, Personnel Inhibitor, Reinforcements


Mod Rebranding

Previously, there were 3 mods (Air Traffic, Surface Occupation, and Reddit Custom Encounters) that contained a variety of ships and stations. These three mods were reworked to have modernized grid systems, and to fit into 3 faction-specific mods (Imber, Incon, Parallax).

What is Parallax Concepts?

Parallax Concepts is one of the few larger organizations that has managed to sieze a foothold in several planetary systems. While they do not prefer violence or conflict, they are more than capable of defending themselves against attackers.

They have ceasefire agreements with some other larger groups, including an uneasy agreement with Imber. However they are often targeted by smaller Incon ships looking for an easy mark.

Types of Encounters

Parallax includes a variety of ships and stations that spawn in all environments. These encounters are hostile by default towards players and other NPCs.

Ships will typically spawn with basic cargo ship behavior (flying from point A to point B).

Both ships and stations will sometimes spawn with drones that will escort or patrol the areas near its parent grid.

Stations may call for help when attacked. If there is an eligible cargo ship near by, it may deviate from its path to attack the player that is assaulting the station - otherwise drones may be spawned instead.

Special Counter-Measures

Parallax encounters are equipped with Personnel Inhibitor Modules that will slowly depelete player health when too close to these grids. This effect intensifies as you get closer to the module. Stations are also equipped with Hand Drill Inhibitor Modules that will interfere with player drill use when too close to a station. These effects do not happen while players are piloting a grid.

Special Thanks

Special thanks to Dalten and WisdomTooth8 for creating the grids used in this encounter pack.
The official Parallax Concepts Ships & Stations Workshop collection.
Wisdomtooth8's workshop page of original ship and station designs.

Massive thank you to Dalten for reworking and modernizing the grids in this encounter pack!

Restrictions Regarding Republishing This Mod:

Please refrain from republishing this mod on the workshop or anywhere else. Unauthorized copies will be removed from the workshop.

Resources

Looking for Config / Admin Options? Having Issues with the Mod? Want to Find Resources for Making Your Own Encounter Mod? Click Here![github.com]

Join The Modular Encounters Collection Discord Server for News, Updates, and Support.[discord.gg]

Want to Support My Work? Check Out The Patreon Page![www.patreon.com]
Popular Discussions View All (4)
11
Sep 1, 2024 @ 7:33am
Health inhibitors
Carlos Spicy
5
Nov 6, 2022 @ 10:16am
Config File? Way to lower spawn rate?
Twiz
1
Sep 1, 2024 @ 7:39am
Struggles with the new WeaponsCore ranges.
The Riel
569 Comments
gerokzule Apr 15 @ 8:19pm 
what weapons do you guys recommend for fighting these encounters, ive grabbed a few factions including this one. a lot of the time when they fly by my base they take shots and just ignore my guns. ive yet to knock one out of the sky yet.
DJ Explosion Jan 22 @ 12:35am 
yo frick these parallax buttholes frfr on god. If you ally with them you smell funny

sick mod tho, rip base
SpeedDaemon Dec 14, 2024 @ 9:38pm 
Is there any way to disable the personnel inhibitor? There's a parallax ship so close to mine that I just chain die as soon as I respawn. Makes the game un-playable.
fn1ty Oct 21, 2024 @ 6:19am 
-be me
-spawn in pertam oribter
-mine and work for around an hour
-parralax oban tide mk2 spawns
-parralax oban tide mk2 obliterates my dropship, miner and base
-give up
10/10 experience
would do again
JayPG Oct 19, 2024 @ 4:57pm 
Are any of these encounter mods working with the new update? I'm having trouble getting them to work on my rented server. They worked in the past, but aren't currently.
Willchill Oct 19, 2024 @ 7:26am 
did they add more ships?
Blib Blob Sep 19, 2024 @ 9:16am 
They just blew up my base. Spawned fine and flew past on the way to a ground base, but then when they flew back they went over my base and the drones attacked. Rebuilding my base and prioritising guns 🙂
Jose Aug 27, 2024 @ 5:50pm 
If you start a star system on an earthlike, is there a parallax presence in space and other planets??
WisdomTooth8  [author] Aug 24, 2024 @ 3:22pm 
It's really cool to read all the comments about my ships 😊 it's been an age since I played...
Athei Aug 17, 2024 @ 10:58am 
Drill and jetpack inhibitors are annoying but fair. Personnel Inhibitor is total bullshit. It just killed me inside of my own ship for getting too close while fighting...