Space Engineers

Space Engineers

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Parallax Concepts
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Type: Mod
Mod category: NPC
File Size
Posted
Updated
24.858 MB
Sep 15, 2017 @ 3:09am
Apr 25, 2023 @ 9:46pm
13 Change Notes ( view )

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Parallax Concepts

In 2 collections by Meridius_IX / Lucas
Modular Encounters Collection
20 items
MES-Friendly Mods
59 items
Description
Meridius_IX has retired from modding. Click Here[gist.github.com] for more details.

Introduction

Parallax Concepts adds several NPC Grid Encounters to your game. This includes Space and Planetary Cargo Ships, and Planetary Installations.


Encounter Information

This table provides information about what to expect with the encounters in this mod. Please note the following may not apply to every encounter. For more information on the attributes, click on the attribute name to view more information on the Modular Encounters Systems Wiki.

Attribute
Description
★★★☆☆ - Average
Grid Difficulty[github.com]
★★★☆☆ - Average
Environments[github.com]
Space, Atmosphere, Gravity
Encounter Types[github.com]
Space Cargo Ship, Planetary Cargo Ship, Planetary Installation, Boss Encounter
N/A
Special Abilities[github.com]
Hand Drill Inhibitor, Personnel Inhibitor, Reinforcements


Mod Rebranding

Previously, there were 3 mods (Air Traffic, Surface Occupation, and Reddit Custom Encounters) that contained a variety of ships and stations. These three mods were reworked to have modernized grid systems, and to fit into 3 faction-specific mods (Imber, Incon, Parallax).

What is Parallax Concepts?

Parallax Concepts is one of the few larger organizations that has managed to sieze a foothold in several planetary systems. While they do not prefer violence or conflict, they are more than capable of defending themselves against attackers.

They have ceasefire agreements with some other larger groups, including an uneasy agreement with Imber. However they are often targeted by smaller Incon ships looking for an easy mark.

Types of Encounters

Parallax includes a variety of ships and stations that spawn in all environments. These encounters are hostile by default towards players and other NPCs.

Ships will typically spawn with basic cargo ship behavior (flying from point A to point B).

Both ships and stations will sometimes spawn with drones that will escort or patrol the areas near its parent grid.

Stations may call for help when attacked. If there is an eligible cargo ship near by, it may deviate from its path to attack the player that is assaulting the station - otherwise drones may be spawned instead.

Special Counter-Measures

Parallax encounters are equipped with Personnel Inhibitor Modules that will slowly depelete player health when too close to these grids. This effect intensifies as you get closer to the module. Stations are also equipped with Hand Drill Inhibitor Modules that will interfere with player drill use when too close to a station. These effects do not happen while players are piloting a grid.

Special Thanks

Special thanks to Dalten and WisdomTooth8 for creating the grids used in this encounter pack.
The official Parallax Concepts Ships & Stations Workshop collection.
Wisdomtooth8's workshop page of original ship and station designs.

Massive thank you to Dalten for reworking and modernizing the grids in this encounter pack!

Restrictions Regarding Republishing This Mod:

Please refrain from republishing this mod on the workshop or anywhere else. Unauthorized copies will be removed from the workshop.

Resources

Looking for Config / Admin Options? Having Issues with the Mod? Want to Find Resources for Making Your Own Encounter Mod? Click Here![github.com]

Join The Modular Encounters Collection Discord Server for News, Updates, and Support.[discord.gg]

Want to Support My Work? Check Out The Patreon Page![www.patreon.com]
Popular Discussions View All (4)
10
May 25 @ 9:22am
Health inhibitors
Carlos Spicy
5
Nov 6, 2022 @ 10:16am
Config File? Way to lower spawn rate?
Twiz
1
May 9, 2022 @ 5:37am
Spawn Priority
Terminator
560 Comments
Ruizbros Jul 24 @ 11:14pm 
I love the mod, have been using it forever, but they got really aggressive. even without beacons, antennas and suit signals. had to evac from a wrecked base, started to rebuild, all signals off, and boom they come back. I miss when they just used to fly overhead and only engage when in weapons range. I don't mind a challenge, but to get nuked from orbit for simply existing with no signals active kinda blows. there's no way to ward them off, like you can with a reaver. they see you and come wreck your stuff, ready or not, antenna or not. I love the mod, but this is more aggressive than I remember for sure
Pristinemender Jul 10 @ 3:38am 
Does anyone know if there is a way to get an inhibitor chip? its the proprietary item that gets built into the inhibitors. In solo player it doesn't matter much, but i'd like to eventually do a multiplayer game with the mods and it would be cook to be able to steal the inhibitors and putting them in my own bases/ships without having to keep them at full hp.
Katsuya76 Jun 24 @ 1:35pm 
turn off your Antennas and personal Signal would make it a bit easier at early game
Omegaron Jun 15 @ 5:26pm 
New game and the first spawns will come and and hunt you down even with owning no grids. Unplayable.
Goldenman Jun 5 @ 1:37pm 
unplayable in survival. 30 minutes in i don't even have a cargo container and I start getting constantly swarmed by a literal armada of parallax ships that don't leave me alone.
Commander Brisk May 20 @ 3:20pm 
Thee fact these ships randomly charge you now is quite annoying. if its on purpose or you accidentally dropped some reaver code in there doesn't matter. what makes it worse is the inhibitor field spawn killing me inside my base when they do so. or just wiping me out early game so im forced to reload a save or restart losing progress either way. AT LEAST make the personnel inhibitors optional, i can over look the others but this one is just stupid.
Scar der Verrückte [PZ] May 18 @ 12:55am 
okay i used this mod back then and the vessels where like: okay we pass by and when something comes in gun range we shoot but not really engage exept if it shoots back. now it is like this. yo derek you see this F*cker over there on his 10 steelplate grid platform ? lets fuck him up. the ships are somehow extremely agressive and chase you down because you.. exist. and they sealclubber you. back then the mod was more like yeah they basicly ignoredd you as long as you ddid not attack them Back or attack in the first place.
gigglelamer Apr 20 @ 9:12am 
Great mod. Thanks for your hard work and time on it Lucas.

If anyone is having issues with any of the MES mods, just take some time to learn the admin settings (@github) and adjust the spawning behavior to your preferences.
Pastel_Sad Apr 17 @ 7:04pm 
Having a situation where they fly over my base, early in, and they decide to attack, because i merely existed, trying to build.

Makes sense.
Virsteinn Apr 8 @ 7:49am 
Apparently provoking them is as simple as merely being present as they fly by.

Yes, this definitely makes sense.