Space Engineers

Space Engineers

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Parallax Concepts
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Type: Mod
Mod category: NPC
File Size
Posted
Updated
24.858 MB
Sep 15, 2017 @ 3:09am
Apr 25, 2023 @ 9:46pm
13 Change Notes ( view )

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Parallax Concepts

In 2 collections by Meridius_IX / Lucas
Modular Encounters Collection
20 items
MES-Friendly Mods
57 items
Description
Introduction

Parallax Concepts adds several NPC Grid Encounters to your game. This includes Space and Planetary Cargo Ships, and Planetary Installations.


Encounter Information

This table provides information about what to expect with the encounters in this mod. Please note the following may not apply to every encounter. For more information on the attributes, click on the attribute name to view more information on the Modular Encounters Systems Wiki.

Attribute
Description
★★★☆☆ - Average
Grid Difficulty[github.com]
★★★☆☆ - Average
Environments[github.com]
Space, Atmosphere, Gravity
Encounter Types[github.com]
Space Cargo Ship, Planetary Cargo Ship, Planetary Installation, Boss Encounter
N/A
Special Abilities[github.com]
Hand Drill Inhibitor, Personnel Inhibitor, Reinforcements


Mod Rebranding

Previously, there were 3 mods (Air Traffic, Surface Occupation, and Reddit Custom Encounters) that contained a variety of ships and stations. These three mods were reworked to have modernized grid systems, and to fit into 3 faction-specific mods (Imber, Incon, Parallax).

What is Parallax Concepts?

Parallax Concepts is one of the few larger organizations that has managed to sieze a foothold in several planetary systems. While they do not prefer violence or conflict, they are more than capable of defending themselves against attackers.

They have ceasefire agreements with some other larger groups, including an uneasy agreement with Imber. However they are often targeted by smaller Incon ships looking for an easy mark.

Types of Encounters

Parallax includes a variety of ships and stations that spawn in all environments. These encounters are hostile by default towards players and other NPCs.

Ships will typically spawn with basic cargo ship behavior (flying from point A to point B).

Both ships and stations will sometimes spawn with drones that will escort or patrol the areas near its parent grid.

Stations may call for help when attacked. If there is an eligible cargo ship near by, it may deviate from its path to attack the player that is assaulting the station - otherwise drones may be spawned instead.

Special Counter-Measures

Parallax encounters are equipped with Personnel Inhibitor Modules that will slowly depelete player health when too close to these grids. This effect intensifies as you get closer to the module. Stations are also equipped with Hand Drill Inhibitor Modules that will interfere with player drill use when too close to a station. These effects do not happen while players are piloting a grid.

Special Thanks

Special thanks to Dalten and WisdomTooth8 for creating the grids used in this encounter pack.
The official Parallax Concepts Ships & Stations Workshop collection.
Wisdomtooth8's workshop page of original ship and station designs.

Massive thank you to Dalten for reworking and modernizing the grids in this encounter pack!

Restrictions Regarding Republishing This Mod:

Please refrain from republishing this mod on the workshop or anywhere else. Unauthorized copies will be removed from the workshop.

Resources

Join The Legion of Dreams Discord Server for News, Updates, and Support for this mod.[discord.kossodo.net]
Popular Discussions View All (4)
11
Sep 1, 2024 @ 7:33am
Health inhibitors
Carlos Spicy
5
Nov 6, 2022 @ 10:16am
Config File? Way to lower spawn rate?
Twiz
1
Sep 1, 2024 @ 7:39am
Struggles with the new WeaponsCore ranges.
The Riel
578 Comments
Dalten  [author]
Jun 15 @ 11:51am 
thanks for the feedback!
Jun 15 @ 12:33am 
Wonderful, using it again
Dalten  [author]
May 9 @ 6:30am 
confirmed, yes it does.
the core MES is working out a few bugs right now, and the inhibitor blocks have been kinda flaky. otherwise, we're all good.
May 8 @ 4:26pm 
Anyone know if the mod still functions after the Economy 2/NPC update?
Apr 30 @ 4:04pm 
Having a block that damages nearby players is a skill issue.
Dalten  [author]
Jan 16 @ 4:41pm 
hey all, further modding support & feedback for this mod has moved to the public testing server's discord, linked above in the description. thank you all for your continued love of this mod :)
Dec 14, 2025 @ 3:32am 
wish someone would update these so they act like Factorum ships on a timer of say 7 IRL hours then they would vanish.
Nov 26, 2025 @ 6:45pm 
parallax arent supposed to be hostile off rip. they should ne neutral. if they dont return to neutral after you make a faction you'll have to do it through admin menu.
Aug 5, 2025 @ 3:03pm 
Is it possible to exist peacefully with Parallax other than by just avoiding being near them and hoping they don't fly overhead? They started off at -1000 rep and any time they fly past they attack me. I could fight back, but my goal was to add only NPC factions that weren't going to hunt me down and if I fight back then I'll just lose rep until they actively hunt and kill me.
May 8, 2025 @ 6:03pm 
"While they do not prefer violence or conflict"

Please tell Parallax forces this so they'll stop demolishing my landing pod with orbital bombardments every time they pass within 10km of me trying to set up the most basic of basic survival outposts lmao