Space Engineers

Space Engineers

Parallax Concepts
569 Comments
gerokzule Apr 16 @ 3:19am 
what weapons do you guys recommend for fighting these encounters, ive grabbed a few factions including this one. a lot of the time when they fly by my base they take shots and just ignore my guns. ive yet to knock one out of the sky yet.
DJ Explosion Jan 22 @ 7:35am 
yo frick these parallax buttholes frfr on god. If you ally with them you smell funny

sick mod tho, rip base
SpeedDaemon Dec 15, 2024 @ 4:38am 
Is there any way to disable the personnel inhibitor? There's a parallax ship so close to mine that I just chain die as soon as I respawn. Makes the game un-playable.
fn1ty Oct 21, 2024 @ 1:19pm 
-be me
-spawn in pertam oribter
-mine and work for around an hour
-parralax oban tide mk2 spawns
-parralax oban tide mk2 obliterates my dropship, miner and base
-give up
10/10 experience
would do again
JayPG Oct 19, 2024 @ 11:57pm 
Are any of these encounter mods working with the new update? I'm having trouble getting them to work on my rented server. They worked in the past, but aren't currently.
Willchill Oct 19, 2024 @ 2:26pm 
did they add more ships?
Blib Blob Sep 19, 2024 @ 4:16pm 
They just blew up my base. Spawned fine and flew past on the way to a ground base, but then when they flew back they went over my base and the drones attacked. Rebuilding my base and prioritising guns 🙂
Jose Aug 28, 2024 @ 12:50am 
If you start a star system on an earthlike, is there a parallax presence in space and other planets??
WisdomTooth8  [author] Aug 24, 2024 @ 10:22pm 
It's really cool to read all the comments about my ships 😊 it's been an age since I played...
Athei Aug 17, 2024 @ 5:58pm 
Drill and jetpack inhibitors are annoying but fair. Personnel Inhibitor is total bullshit. It just killed me inside of my own ship for getting too close while fighting...
Ruizbros Jul 25, 2024 @ 6:14am 
I love the mod, have been using it forever, but they got really aggressive. even without beacons, antennas and suit signals. had to evac from a wrecked base, started to rebuild, all signals off, and boom they come back. I miss when they just used to fly overhead and only engage when in weapons range. I don't mind a challenge, but to get nuked from orbit for simply existing with no signals active kinda blows. there's no way to ward them off, like you can with a reaver. they see you and come wreck your stuff, ready or not, antenna or not. I love the mod, but this is more aggressive than I remember for sure
Pristinemender Jul 10, 2024 @ 10:38am 
Does anyone know if there is a way to get an inhibitor chip? its the proprietary item that gets built into the inhibitors. In solo player it doesn't matter much, but i'd like to eventually do a multiplayer game with the mods and it would be cook to be able to steal the inhibitors and putting them in my own bases/ships without having to keep them at full hp.
Katsuya76 Jun 24, 2024 @ 8:35pm 
turn off your Antennas and personal Signal would make it a bit easier at early game
Omegaron Jun 16, 2024 @ 12:26am 
New game and the first spawns will come and and hunt you down even with owning no grids. Unplayable.
Goldenman Jun 5, 2024 @ 8:37pm 
unplayable in survival. 30 minutes in i don't even have a cargo container and I start getting constantly swarmed by a literal armada of parallax ships that don't leave me alone.
Commander Brisk May 20, 2024 @ 10:20pm 
Thee fact these ships randomly charge you now is quite annoying. if its on purpose or you accidentally dropped some reaver code in there doesn't matter. what makes it worse is the inhibitor field spawn killing me inside my base when they do so. or just wiping me out early game so im forced to reload a save or restart losing progress either way. AT LEAST make the personnel inhibitors optional, i can over look the others but this one is just stupid.
Atlas [PZ] May 18, 2024 @ 7:55am 
okay i used this mod back then and the vessels where like: okay we pass by and when something comes in gun range we shoot but not really engage exept if it shoots back. now it is like this. yo derek you see this F*cker over there on his 10 steelplate grid platform ? lets fuck him up. the ships are somehow extremely agressive and chase you down because you.. exist. and they sealclubber you. back then the mod was more like yeah they basicly ignoredd you as long as you ddid not attack them Back or attack in the first place.
gigglelamer Apr 20, 2024 @ 4:12pm 
Great mod. Thanks for your hard work and time on it Lucas.

If anyone is having issues with any of the MES mods, just take some time to learn the admin settings (@github) and adjust the spawning behavior to your preferences.
Pastel_Sad Apr 18, 2024 @ 2:04am 
Having a situation where they fly over my base, early in, and they decide to attack, because i merely existed, trying to build.

Makes sense.
Virsteinn Apr 8, 2024 @ 2:49pm 
Apparently provoking them is as simple as merely being present as they fly by.

Yes, this definitely makes sense.
Nikita Feb 28, 2024 @ 9:29pm 
i wont lie but i actually hate these ships because lately they decide on ramming themselves into every asteroid im mining or trying to build a base in after spotting me from like 2 planets away which would not be so bad if not for the personell inhibitors which kill me while i try to disable this thrashing wreck slammed into the other side of the asteroid still trying to kill me
Cc8tv Feb 16, 2024 @ 11:02am 
this is just eating all my pcu any tips to help with that? i quite like building my own base i have max pcu at 200k and it just disapears
Shaft Jan 8, 2024 @ 11:38am 
Oban Tide Mk2 make game crush
LazyTrain Dec 2, 2023 @ 5:58pm 
The inertia dampener field was a fun countermeasure that made it a bit tougher to board these ships. The "nearly instant kill field" is just kinda lame now.
tlupe Nov 30, 2023 @ 6:13am 
Why when Im installing mods for NPS it's not working anyhow, can you say me installation guide or smth, pls help im tired T_T
The Custodians of The Cosmos Oct 28, 2023 @ 4:45pm 
"While they do not prefer violence or conflict," "These encounters are hostile by default towards players and other NPCs."

This faction makes ZERO sense...was going to download until I saw this.
Guts the Black Maulman Oct 2, 2023 @ 7:59am 
I'm wondering now if the spawning is okay anymore as well, may want to look into that
Meridius_IX / Lucas  [author] Sep 8, 2023 @ 2:12am 
They can be used to purchase Suit Upgrades at the stations in the Trade Operators Coalition mod
TonyKerr813 Sep 8, 2023 @ 1:40am 
What are the research points that you get from those butens do?
RaVe Sep 7, 2023 @ 3:27pm 
are abses still spawning for anyone after the opdate a few mins ago? our playthrough has stopped spawning htem
ATF_Coldblooded Carebear || Aug 21, 2023 @ 10:54pm 
Can you use the crew enable mod with this mod considering the inhibitor?

If yes what the effect will be on the crew?

If not is there a workaround?
Gestalt Aug 19, 2023 @ 11:10pm 
about the personal inhibitor... is that a joke, the inhibitors are already bad and the personal inhibitor... wtf are u guys doing :T
Dudlomudlo Aug 10, 2023 @ 3:34am 
is this mod compatibile with all this mods you have in collection?
Meridius_IX / Lucas  [author] Aug 7, 2023 @ 5:57pm 
They can spawn on modded planets, but it entirely depends on the planet. If the entire planet surface is covered in harsh terrain (ie no / few flat surfaces) it can be hard for the spawner to find a suitable place for stations.

Same deal for the ships too - if the atmosphere is too shallow, it can prevent spawning of atmospheric ships.
3 Terminids in a Trench Coat Aug 7, 2023 @ 5:40am 
Do the structures spawn on modded planets?
7th Calvary Airborne Foxx Aug 3, 2023 @ 9:01am 
It helps a bunch! Thank you!
ATF_Coldblooded Carebear || Aug 3, 2023 @ 8:43am 
@theonetruefox look in the description under “special thank” the first link will bring you to all the ship collection in this mod with link to the original creator. Hope that help you.
7th Calvary Airborne Foxx Aug 3, 2023 @ 6:18am 
Is there a way to get the blueprints for a specific ship aside from waiting for one to spawn in. I was almost done claiming it when it decided to kamikaze the ground and screw me over and I really wanted it. It's the arrowhead.
Lettucehatcat Aug 3, 2023 @ 5:10am 
Awesome, thanks for the reply loving the mod so far
Meridius_IX / Lucas  [author] Aug 2, 2023 @ 4:11am 
The research points can be used at a Suit Upgrade Station to purchase upgrades for your character. If you want to take advantage of that side of things, you'll need to add a mod like Trade Operators Coalition which adds economy stations that include those upgrade facilities.
Lettucehatcat Aug 2, 2023 @ 4:06am 
Hi, i raided a bunker and found a button that when pressed gave me "1 research point" what is this for i cant seem to find any info on it
[UA] KAA ♂ Jul 10, 2023 @ 1:50am 
Yeah, decoys, silly mistake. All the rest is clear, thanks!
Meridius_IX / Lucas  [author] Jul 9, 2023 @ 10:12pm 
Howdy. I'm assuming you mean 'decoys' right? If so, I don't do anything special with them. Turret behaviors might be affected by them, but overall they've sorta become less useful ever since the warfare 2 update.

For purchasing ships, you can check out the Trade Operators Coalition mod. While it doesn't allow you to outright purchase a ship in the store, it does have shipyard services that let you construct a ship from a blueprint.
[UA] KAA ♂ Jul 9, 2023 @ 10:04pm 
Hi!
Have a couple of other questions:
1) Do Encounter Collection mods ships ignore decays at all? I can see they are attacking all blocks but decays stay untouched. Are decays pointless for these mods or do I miss something?

2) Do we have any trading Encounters collection mod where I can buy battleships and not only cargo/miners?

P.S: Still looking for an answer to my long post a couple of lines below.
killerofsouls Jul 7, 2023 @ 7:29pm 
how are u able to steal the ship and make it yours as ive tried everything and carnt do it
Meridius_IX / Lucas  [author] Jun 22, 2023 @ 9:34pm 
Trade Operators Coalition mod provides a way to purchase upgrades that provide immunity to them - both temporary and permanent
TheDerpGeneral Jun 22, 2023 @ 5:04pm 
Is there a way to turn off the health inhibitors? They seem to op for me at the lvl of combat im at rn and I would really like to know if and how to turn them off.
[UA] KAA ♂ Jun 6, 2023 @ 10:54pm 
Hi! I haven't found answers nowhere, so asking here:

1) What are the types of ships that are able to approach my base? I mean, I can see some grinding drones and that's ok, but Parallax Encounters, for example, generates a ship that in my opinion is just a hell of a battleship and can shred everything I build in just a couple of minutes.

If this stuff can fly at my base - I'm in trouble. However, If mod generates it far away so I can avoid it if needed - than it's another case. So, how does this work?

I'm asking because I don't want to come back once to a main base and find it destroyed 'cause my defense was made for grinding drones and not such a hell of a battleships.
Sorry for spoilers.

2) is there a general description somewhere of what events does this mod contain, more detailed than "alot of planet installations and ships"?

3) Is there any place where people discussing this mod in details? Or is it here the most suitable place for asking questions?
tyreecottman420 May 31, 2023 @ 2:41am 
how to you find ai ships on the admin pad? yall know what i mean...
Shaemous May 23, 2023 @ 12:02am 
Please nerf the personnel inhibitor: 850m-1km range while bypassing shields is game breaking.