XCOM 2
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[WotC] The MOCX Initiative
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Sep 6, 2017 @ 8:10pm
Mar 14 @ 12:28pm
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[WotC] The MOCX Initiative

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
97 items
Description
Because the Chosen appearing on missions that could muck up your battles wasn't enough. (This means they fight with the aliens)

The MOCX Initiative introduces humanity's worst enemy to the game: itself. Starting by default with May, you run the risk of facing enemies that effectively resemble XCOM on the battlefield: they have their own classes, they gain ranks, they even have PCSes.

Normal MOCX squads will be introduced to most missions as a SITREP modifier (added through special means in the mod itself: there is a rookies variant that is treated as a normal SITREP.): you should see it when deciding whether to set up a squad for the mission, if it's been rolled for it.

These MOCX squads, excluding the special missions featuring them, will not appear on the map at first: they will be called in by ADVENT once XCOM reveals their presence on the map.

The good news is that in contrast to the endless alien hordes and ADVENT clones, MOCX soldiers are relatively unique and not easy to train, they can run out of soldiers to throw at XCOM for the month, whether through death or because all of them are injured. They won't be constantly coming back like the Chosen. In addition, if you work with the factions, you can ultimately topple them and stop them from taking any further action in your campaign. It will take time however, time and Covert Actions that could be used for other purposes.

They are also disallowed from spawning on a mission if an alien ruler will already be active in that mission.

Check the discussion tab for pinned topics for specifics on stuff like MOCX ability availability, when MOCX can appear, how to customize MOCX, the rules for using units from the character pool, etc. It also contains information on just how MOCX upgrades throughout the campaign.

Known Issues
If you happen to not have a mission spawn, type in MOCXSpawnFirstMission, MOCXSpawnSecondMission, or MOCXSpawnFinalMission depending on how far you were in to the mission chain.

There is a false positive with how the mod adds wall climbing in the Alternate Mod Launcher with the mods Genji Redux, A Better Advent, and World War L. Please ignore this specific warning.

Other Features
You can capture bleeding out MOCX units via carrying them out with a unit and evacing them as though they were a normal XCOM unit. The chance of this succeeding varies depending on the downed HP of the MOCX unit and the experience of the MOCX unit.

Essentially: more perks = lesser chance to grab them if they're not at 1 HP, although this is only relevant if...

If you use Extract Corpses, you can instead use the fulton balloon to extract bleeding out or otherwise stunned MOCX units. The HP factor when it comes to capturing will be more relevant however: a healthy MOCX unit is more liable to take a permanent way out before XCOM can properly secure them.

Known Issues
The alternate mod launcher will say there will be conflicts if Genji Redux, A Better Advent WotC, or World War L is installed. This is a false positive.

Credits
Thanks to CMDBob for Total Advent Weaponry, which this mod uses for custom weapons.

Thanks to Pavonis Interactive, for the Coil tier of weapons this mod uses.

Thanks to robojumper for overhauling the backend and adding in the MOCX Photobooth functionality, and making it possible for reinforcement drops to work.
Popular Discussions View All (43)
25
May 5 @ 11:59am
Lore justification?
Zigg Price
10
Apr 13, 2023 @ 2:36pm
5/5/2022 upgrade=unable to run missions
contino4
12
Nov 20, 2021 @ 4:00am
WOTC MOCX Mod Memory Leak/Crash Issue?
Apple Juice for the Merry
1,501 Comments
robertcox May 13 @ 7:05pm 
One of my favorite parts of this is that MOCX makes their own posters for their soldiers. Early on they made a poster for one of their dead soldiers. except he wasn't dead, I had captured him and when he didn't return they thought he was dead, meanwhile he's chillin as an XCOM operator now. Peak Cinema.
Sest May 13 @ 8:48am 
Wow, this mod sure has come so far.
It was posted in 2017 and is still going.
Soul May 13 @ 8:05am 
You can dl the mods plugin that add the other 2
Dragon32 May 13 @ 6:03am 
@Lucian Lunara
It's just Skirmishers
Lucian Lunara May 13 @ 4:01am 
does this mod have built in support for mocx to have their own versions of templars/reapers ? i see skirmishers but unsure of the other 2
Shuri-Sama May 10 @ 10:57am 
i gave up capturing them. they r halfdead and even when tuere is time left till they die before bliding out they die when i evac a unit carrying them. (i not really know how to stun them except the bolt crossbow and thats mostly instead death bc of the high dmg this weapon do, only works on a few robot units bc of high hp)
Dio Brando May 10 @ 2:18am 
Does anyone had problems with capturing exalt agents using extract corpses? During my playthrough everything at first works like a charm and when I stun and knockout exalt agent I for example can carry agent to extraction point or using fulton from extract corpses mod to capture enemy agents. When I capture enemy agents there is usually messeage about agent being able to survive capture and for the capture I get 3 additional ablility points. And then on the avenger I can see captured agents in my roster. But it happens already second time for me when I load my save and try to capture stunned enemy agents and when I use fultion there is message that "[here should be name of the agent] was gained from capture", no message about chances for survivorablity from capture or gainig additional ap points from capture. And when I get back to avenger no enemy agent in my roster. Anyone had such problem?
EvilBob22 May 7 @ 2:53pm 
If they didn't die during the capture, they are now yours. You permanently have a new soldier.
robertcox May 7 @ 12:47pm 
I captured one of their units what do I do with them
Shuri-Sama May 6 @ 7:05am 
i tried this mod since my new play now. they r much more challanging then other fraction which appear on the battle field. i use a mandolorian squad mod and these guys r such loosers and die much too fast xD