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[WotC] The MOCX Initiative
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358.465 MB
Sep 6, 2017 @ 8:10pm
Mar 18 @ 8:03am
67 Change Notes ( view )
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[WotC] The MOCX Initiative

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
65 items
Because two sets of enemies that could muck up your battles wasn't enough. (This means they fight with the aliens)

The MOCX Initiative introduces humanity's worst enemy to the game: itself. Starting by default with May, you run the risk of facing enemies that effectively resemble XCOM on the battlefield: they have their own classes, they gain ranks, they even have PCSes.

Normal MOCX squads will be introduced to most missions as a SITREP modifier (added through special means in the mod itself: there is a rookies variant that is treated as a normal SITREP.): you should see it when deciding whether to set up a squad for the mission, if it's been rolled for it.

The good news is that in contrast to the endless alien hordes and ADVENT clones, MOCX soldiers are relatively unique and not easy to train, they can run out of soldiers to throw at XCOM for the month, whether through death or because all of them are injured. They won't be constantly coming back like the Chosen. In addition, if you work with the factions, you can ultimately topple them and stop them from taking any further action in your campaign. It will take time however, time and Covert Actions that could be used for other purposes.

They are also disallowed from spawning on a mission if an alien ruler will already be active in that mission.

Check the discussion tab for pinned topics for specifics on stuff like MOCX ability availability, when MOCX can appear, etc. It also contains information on just how MOCX upgrades throughout the campaign.

Known Issues
Apparent issue with the Hunter: if you experience this issue, you can make him exclusive with MOCX by going to this mod's XComGameData.ini and removing the semicolons (;) in front of the ChosenHunterActive tags, in the MOCX SITREP entries.

If you happen to not have a mission spawn, type in MOCXSpawnFirstMission, MOCXSpawnSecondMission, or MOCXSpawnFinalMission depending on how far you were in to the mission chain.

Other Mod Support
The WotC Highlander fixes Gremlins always being stuck at slow walking speed. Will also allow MOCX units to show their proper names.

Use Extract Corpses and try your hand at Metal Gearing from new recruits from MOCX themselves.

The alternate mod launcher will say there will be conflicts if Genji Redux, A Better Advent WotC, or World War L is installed. This is a false positive.

Thanks to CMDBob for Total Advent Weaponry, which this mod uses for custom weapons.

Thanks to Pavonis Interactive, for the Coil tier of weapons this mod uses.

Thanks to robojumper for overhauling the backend and adding in the MOCX Photobooth functionality
Popular Discussions View All (18)
Feb 23 @ 4:07am
RealityMachina an urgent question!
Jan 28 @ 3:25pm
WOTC MOCX Mod Memory Leak/Crash Issue?
Apple Juice for the Merry
Feb 11 @ 10:48am
Please Help RealityMachina
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HATERADE 7 hours ago 
@redsky14 Thanks man, I've been having some game instability lately and had to restart my campaign like 5 times, I guess MOCX wasn't the cause of the problem then.
RealityMachina  [author] Mar 18 @ 2:03pm 
With Extract Corpses, yes.
GiometryE Mar 18 @ 12:53pm 
curious,is it possible to 'capture' knocked out or bleeding out MOCX soldiers and ultimately get them in your own army ?
redsky14 Mar 17 @ 2:47am 
Haterade - Im playing with rpg mode and this mode. I dont see any problem
HATERADE Mar 16 @ 1:37pm 
Any chance this will be made compatible with Mushasi's RPG mod?
Korbis Mar 13 @ 1:53pm 
I'm curious if it would be possible to have it so when a mission ends without evacing, and there are MOCX units bleeding out, you have a chance of recruiting them (like if you captured them with Extract Corpses), or is that already a feature?
cybersbe Mar 12 @ 9:37pm 
Deadput Mar 12 @ 7:49pm 
So making 300 copies of a character would work then?
cybersbe Mar 12 @ 9:05am 
I'm pretty sure they don't recycle them. I've never seen one of my Dark VIPS show up with clones. And when they died, I never saw them again that playthrough.
Deadput Mar 11 @ 11:20pm 
Will the MOCX units recycle the Dark VIP character pool look or will it only apply to one character? So would I have to make multiple copies of the same character to make an army of identical (Masked) units or what?