XCOM 2
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Extract Corpses WOTC
 
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0.635 MB
Sep 23, 2017 @ 7:35pm
Sep 29, 2017 @ 2:12pm
3 Change Notes ( view )
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Extract Corpses WOTC

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Description
Carry Corpses out of the battlefield so you can secure bodies even when forced to evacuate by the mission.

If you wanna get your MGS on, you can also deploy a configurable Fulton Harness for extracting corpses and friendlies.




Configuration is done via XComExtractCorpses.ini:

[ExtractCorpsesWOTC.ExtractCorpses_Item_FultonHarness]
FultonItemEnabled=true
FultonCharges=2
FultonSupplyCost=35
FultonBlackMarketCost=15

[ExtractCorpsesWOTC.ExtractCorpses_Ability_DeployFultonHarness]
FultonExtractRange=288
FultonActionCost=1

; enemy character templates and groups from other mods can be added here,
; so you can carry them too
[ExtractCorpsesWOTC.ExtractCorpses_EnableCarrying]
+CarryableCharacterGroups="AdventCaptain"
+CarryableCharacterGroups="AdventMEC"
+CarryableCharacterGroups="AdventTrooper"
+CarryableCharacterGroups="Sectoid"
+CarryableCharacterGroups="AdventPsiWitch"
+CarryableCharacterGroups="AdventShieldBearer"
+CarryableCharacterGroups="AdventStunLancer"
+CarryableCharacterGroups="Andromedon"
+CarryableCharacterGroups="Archon"
+CarryableCharacterGroups="Berserker"
+CarryableCharacterGroups="Faceless"
+CarryableCharacterGroups="Muton"
+CarryableCharacterGroups="Viper"
+CarryableCharacterTemplates="Sectoid"

[ExtractCorpsesWOTC.ExtractCorpses_X2AbilityPassiveAOE_ShowFultonRadii]
bShowFriendlyUnits=false
bShowCivilians=false
Popular Discussions View All (2)
0
Feb 10 @ 10:28pm
Simplified Chinese Translation
zxc2008
0
Jan 20, 2018 @ 5:13am
Damn WotC Modbuddy
krumiro
< >
87 Comments
neIVIesis Mar 18 @ 4:41pm 
@maluco marinero I noticed that you're using the medkit icon for the fulton harness in the inventory...I can make a custom icon for you of a harness, in the style of the game, so at least it makes more visual sense and looks better.

Let me know if you're willing to update the icon for the mod, and I'll make the image for you.
MajorHyrican Jan 19 @ 3:46am 
hello is it possible some how make captured alife eliens to trane in to own solder ore make it to one of the mox squad member ?
=[NK]= Col. Jack O'Neil Jan 17 @ 10:09pm 
Look in the ini files and change it
IOException Jan 17 @ 4:01pm 
Great mod, but playing it recently I've noticed that putting down a corpse is now free. Before tt cost 1 action. For realism, I liked the old wayI Is there a way to config it back?
RakkoHug~<3 Nov 8, 2018 @ 6:58pm 
Thank you Dragon32 :)
Archwing Ruler Nov 4, 2018 @ 9:38pm 
When using this for MOCX, how do I increase survival chances for the MOCX units I fulton up? They die whether or not they bleed out or are stunned... Any workaround?
Waiting4The3nd Nov 3, 2018 @ 9:22am 
I fultoned an enemy frozen with a frost bomb. The camera decided to follow the balloon up past the reaches of the map. I can eventually zoom back in and get back to ground level, but the whole process takes several minutes. Is there a way, or an edit to the ini, that would make the camera not follow the ballooned enemy?
Scryehard Nov 1, 2018 @ 3:02pm 
Is there a way to make it so you can't fulton your allies, only enemy corpses?
Dragon32 Oct 29, 2018 @ 10:46am 
@RakkoHug~<3
No. You can add them if you want.
RakkoHug~<3 Oct 28, 2018 @ 8:52pm 
So I presume sectopod and gatekeeper cannot be fultoned out?

Thank you