Arma 3
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[SP\COOP]DUWS-R WW2 Red Storm
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
6.612 MB
Jul 25, 2017 @ 10:29pm
Mar 18, 2019 @ 10:35pm
4 Change Notes ( view )

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[SP\COOP]DUWS-R WW2 Red Storm

Description
********PLZ READ THIS*******PLZ READ THIS********PLZ READ THIS********PLZ READ THIS*********
****************************AND YOU WON'T HAVE TO ASK ME SILLY QUESTIONS***********************

This is a modification of the original DUWS by Kibot and the DUWS Enhanced-M (More CP)(Manual Enemy Zones) by My man. Full credit goes to those guys for creating this mission.

Please see below for a description of how to play DUWS, and take my word for it, its one of the best persistent singleplayer and multiplayer missions out there.

In this modification you play as the Red Army, vs the Wehrmacht, Panzerwaffe and Luftwaffe.


Features:

- Manual Placement of enemy Zones

- AI Revive, medics will automatically revive units (only if played in Multiplayer)

- ****YOU CAN ALSO CHANGE THE MAP****

by renaming the DUWS-R Red Storm.staszow.pbo file to "DUWS-R Red Storm.Altis.pbo". Then put the file in your MP missions folder in the Arma 3 game directory (not Arma 3 MP missions in My documents) You can find the mission.pbo from the google drive link below.

OLD DUWS version (with AI limiter) - will not be updated anymore

https://drive.google.com/file/d/104MAPtVCDF5y-auBssvSYnxExTdkoVMg/view?usp=sharing

NEW DUWS-R version (without AI limiter)

https://drive.google.com/file/d/1ws5AqAOkE4_3yOe1bpTHOp4-Y4BGk_5x/view?usp=sharing

There are a few other ww2 maps included in IFA3_AIO_LITE mod that would work well with this mission, however rivers can be a problem for AI vehicles which will get stuck so if there is a river place all enemy zones on the same side of the river as your HQ and it wont be a problem.


Requires Mods to play, you'll find em all on the Arma 3 Workshop, links are to the right in required items.



How to play and set up game:

- Play in multiplayer by hosting a LAN or Internet game (AI will revive you in multiplayer.)

- MP - Choose class in lobby and edit parameters - optional (top right, disabling the AI limiter is recommended))

- Place HQ dialog will pop up. Choose Random or Manual then (I prefer to choose a location manually).

- HQ will spawn wherever you click on the map for manual or wherever random location is, then a large dialog box will pop up to set up the game. Most of this is self explanatory - choose amount of enemy zones (more than 4 or 5 will engage the AI limiter and may stop the AI commanders on both sides from sending out attacks (task forces) against each other). This AI limiter can be turned off in the parameters options in the lobby before starting the game.

- Set your starting Command Points "CP". These are used for purchasing empty Vehicles and High Command Squads and are increased by doing side missions. If you haven't used High Command squads before I'd suggest looking up a short tutorial on You Tube to find out how as they are very useful in this game mode to capture strategic locations and hold them whilst you are elsewhere.

- Set the Army power "AP" for both sides. This is the amount of resources that both sides have from the start. I usually set the enemy AP for the Germans to 200 and the Russian forces to 10 so that you have to build up strength before attacking enemy zones by doing side missions. However AP is increased by capturing and holding zones.

- The max distance from HQ is the maximum distance that a side mission will spawn from the HQ or FOB

- Other Options here are self explanatory

- Click Start or Continue (not sure exactly what the button says). Then you will be taken into the map to choose the locations of the enemy zones. Try to choose flatter areas that are not cluttered up by trees or buildings and left click. If the area is unsuitable a dialog box will show up in the top right. Keep trying you usually can get them to go where you want, even if the area looks too cluttered. The further apart you put them the harder it is for the enemy Commander to reinforce them and take them back (which makes for a boring game in my opinion) Set them up around 1, 2 or 3km from each other and they will mutually support each other. Or not its up to you. Once done the game will start.

- Your AI commander is in the HQ building, go to him for requesting units, supports, Virtual Arsenal (from Supports) and side missions. The "Recruit Special Operatives" option has hireable troops that gain experience points for doing side missions and capturing zones that will improve their effectiveness in battle, go back to that menu periodically to add these points to their attributes.

- Set up FOB's. Once you have captured a zone after maybe a couple of minutes you will get a support added to your 0-8 menu (press 0, then 8) called establish a FOB. They need to be within 250m of the centre of the zone to work and will spawn in with a small patrol and can be fortified if the AI limiter hasn't kicked in. The AI Commander will also eventually send reinforcements there to protect the zone but you should also consider sending some high command squads there to patrol the zone to protect it further. You can also buy from a smaller selection of troops, high command squads and vehicles, as well as teleport between FOB's and select side missions at the FOB.

- Save in MP or SP by pressing 0-8-1, it costs one Command point.
- Earplugs added press end key to toggle on/off.

Known Bugs:

Sometimes when you start once your HQ has been deployed WARCOM does not initialise properly meaning that the HQ Commander does not send out Task Force attacks against the Germans. This can be caused by spawning more than 5 zones which will hit the AI limiter cap. This can be turned off via the parameters tab in the lobby before starting the game although there still is a cap when it is turned off, its just a lot higher.


AT guns aren't very good at killing tanks, purchase a Single High Command Tank from the request squads menu to guard your HQ and learn how to use high command on youtube.

Please notify me of any other bugs and i'll try to fix em, I'm relatively new to coding, and ENJOY!!!

I have also made 2 Germans vs Russians versions of this mission.
http://steamcommunity.com/sharedfiles/filedetails/?id=916908723
Winter Version
http://steamcommunity.com/sharedfiles/filedetails/?id=917657441

Check out my other versions of DUWS where you play as the Americans Vs Germans.
http://steamcommunity.com/sharedfiles/filedetails/?id=800707138
Winter version
http://steamcommunity.com/sharedfiles/filedetails/?id=918874408

Check out my Vietnam War Version of DUWS.
http://steamcommunity.com/sharedfiles/filedetails/?id=824622507
42 Comments
дедушка МУ May 17, 2023 @ 3:26pm 
ok, thank you!
LT.DANG  [author] May 16, 2023 @ 10:16pm 
hey, go to my DUWS X World war 2 version, its much better and has zeus in built, play as any faction from WW2 mods against any faction. This is unsupported now as its the old DUWS R.
дедушка МУ May 16, 2023 @ 3:15am 
hello, how to enable zeus here?
LT.DANG  [author] Jan 25, 2021 @ 12:36am 
LT.DANG  [author] Jan 16, 2021 @ 10:23pm 
Not really, people can just change the map by themselves if they bother to read the description. Killer Tomata and I are about to release a WW2 version of this using his DUWS-X which is a much better version where you can play any as faction vs any faction from ww2 mods. I'd rather it if the workshop wasn't full of ww2 versions that are the same but not updated to the same version. The one we are working on will pretty much be the ultimate ww2 duws experience with new static compositions at zone centres, immersive supports (ie planes flying over to drop bombs, supplies or paratroopers), 28 playable factions and way better frame rates. It will make all of these versions obsolete. It's easy to change the map, you don't have to port it, you just change the .pbo name to another map and put it into the right folders.
Cotton Jan 16, 2021 @ 9:06pm 
Hello, I am thinking of porting this mission onto a few other maps. Are you okay with me posting that to the steam workshop, with credits to you and the other creators?
LT.DANG  [author] Nov 28, 2019 @ 9:39pm 
Maybe just got back into updating these, noticed that IFA3 changed some faction related stuff so for example they removed luftwaffe and panzerwaffe as a faction and put it all under the umbrella of wehrmacht and did the same with the red army so a fair bit of this will not be working properly, ie no planes or tanks spawning dynamically for either side. Before I MAYBE make a red army snow version though I MAY have finally cracked to the pressure of people asking for a Germans Vs Allies version, thinking about doing it for the Italy campaign where the Germans were defending against operation Husky. I'll try to fix these all soon, rather busy atm with work, red dead and jedi fallen order is next. Also I have my own music mod now for these missions so will be updating that too, ie you wont need SWU and UMC when I update.
Brometheus Nov 28, 2019 @ 8:36am 
Awesome work bro. Any chance for a Red Army winter version?
LT.DANG  [author] Apr 7, 2019 @ 11:16pm 
LT.DANG  [author] Apr 5, 2019 @ 3:53am 
New version coming out by monday for the IFA3 desert rats update, stay tuned!