Stellaris

Stellaris

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Immersive Galaxy - Planet Variety, Clouds
   
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576.112 MB
Jul 21, 2017 @ 3:15pm
Dec 22, 2018 @ 5:43am
9 Change Notes ( view )

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Immersive Galaxy - Planet Variety, Clouds

Description
DON'T SUBSCRIBE THIS ALONE





PDX textures are quite good, but they lack variety. Continental planets feel all the same, with little personality and color variance, the worse being the gas giants. Planet Variety aims to greatly enhance the visuals of Stellaris by bringing some much needed visual variety for planets.

This mod only contains the new clouds required for the various planet packs to work, and will be useless alone, please subscribe to the planet pack you want



This mod brings a total of 353 new planets, and over a thousand new textures to for Arid, Desert, Savannah, Alpine, Arctic, Tundra, Continental, Ocean, Tropical, Gaïa, Tomb, Barren, Cold Barren, Frozen, Gas Giant, Molten, shielded, machine and toxic planets.

No texture overwritten, just more added.

This mod only contains the clouds (a shared dependency for all the planet packs), and you'll need to take either the 2K or 4K mod. I advice taking the 2K mod, for the difference with 4K resolution is very hard to discern unless you zoom very close.





For those with performance issues :




The mod is completely save game compatible, you can activate/deactivate the mod without any impact, the game will take care of swaping textures/entities. A new game is required to have the textures applied.











Achievment compatible.

This mod, as it stands, should NOT conflict with ANY other mod.

Planetary Diversity: Compatible, there is no conflict.
Real Space: Compatible, RS will overwrite several gas giants.
Real Sol Textures: Compatible, there is no conflict.
Planetary Shields/MEM: Compatible, there is no conflict with the new shields.


You can DL the mod in one go here[forum.paradoxplaza.com], on the PDX official forum, you need to be registered and logged in to have access.


  • 2.1:
    Barren planet update:
    - 10 new barren planets
    - 10 new cold barren planets
  • 2.0:
    Major rework of the way the mod works :
    - Base has been renamed Clouds, still required for other planet variety mods to work, it is a shared dependency. (580 Mb)
    - "Uninhabitable pack" is now the "2K pack", contains ALL the textures for ALL planets in the 2K resolution. (1.62 Gb)
    - "Inhabitable pack" is now the "4K pack", contains ALL the textures for ALL planets in the 4K resolution. (2.96 Gb)
    - LITE has been reworked a bit and received the new normal maps. (650 Mb)
    - The modular packs are dropped.
    Bug fix :
    - ALL normal maps corrected (they were inverted due to openGL/Dx ♥♥♥♥ery).
    - Many specular reworked and fixed.
    - Many seams corrected.
    Optimization :
    - Removed normal maps for gas giants.
    New planets :
    - 5 new alpine planets
    - 5 new arctic planets
    - 5 new barren planets
    - 5 new desert planets
    - 5 new gaia planets
    - 15 new gas giants planets
    - 5 new molten planets
    - 5 new savannah planets
    - 5 new toxic planets
    - 5 new tundra planets
    - 4 new machine planets
    New clouds :
    - Final rework for the clouds, all of them have been hand drawn. No more procedural generation. Last time I have to do this hopefully.
  • 1.2:
    - New Toxic planets, 11 new planets added to the existing 4. (concern only uninhabitable)
    - New Shielded planets, 4 new planets added to unique one. (concern only uninhabitable)
  • 1.1:
    Optimization:
    - Clouds cut down to 4K for diffuse, 2K for normal, and 1K for shadows (was mistakenly in 8K, should greatly improve performance).
    - Clouds texture variety down, from 35 to 15.
    - Base mod size down to 210 Mo (from 1500 Mb).
    Various :
    - Clouds entirely redone, they're more aesthetically pleasing with more transparency.
    - Tomb world variety now 10 (was 6).
    - Made some planet packs standalone (barren, cold barren, molten, gas giant & tomb).
    - Renamed textures to enhance mod compatibility.
    - Save game enabler available, to put new texture on a old save.
    - Lite version released, half the textures for less powerful computers.



Stellaris wiki[www.stellariswiki.com]
PDX forums[forum.paradoxplaza.com]

Tools used:
Space engine[spaceengine.org]
Gimp [www.gimp.org]
Nasalization font[www.dafont.com]
Substance designer[www.allegorithmic.com]
DDS Converter[vvvv.org]
PDX tools[forum.paradoxplaza.com]
GifCam[blog.bahraniapps.com]
Popular Discussions View All (2)
6
May 20 @ 8:11am
Suggestions
Dwaine
0
Aug 6, 2017 @ 7:13pm
Permission to use
Dwaine
< >
339 Comments
Podomus Jul 7 @ 11:28pm 
Is this mod compatible with the Beautiful Universe Mod?
Helicopter200 May 30 @ 11:16am 
damn when i entered in my save with mod disabled and enabled again my planets have default textures any way to make all planets in galaxy again with these textures?
Viper May 29 @ 4:04pm 
Pro tip: if you're crashing, make sure that the 2K/4K/Lite mod is ABOVE the clouds mod in load order, as any other configuration will cause crashing
SKS May 20 @ 3:34pm 
Why do some of them still belong to the original planet
tilarium May 13 @ 7:42am 
Before anyone asks, the mod is still working wonders in 2.7 as far as I've encountered.
Sig May 9 @ 3:10am 
Thanks tilarium, I'll try that today.
I asked that question especially for the compatibility between Immersive Galaxy and all the new planet subclasses of New Frontiers.
But if Immersive Galaxy's mods are very friendly like you say that's cool.
tilarium May 8 @ 11:49am 
You assume correctly. The Immersive Galaxy mods are very friendly with pretty much every mod out there. These and the UI overhaul have been in my mods list from the day they were released.. even in my vanilla achievement runs.
Sig May 8 @ 10:52am 
I suppose I can use all this Immersive Galaxy mods with Real Space and New Frontiers if I put Immersive Galaxy's mods higher than Real Space's in a mod loader?
AstroCat Mar 19 @ 8:54am 
Should be ok to keep using. The changes are only graphical.
Helicopter200 Mar 18 @ 12:06pm 
nope its not i used this right now