Stellaris

Stellaris

1,305 ratings
Immersive Galaxy - Planet Variety, Clouds
   
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576.112 MB
Jul 21, 2017 @ 3:15pm
Dec 22, 2018 @ 5:43am
9 Change Notes ( view )

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Immersive Galaxy - Planet Variety, Clouds

Description
DON'T SUBSCRIBE THIS ALONE





PDX textures are quite good, but they lack variety. Continental planets feel all the same, with little personality and color variance, the worse being the gas giants. Planet Variety aims to greatly enhance the visuals of Stellaris by bringing some much needed visual variety for planets.

This mod only contains the new clouds required for the various planet packs to work, and will be useless alone, please subscribe to the planet pack you want



This mod brings a total of 353 new planets, and over a thousand new textures to for Arid, Desert, Savannah, Alpine, Arctic, Tundra, Continental, Ocean, Tropical, Gaïa, Tomb, Barren, Cold Barren, Frozen, Gas Giant, Molten, shielded, machine and toxic planets.

No texture overwritten, just more added.

This mod only contains the clouds (a shared dependency for all the planet packs), and you'll need to take either the 2K or 4K mod. I advice taking the 2K mod, for the difference with 4K resolution is very hard to discern unless you zoom very close.





For those with performance issues :




The mod is completely save game compatible, you can activate/deactivate the mod without any impact, the game will take care of swaping textures/entities. A new game is required to have the textures applied.











Achievment compatible.

This mod, as it stands, should NOT conflict with ANY other mod.

Planetary Diversity: Compatible, there is no conflict.
Real Space: Compatible, RS will overwrite several gas giants.
Real Sol Textures: Compatible, there is no conflict.
Planetary Shields/MEM: Compatible, there is no conflict with the new shields.


You can DL the mod in one go here[forum.paradoxplaza.com], on the PDX official forum, you need to be registered and logged in to have access.


  • 2.1:
    Barren planet update:
    - 10 new barren planets
    - 10 new cold barren planets
  • 2.0:
    Major rework of the way the mod works :
    - Base has been renamed Clouds, still required for other planet variety mods to work, it is a shared dependency. (580 Mb)
    - "Uninhabitable pack" is now the "2K pack", contains ALL the textures for ALL planets in the 2K resolution. (1.62 Gb)
    - "Inhabitable pack" is now the "4K pack", contains ALL the textures for ALL planets in the 4K resolution. (2.96 Gb)
    - LITE has been reworked a bit and received the new normal maps. (650 Mb)
    - The modular packs are dropped.
    Bug fix :
    - ALL normal maps corrected (they were inverted due to openGL/Dx ♥♥♥♥♥♥♥).
    - Many specular reworked and fixed.
    - Many seams corrected.
    Optimization :
    - Removed normal maps for gas giants.
    New planets :
    - 5 new alpine planets
    - 5 new arctic planets
    - 5 new barren planets
    - 5 new desert planets
    - 5 new gaia planets
    - 15 new gas giants planets
    - 5 new molten planets
    - 5 new savannah planets
    - 5 new toxic planets
    - 5 new tundra planets
    - 4 new machine planets
    New clouds :
    - Final rework for the clouds, all of them have been hand drawn. No more procedural generation. Last time I have to do this hopefully.
  • 1.2:
    - New Toxic planets, 11 new planets added to the existing 4. (concern only uninhabitable)
    - New Shielded planets, 4 new planets added to unique one. (concern only uninhabitable)
  • 1.1:
    Optimization:
    - Clouds cut down to 4K for diffuse, 2K for normal, and 1K for shadows (was mistakenly in 8K, should greatly improve performance).
    - Clouds texture variety down, from 35 to 15.
    - Base mod size down to 210 Mo (from 1500 Mb).
    Various :
    - Clouds entirely redone, they're more aesthetically pleasing with more transparency.
    - Tomb world variety now 10 (was 6).
    - Made some planet packs standalone (barren, cold barren, molten, gas giant & tomb).
    - Renamed textures to enhance mod compatibility.
    - Save game enabler available, to put new texture on a old save.
    - Lite version released, half the textures for less powerful computers.



Stellaris wiki[www.stellariswiki.com]
PDX forums[forum.paradoxplaza.com]

Tools used:
Space engine[spaceengine.org]
Gimp [www.gimp.org]
Nasalization font[www.dafont.com]
Substance designer[www.allegorithmic.com]
DDS Converter[vvvv.org]
PDX tools[forum.paradoxplaza.com]
GifCam[blog.bahraniapps.com]
Popular Discussions View All (2)
6
May 20, 2020 @ 8:11am
Suggestions
Dwaine
0
Aug 6, 2017 @ 7:13pm
Permission to use
Dwaine
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346 Comments
The Guy with Lag Sep 3 @ 12:18pm 
compatability with real machine worlds?
sudokek Aug 20 @ 1:25pm 
The below mod disables achievements, for those who care. This version still functions as is on modern stellaris however. I havent seen any major issues. This also goes for the other ones uploaded by this op.
Kd Jun 27 @ 8:01am 
@Tozzit I'd also love to know if there is some way to force textures into saves, I've only just got back into it and kicked off a new game I don't quite want to abandon just yet!
tilarium May 30 @ 12:01pm 
I don’t believe there is a way currently, short of re-rolling the planet’s class (via console commands or Otter). There might be a console command to reroll just graphics but I don’t know if there is or what it would be.
Tozzit May 30 @ 3:50am 
How do you get this to work on previous save games? A couple people a while back mentioned an event but the creator said he took that out so im wondering if theres any way to get the new planets on a previous save?
Exodus Apr 15 @ 4:59pm 
Works with Stellaris 3.0 and Nemesis.
Theamson Mar 19 @ 9:20am 
Would i put this with higher priority before real space frontier and planetary diversity?
Podomus Jul 7, 2020 @ 11:28pm 
Is this mod compatible with the Beautiful Universe Mod?
Helicopter200 May 30, 2020 @ 11:16am 
damn when i entered in my save with mod disabled and enabled again my planets have default textures any way to make all planets in galaxy again with these textures?