Stellaris

Stellaris

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Immersive Galaxy - Planet Variety, Clouds
 
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576.112 MB
Jul 21, 2017 @ 3:15pm
Dec 22, 2018 @ 5:43am
9 Change Notes ( view )

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Immersive Galaxy - Planet Variety, Clouds

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Description
DON'T SUBSCRIBE THIS ALONE





PDX textures are quite good, but they lack variety. Continental planets feel all the same, with little personality and color variance, the worse being the gas giants. Planet Variety aims to greatly enhance the visuals of Stellaris by bringing some much needed visual variety for planets.

This mod only contains the new clouds required for the various planet packs to work, and will be useless alone, please subscribe to the planet pack you want



This mod brings a total of 353 new planets, and over a thousand new textures to for Arid, Desert, Savannah, Alpine, Arctic, Tundra, Continental, Ocean, Tropical, Gaïa, Tomb, Barren, Cold Barren, Frozen, Gas Giant, Molten, shielded, machine and toxic planets.

No texture overwritten, just more added.

This mod only contains the clouds (a shared dependency for all the planet packs), and you'll need to take either the 2K or 4K mod. I advice taking the 2K mod, for the difference with 4K resolution is very hard to discern unless you zoom very close.





For those with performance issues :




The mod is completely save game compatible, you can activate/deactivate the mod without any impact, the game will take care of swaping textures/entities. A new game is required to have the textures applied.











Achievment compatible.

This mod, as it stands, should NOT conflict with ANY other mod.

Planetary Diversity: Compatible, there is no conflict.
Real Space: Compatible, RS will overwrite several gas giants.
Real Sol Textures: Compatible, there is no conflict.
Planetary Shields/MEM: Compatible, there is no conflict with the new shields.


You can DL the mod in one go here[forum.paradoxplaza.com], on the PDX official forum, you need to be registered and logged in to have access.


  • 2.1:
    Barren planet update:
    - 10 new barren planets
    - 10 new cold barren planets
  • 2.0:
    Major rework of the way the mod works :
    - Base has been renamed Clouds, still required for other planet variety mods to work, it is a shared dependency. (580 Mb)
    - "Uninhabitable pack" is now the "2K pack", contains ALL the textures for ALL planets in the 2K resolution. (1.62 Gb)
    - "Inhabitable pack" is now the "4K pack", contains ALL the textures for ALL planets in the 4K resolution. (2.96 Gb)
    - LITE has been reworked a bit and received the new normal maps. (650 Mb)
    - The modular packs are dropped.
    Bug fix :
    - ALL normal maps corrected (they were inverted due to openGL/Dx ♥♥♥♥ery).
    - Many specular reworked and fixed.
    - Many seams corrected.
    Optimization :
    - Removed normal maps for gas giants.
    New planets :
    - 5 new alpine planets
    - 5 new arctic planets
    - 5 new barren planets
    - 5 new desert planets
    - 5 new gaia planets
    - 15 new gas giants planets
    - 5 new molten planets
    - 5 new savannah planets
    - 5 new toxic planets
    - 5 new tundra planets
    - 4 new machine planets
    New clouds :
    - Final rework for the clouds, all of them have been hand drawn. No more procedural generation. Last time I have to do this hopefully.
  • 1.2:
    - New Toxic planets, 11 new planets added to the existing 4. (concern only uninhabitable)
    - New Shielded planets, 4 new planets added to unique one. (concern only uninhabitable)
  • 1.1:
    Optimization:
    - Clouds cut down to 4K for diffuse, 2K for normal, and 1K for shadows (was mistakenly in 8K, should greatly improve performance).
    - Clouds texture variety down, from 35 to 15.
    - Base mod size down to 210 Mo (from 1500 Mb).
    Various :
    - Clouds entirely redone, they're more aesthetically pleasing with more transparency.
    - Tomb world variety now 10 (was 6).
    - Made some planet packs standalone (barren, cold barren, molten, gas giant & tomb).
    - Renamed textures to enhance mod compatibility.
    - Save game enabler available, to put new texture on a old save.
    - Lite version released, half the textures for less powerful computers.



Stellaris wiki[www.stellariswiki.com]
PDX forums[forum.paradoxplaza.com]

Tools used:
Space engine[spaceengine.org]
Gimp [www.gimp.org]
Nasalization font[www.dafont.com]
Substance designer[www.allegorithmic.com]
DDS Converter[vvvv.org]
PDX tools[forum.paradoxplaza.com]
GifCam[blog.bahraniapps.com]
Popular Discussions View All (2)
4
Jun 21, 2018 @ 1:38pm
Suggestions
Dwaine
0
Aug 6, 2017 @ 7:13pm
Permission to use
Dwaine
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291 Comments
Noah in da House Dec 15, 2018 @ 4:43pm 
How high is the perfomance impact this mod has? Just had my first minor battle, and the game is like a slideshow right now, not sure why.
Trace Projectile Dec 13, 2018 @ 10:13am 
"Don't subscribe to this alone!" *5K more subs than the other mod you require.*

Also yeah to below, the red [!] is a mild annoyance at best, the only mods that ever really break are gameplay, AI and policy overhauls.
kevinhann Dec 12, 2018 @ 9:12am 
tilarium is right. I have no issues with this mod in 2.2 either.
tilarium Dec 11, 2018 @ 10:09pm 
Read a handful of comments down and you will see where I said already that the mod works fine. Disregard the red [!] that says iit doesn't. That just means that the version numbers don't match. The mod works. I've been playing sense 2.2 came out wiith 0 problems so go ahead and use the mod as it is.
lupe.sp.131 Dec 11, 2018 @ 4:06pm 
update please:steamhappy:
lotlon Dec 11, 2018 @ 7:42am 
update
☿ Savoy ☿ Dec 6, 2018 @ 10:39pm 
Well hello there:) What about some 2.2?
Phoenix Star Dec 1, 2018 @ 11:58am 
A quick question in the mix (sorry if it comes across as spam), but in the future, do you have any plans on making a Gaia Earth texture? Just curious. Thanks for the great mods!
disantos822 Nov 13, 2018 @ 9:02pm 
Hi! I've to say that all your mods looks great! I have a question, though. Is it okay to use this mod together with your other mod "Immersive Galaxy - Planet Variety for Planetary Diversity"? Will it works fine? Thanks!
harry5518 Sep 29, 2018 @ 3:00am 
How many gas giant textures are overridden when this is played with real space? (as i always use real space). Is there a way in the future you could make the textures not conflict? Thankyou.