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Planetary Diversity
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141.262 MB
Dec 16, 2016 @ 12:00am
Dec 9, 2017 @ 7:41pm
61 Change Notes ( view )

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Planetary Diversity

Stellaris: 1.9.*
Mod Version: 1.3.1

This mod adds 20 new planet types to the game.
15 sci-fi single biome planets you can start on, 1 rare Gaia style planet, 3 exotic life type planets you can start on and 2 terraforming candidate.

Terraforming also removes negative modifiers and give all planets a terraformed modifier. (Feedback Welcome).

a) Planet Categories & Types
Categories of planet types have been reworked, each group has 6 habitable planets. Instead of 3, there are now 4 categories;

Hot & Wet
1. Continental
2. Tropical
3. Ocean
4. Mangrove
5. Atoll
6. Tepui (High Altitude Jungle)

Cold & Wet
1. Arctic
2. Cascadian
3. Swamp
4. Crag
5. Glacial
6. Geothermal

Hot & Dry
1. Desert
2. Arid
3. Savannah
4. Dune
5. Mesa
6. Oasis

Cold & Dry
1. Tundra
2. Alpine
3. Katpana (High Altitude Desert)
4. Steppe
5. Atacama (Frozen Desert)
6. Antarctic

Deposits are now set up like so because of the extra category:
Hot & Wet = Food + Society + Physics
Cold & Wet = Food + Minerals + Engineering
Hot & Dry = Energy + Physics + Society
Cold & Dry = Minerals + Energy + Engineering

b) Rare & Unique Planets
1 new type of rare world, these planets have equal habitability for every class. More to come soon.

1. Tidally Locked World. It has 50% habitability and has a 100% bonus to food and 100% bonus to energy (because of strong winds and constant sunlight).

c) Exotic Worlds
The 3 exotic life type planets have perfect habitability for their type but they are virtually unable to live on any other type (except Gaia and Ringworlds which is hardcoded, sorry if that breaks RP for you). This feature is not balanced, this for roleplaying. The races will still just be random like all the rest. You can also genetically alter species to the habitability traits. You cannot terraform Oxygen-Nitrogen planets to these types, and vice versa.
1. Ammonia – Black oceans, dark green vegetation.
2. Methane – Brown/orange and hazy (based on pictures of Titan).
3. Irradiated - Basically a nerfed Tombworld start. Has 80 on Tomb, but 40 on all other planets. Trying to make it feel fair and keep the bonus of the Worm in Waiting event.

d) Planets with Terraforming Candidate
1.Hothouse planets (Venus). This is a un-colonizable planet that can have an anomaly that will make it a terraforming candidate.
2. Frozen Planet now has the chance to have the Terraforming Candidate event.

e) Terraforming Modifiers
BETA: Terraforming now removes negative modifiers and adds a small positive modifier to planets called "Engineered Environment". (Feedback Welcome).
Habitability +5%
Happiness +5%
Food +10%
Unity +10%

f) This rewrites the Sol System to have a terraform-able hothouse venus. No other changes.

- AI seems to handle exotic types but please give me all the feedback you can about them.
- I've tried my best to make this balanced and be as vanilla friendly as possible. I have some ideas to expand this mod but I'm also open to suggestions if someone proposed some good balanced ideas for other planets and would love feedback on balance.

Because of the nature of planet generation/habitability traits, this mod changes a couple of game files and most likely will not be compatible with any other mods that create other planet types. Here are base files that are modified.

Special thanks:
Don Artemio – for Russian translation.
Draco Lander - for Polish translation.
Joky – for French translation.
duffymcdave - for German translation.
Aranha Maluco - for Portuguese translation.
Alguerath - for Spanish translation.
Shota3245 - for Japanese translation.
Dwaine - for a fix for Tidally Locked artwork.

Thank you for enjoying it and please rate it if you have a second.

Links to mods made to work with, or change aspect of Planetary Diversity;
Japanese Translation Patch
Chinese Translation Patch
Reworked Planetary Diversity
Immersive Galaxy - Planet Variety, (Reworked) Planetary Diversity
MRSS: Planetary Diversity/MR Star Systems Patch
Real Space Patch
Real Space + AlphaMod Patch

Known Compatible Mods
That's Not Fair
Guilli's Planet Modifiers
Popular Discussions View All (6)
Jan 16 @ 6:30pm
Planet Ideas
Jan 16 @ 10:47pm
Galaxy Generation - Your input please
Sep 30, 2017 @ 1:42pm
Issue with Planet outliner
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John Canavi 2 hours ago 
I wanna start on a Tidally locked world. Is that possible?
Gatekeeper  [author] 8 hours ago 
@Kar'Tsoran - How so? I've had no problem playing with both mods.
Kar'Tsoran 11 hours ago 
This mod doesn't work with Guilli's Planet Modifiers
NICE NICE NICE Jan 20 @ 3:10pm 
@Gatekeeper Yea, I'm sure it's active, and I made it the only mod I have enabled just to make sure there were no incompadibilites. Still won't work, for some weird reason.
Gatekeeper  [author] Jan 20 @ 3:08pm 
@NICE NICE NICE - Are you sure the mod is activated on the launcher? Otherwise, I'm not sure if you've double checked the compatibility with other mods.
NICE NICE NICE Jan 20 @ 2:11pm 
When attempting to create a civilization with this mod, it only gives me the default planets without any of the new ones added by this mod. Any help trying to fix this? I made sure to reinstall the game and the mod, as well as ensure there were no underlying incompatibilites with mods, but it still keeps on happening.
Captian Fechy Jan 20 @ 2:48am 
@Joshua Norton okay thanks
Joshua Norton Jan 20 @ 12:59am 
@fechy the linked real space + alphamod patch seems to work well for the last 40 hours i played.
this one
no idea if it works without using real space though :I
Captian Fechy Jan 20 @ 12:54am 
is there a compatibility patch for Alphamod, i don't find anything so fare
Gatekeeper  [author] Jan 19 @ 11:57am 
@Mthis - Aiming for next weekend if all goes well.