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Recent reviews by Sntr

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6 people found this review helpful
46.1 hrs on record
Early Access Review
Pienen populan tekele ja pyytää liikaa siihen nähden mitä on tarjolla.
Aika yleinen juttu mikä väki on jo kerennyt tästä sanoakin ja kun on (tämän pvm osalta) mennyt tarinassa niin pitkälle kun tällä hetkellä on mahdollista, voi sanoa että on hyvinkin mahdollista että tämä joko venyy devihelvettiin tai jää EA-ikuisuusprojektiksi.

Tekemisen puolelta ei ole oikein paljoa pelin omien vaatimusten ulkopuolelta, kannattaa tottua resettaamaan koska joku oleellinen NPC jää jumiin johonkin ja pelillä on vähän mystinen ymmärrys renderöinnistä, jolloin hahmot parin askeleen päässä sinusta katoavat olemassaolosta viidennen ulottuvuuden nakkisuojaan tai kävelet seinän läpi. Tuohon renderöintiin pätee myös ne kultaiset säteet joiden pitäisi toimia suuntamerkkinä mihin pitäisi olla menossa.
Pelin ääninäyttelystä tulee ilmi vahva heittely "90-luvun Agapio Racing Team vs. viisi jätkää jotka kolehdilla osti 15e arvoisen mikrofonin" välillä. Siellä seassa on kuitenkin oikein kunnolla tehtyä ääninäyttelyä, jolloin nuo paskavedot erottuvat HYVIN räikeästi joukosta, verraten esim. Strandenia Ylikersantti Moukkuun.
Sekaan mahtuu hyviä vetoja mutta kun ne hukkuu vitkuttelevaan kykkimiseen tyhjän hötön välillä, on parempi antaa jonkun muun kärsiä sen läpi ja katsoa parhaat palat Youtubesta. Ja niitä kyllä löytyy.

Sen verran rehellinen on kun Finnish Army Simulatoriksi on ristitty, että tämä lähestyy aihettaan samalla vakavuudella kuin Vuohisimulaattori. Ja kun myöhemmin tulee sitä sisältöä vähän enemmän niin ehkä tämän läpi meneminen ei tunnu siltä että kannattaa vaan odottaa kunnes on muutakin tekemistä kuin mennä sotkuun upottamaan rahat pajatsoon kunnes peli lyö liinat kiinni koska joku kuitenkin repisi tonnin koneesta ulos viikon sisään.
Hyvä että näinkin pitkälle on päästy mutta kolmen kympin peliksi en tätä kutsuisi. Enemmin joku parin kympin peli kun meemisimulaattori on.
Posted February 20.
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3 people found this review helpful
197.2 hrs on record (147.8 hrs at review time)
There's a couple of things that are pretty raw with this game:

1) The game's not consistent on its own rules
- Enemies can run through you, unless you're their target, in which case they're solid
- Enemies with knockback can push you through handrails and off ledges (you can't do the same because the devs have all but removed any aspect of knockback)
- Enemy aggro is probably the weirdest part that's most easily seen with Monstrosities, where they either tunnel vision one specific player or just keep wobbling between two or three players that are somewhere near them until they die. And sometimes their target can be some guy on the other end of a room while the rest of the team are beating their face in.
- Poxbursters do a little beeping and screech before they explode, unless the Burster can't path to players. In this case they just explode instantly. This can happen while they're right out in the open so have fun getting blasted by a Burster you tried to push away because it got confused for a moment.
- The game's sounds sometimes bug out and forget to play pretty important sound cues. So a Mutant spawning or a Burster about to burst don't make any sound at all until they just show up.

2) Too much randomness
- Everything about your weapons are randomized and when you purchase a weapon, each aspect of that weapon is given a separate dice roll for its stats. You're going to be spending a lot of money on weapons if you want to get a decent one that can handle the higher difficulties and since Perks and Blessing are equally random, you can get a weapon with good stats that gets ruined by a separate dice roll for its Perks and Blessings.
- Enemy AI, again, doesn't feel very consistent on what it's trying to do.
- The level design is built around "nowhere is safe", so each room on each level has around 5-7 different ways for enemies to spawn anywhere around you. Including rooms you just cleared a moment ago, that can fill up with enemies about as fast as you can clear them out because the Director decides to spawn a horde behind you or a couple of Special enemies in a door that is directly behind you.
And speaking of doors: Some of the doors are real doors with a black void behind them as a monster closet while some are ""doors"" with a black texture on them (that can get blood on it) where it just spawns the enemies. Going past a ""door"" like this while enemies spawn out of it means you're stuck inside the enemies that just spawned out of a door and depending on who just spawned out of that door, it's not going to end well for you.

3) Some extra mentions
- Players waiting for rescue on Hab Dreyko can sometimes get teleported away to a more faraway location, even as their rescuers are currently setting them loose. Why this happens, I have no idea. Why does it happen, I have no idea.
- Enemies can open doors to get to you if they happen to be closed. Unless it's the Warren 6-19 level, where they can't do it for some reason.
- Mutants trying to throw players sometimes fail to do so because the thrown player gets blocked by the Mutant trying to throw them??
- Poxbursters spawning in the Cypher event on Excise Vault Spireside level can't actually get to you at all, they path into a wall and explode.
- On the higher end of the difficulties you'll notice the game kinda gives up and just starts spawning in massive amounts of Special enemies, ie. 15 Ragers/6 Gunners/6 Crushers. This gets better when you look up the "nowhere is safe" method of level design this game has.
- Game is oddly unstable at times, it's pretty frequent to play a lobby of four players and have someone leave either due to bad connection or the game crashing.
- Private-only Penances. You know the devs have acknowledged they ♥♥♥♥♥♥ up if they made a Penance that they had to remove from public matchmaking due to its requirements.
Posted February 19. Last edited February 19.
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2 people found this review helpful
1 person found this review funny
21.6 hrs on record (7.3 hrs at review time)
Early Access Review
Go in, loot the place and leave. That is the Company model. That is how you do things.
You are a group of corporate looters going out to pick out bolts, gubbins and paintings from various moons while having to deal with the denizens within the place you're looting and the local wildlife.
And just as the name of the game might suggest, this game is not afraid to kill you. This is the spiteful Game Master who can and will ruin you just because they want to knock you down a peg and remind you who's boss.

After you play it for long enough you start to get a good idea on a couple of mechanics the game uses: Enemies that react to your voice chat or sounds you make, enemies sensitive to being seen or not being looked at, turrets and landmines, the works.
You will also learn that the game's rules only really apply to the player and not to the enemies themselves. Hydrogenes, for example, can perfectly get across that deadly drop you have to jump over. They are a puddle of slime. A Thumper can achieve the same feat despite being a crawling mass of flesh that doesn't have legs.
A Turret does not react to enemies whatsoever and generally only exists as a hazard to players. They can be deactivated but for a time that feels like 2-3 seconds, after which the Turret goes right back to what it was doing. Enemies can and will go through each other if they want to wring someone's neck and another enemy is in the way.
As much as randomization is a treat with games like these, this game handles it in a way that can easily feel unfair or frustrating. Very dangerous enemies can and will spawn directly next to you at times, so your spelunking indoors ends with you running into a Hound or Giant because the game spawned them right next to you and there's nothing you can do about it. Enemies don't just pre-exist on this game, you see. They are spawned in at various intervals of the game clock.

It's a game where you will have fun if you accept that you are not going to win. This is a game where randomness can and will ruin your winning streak. Every time you hit that quota you're only delaying the inevitable and probability deciding to give you a bad roll of RNG is all it needs to make your quota impossible to meet.
The game is actively playing against you at times and it's not a time that has a lot of going for it when it comes to replayability: It kinda tries with the seed generated random layouts but there's a lot of repetition you begin to notice once you're a couple of hours in and have seen your own fair share of various layout generations. Get used to seeing rooms that look like they lead somewhere but are just a random dead end that doesn't make sense until you recall that the layout is generated randomly.
Posted December 9, 2023.
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No one has rated this review as helpful yet
0.8 hrs on record
Pull a sword from a stone, become King of England and die before the end of your coronation as someone else has done the same thing in a true rite of succession.
Posted April 1, 2022.
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No one has rated this review as helpful yet
22.2 hrs on record (7.8 hrs at review time)
Early Access Review
It's another one of those "keep bars from going to zero with crafting" kind of survival games you've seen done by the dozen.
With this game, the theme's you, a raft and an endless sea with a lot of scavenging and island trips to make your dinky pile of planks into a vessel that can actually travel without a Shark tearing chunks out of it every couple of minutes.

Like most games of this genre, it's best played with friends because by yourself, it's a slow trudge trying to build up resources and dying is a massive setback since you don't drop any of the items you are carrying. They all evaporate from your body the moment that happens.
So if you have a group of friends looking for a game that can pass the time for a bit while playing sea shanties, this is a good pick. But I genuinely don't recommend this as a solo experience, unless you use Creative mode and just build things.
Posted December 19, 2021. Last edited December 19, 2021.
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3 people found this review helpful
695.3 hrs on record (158.5 hrs at review time)
Four people go into a cave expedition fueled by greed, alcohol and corporate interests. Usually four people come back.

Deep Rock Galactic is a 4-player PvE game where the levels are randomly generated, with enough added variety to the generation process so you don't start noticing all the levels feeling the same after just a few hours of gameplay.
Alongside its generated levels, there are six different main objectives to do across several different biomes, each with their own defining traits and unique enemies. There are also some side objectives for those who'd like to have a little extra cash from their trips into the depths and Deep Dives with their own unique objectives, for the daring.

Then there's the customization. My god, is there a lot of customization you can do in this game. You can customize your weapons to upgrade them, give them a different skin, add Overclocks which either give you minor changes or fundamentally alter the weapon functions. You can customize your single-player-only Drone, your own character's skin color, headwear/hair, beard, that victory pose you do at the end of missions, what have you.
You also have a Perk Point system to give you some additional traits, to really help you out, once you start taking on the tougher difficulties of the game. Point is, there's a lot of ♥♥♥♥ you can do to make your character your character.

The game does have matchmaker support but personally, I feel that this is the kind of game best enjoyed with friends due to all the ♥♥♥♥♥♥♥♥♥ you can do on the Space Rig, which serves as the hub world of sorts while you're not digging around the guts of a planet filled with creatures that would give Australia a run for their money.

So in closing, Deep Rock Galactic offers you a whole lot of ways to mess with your four class types while you all gun down anything with more legs than two and then return to the Rig to drink corporate-approved beers and enjoy some of the worst piece of music ever installed into a Jukebox. I'd genuinely rather go back to the hellscape planet to enjoy the game's synth-heavy soundtrack instead.
Posted November 26, 2020.
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4 people found this review helpful
41.4 hrs on record (41.3 hrs at review time)
Gameplay-wise, Borderlands 3 has some great additions (goodbye Slag, enemies no longer are giant damage sponges because of Slag)
Most important of all (to me at least), the retarded bottom of the barrel meme humor of the second game has taken a backseat (due to Anthony Birch not being here to ♥♥♥♥ it up) and the weapon randomization is generally better than it has been in the earlier titles.
But the technical problems with wonky framerate in certain areas and worst of all, save file corrupting issues that can and will kill any interest you have to continue playing a game with content about as much as several days of gameplay!
And let me tell you, nothing will put you off playing Borderlands 3 like having your game crash and said game crash corrupts your save file, taking away the several hours of gameplay you've accumulated.

So would I recommend this game? Not really, the save file destroying issue makes playing the game a frustrating experience since the earlier annoyance of Borderlands 2's enemies quickly making your weapons feel worthless was replaced by Borderlands 3 turning each gameplay session into a gamble whether or not something will destroy your savefile and send you back to the beginning of the game.
Posted May 11, 2020.
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13 people found this review helpful
82.7 hrs on record (58.3 hrs at review time)
A fun little arcade-style shoot 'em up with four different classes to choose from and a LOT of missions to play, with five different difficulty settings too!

Can get a bit tedious because of the grind that is getting higher Armor values and better gear, since enemies have a chance to drop the following on death:
- Armor crate
- Weapons crate
- Small healthkit
- Large healthkit

Since you have to collect all these crates by touching them, having to go around the level to get your hands on these will take a lot of time (Armor and Weapons drops also only apply to the class you are playing so you have to go through the same song and dance if you want to play another class)
And this grind is mandatory if you want to play on higher difficulties and not get your ass handed to you.
You can balance this out by playing with friends but you'll inevitably reach a mission that is effectively impossible because you don't have high enough gear to be able to deal with all the ♥♥♥♥ that's coming at you!

But with that in mind, I would still recommend this game if you want a dumb little shoot 'em up where you gun down entire hordes and legions of giant bugs and alien invaders in the name of a globalist defense organization.
Posted December 10, 2019. Last edited December 10, 2019.
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No one has rated this review as helpful yet
1 person found this review funny
53.5 hrs on record (52.2 hrs at review time)
Take a lovely stroll through a small mining town currently suffering due to its main attraction shutting down and go on wacky adventures with your friends!
See the pierogi stands and closed down buildings!
Be forced to play songs you don't even know about!
Learn proper pronunciation for certain words!

There's a lot to do
Posted June 29, 2019.
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2 people found this review helpful
1 person found this review funny
25.6 hrs on record (4.0 hrs at review time)
Make yourself some hats, join a resistance movement against the Mafia and sell your soul to the devil. This game has this and more! (especially hats, there's quite a lot of them)
Posted November 23, 2017.
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Showing 1-10 of 11 entries