мяFunreal
 
 
Hello there.
I make things.
Please don't add me just to ask questions.
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I make mods, resources, prefabs, and guides.
If you need help, join the Dead 4 Mods Discord [discord.gg].
Do not join and immediately DM me. I will ignore you.

I also got my personal Discord Server [discord.gg].
It's mostly memes, lewd stuff and sometimes talking about mods we're working on.

Other links:
Github [github.com]
Twitter (unused)
Twitch [www.twitch.tv] (unused)
Spotify :v [open.spotify.com]
Paypal [paypal.me] for don't-ations.


Do not edit or redistribute my work without explicit permission.
Not recieving a reply to your request does not grant you permission.

I do not take requests. Only the occasional commission.
I don't make playermodels cause i don't like doing them.
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This map pack is made to test your work-in-progress mods without having to load a campaign and use console commands to stop the director from throwing infected your way. You can simply spawn and pick up any weapon, item, upgrade and carryable object. You m
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This collection contains fixes for props i had made. Most items are in the main "Prop Fix Pack", but some items are separated to avoid conflicts with other mods. All these mods repair models and textures that were broken for whatever reason. Some are very
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Want to make survivors, common infected and special infected for L4D2? Learn how right here.
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This guide explains how to create Weapons, Melees, Items, ect. using your own animations in excruciating detail. Contains two Prefabs.
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Warding off errors
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Come with me, and you'll see, a world of ooooosha violations!...
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мяFunreal 2 ชั่วโมงที่ผ่านมา 
yes. l4d2 uses it. and that page has an example on it.
decide what frame you don't want the blend in to start and where to end, and then decide where the fade out starts and ends. I usually use a long fadein and then only use blendlayer on the last few frames.

I explained that specific command for the third time now i a week. twice on the D4M discord and once here. Funny hot that works.
暴躁白泡芙 3 ชั่วโมงที่ผ่านมา 
However, is the "Blendlayer" qc command a command that mods in L4D2 can use......
暴躁白泡芙 3 ชั่วโมงที่ผ่านมา 
"Blendlayer" is worth a try, but I can't find an actual example of this command, do you know how to use it? Ask for advice

I just wish my butterfly knife would occasionally trigger the animation process of checking weapons while running or standby, my inspection animations totaled 145 frames, and "lookposes" really ruined those animation endings.

I want the kind of perfect transition that CS2 has.
мяFunreal 3 ชั่วโมงที่ผ่านมา 
Depends. If your lookpose is too much movement, you will have to just not draw it at all over the fidget. meaning, no subtracting and delta.
If you wanna go with that approach, you'd need to leave extra space at either end of the animation to ease in and out of the fidget and use a rather large fadein/out to blend between those.

You could also use "Blendlayer" in the sequence.
This allows you to not have any lookpose applied to the sequence until a specific frame.
More info on how the blendlayer works is here. Just Ctrl+F for blendlayer.
https://developer.valvesoftware.com/wiki/$sequence
暴躁白泡芙 9 ชั่วโมงที่ผ่านมา 
Hi мяFunreal, how can I achieve a perfect transition between the fidget animation sequence and the lookposes sequence added in melee, just like other default sequence animation endings can transition perfectly to the lookposes sequence.

So far, there are some small jelly deformations between the end of my fidget animation and the lookposes.

Are there any parameters that could change this?

I don't want to change the lookposes sequence to handle this situation.
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