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29,999 ratings 



But really you just gotta make sure that all the transforms of all the objects and bones are applied, so that there isn't any hidden scale or location change lingering anywhere.
If the bones you exported on were just posed, rather than a rest pose, it'll break.
if the model object was scaled and not had its scales applied, it'll turn noodle-limbed.
i'm already working on another guide again.
Unfortunately, being the guy who fixes all the assets and makes most of the guides is not enough credibility to even get onto the TLS team. So there's no chance in hell i'll ever be able to do anything worthwile...