29
Products
reviewed
272
Products
in account

Recent reviews by Blade

< 1  2  3 >
Showing 1-10 of 29 entries
2 people found this review helpful
48.5 hrs on record
Fantastic RPG in the style of Fallout, Wasteland, but it's FPS and realtime. If either of those sound good, and you don't mind playing keyboard and mouse, absolutely get this. If you want to play via controller, forget about it. It supports controllers, but support is incredibly poor.

Posted January 10, 2025.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
9.4 hrs on record (8.7 hrs at review time)
This game is fantastic!
Posted March 28, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
6.1 hrs on record
Even after a year or more, this game is still unplayable in multiplayer -- that's what you get with Unity, eh

But the singler player game is awesome.
Posted March 28, 2020.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
2 people found this review funny
0.1 hrs on record
Whoever designed this game has never played a FPS game. Probably never a video game of any kind.

The devs who put this together per the designer(s) have probably never played a FPS game either, else they would've revolted.

I've played some serious garbage in my many years, and this is definitely garbage.

I want my 20 minutes spent downloading back.
Posted February 20, 2020.
Was this review helpful? Yes No Funny Award
17 people found this review helpful
2 people found this review funny
0.2 hrs on record
This game is, despite not having any obvious show stopper bugs that I've run into, quite possibly the worst video game I have played in at least the last 2 years, and I've played a disturbing number of absolutely terrible games.

I really wanted to like this, from the videos and from the descriptions, and online reviews... but there's nothing at all to like here.

It feels like the devs wanted to make a 2-d sidescrolling beat 'em up but had absolutely no idea how a sidescroller or beat-em-up or for that matter, a video game works, so they just made something that looked like a sidescroller beat 'em up, but using discount versions of all the mechanics, then threw in some seriously questionable graphics design problems. (you really can't see or make out much of anything in this game when you have display set for 4K, Ultra graphics mode)

Sadly, if you put any money on this game, I have high suspicions you will be sadly disappointed. Even if you got it for free, you'd be thinking that it wasn't worth the time to download it.

To fix this game, it would at least need to have the visual assets completely overhauled, a significant amount of work on controls, and a whole lot better visual indicators of when you can do something somewhere, other than tiny 2 or 4 pixel square boxes that would show you what buttons you need to hit on a controller, if you could see them.
Posted September 8, 2019.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
0.8 hrs on record
Early Access Review
The game makes absolutely obnoxious use of visual effects if you turn the details up any higher than the default setting. If you click High, there's so much crap on screen that you just can't even concentrate to play the game.

The rain particle emitter is *stupid*. There's *no* reason why it should look like water running down a camera. You are not playing a game where you're a cameraman following a guy who's fighting zombies, you're playing the guy who's fighting zombies. Whoever built the VFX emitters needs some skill not just in creating flashy and great looking emitters, but also in *when* to use effects. The rain streaking down glass effect is stupid (and poorly done, despite the rest of the rain emitter being fantastic), and it has no place applied to the player camera.

The controls are either clearly built to be used via a two-stick controller, or whoever designed the system has no experience whatsoever with designing controls. Since it doesn't appear that you *can* use a two-stick controller, I'm going to guess it's the latter. The player character's view, and therefore, the flashlight, should always be following the camera. Separated player-direction and camera controls does *not* work here.

Whoever designed the environments, has apparently never been inside a building, let alone inside any of the types of buildings that are in this game. The environments indoors are completely nonsensical.

This game also commits the #1 sin of zombie games: Enemies spawning while you're standing right next to the spawn locations. This is not a "zombies sneak up on you" tactic, it's just lack of forethought.

This game also commits the #1 sin of third-person games: Enemies that are *too* close to you can kill you, and you cannot harm them.

This game also commits the #1 sin of melee-weapon-combat games: Melee weapons are not only far more powerful than the ranged weaponry (so why do we bother with ranged weaponry? because of the following problem), but the control of melee weapons is absolutely awful. It's extremely difficult to put yourself in the exact right position where your melee weapon will actually connect, without being either too far away from, or too close to, or facing slightly too far to the left or right of, the thing you're trying to attack.

... as well, headshot detection either is broken, or just doesn't matter. Things die when they take the same amount of damage, whether it be headshot, bodyshot, or what not. And it's a hell of a lot easier to do a large amount of damage with a broken 2x4 than it is a high powered gun. That's stupid. Guns are already significantly handicapped in game, with ammo being extremely rare, and rarely finding ammo for the actual weapon you are carrying, as opposed to some weapon you haven't yet found. The aiming mechanic is good, but for the fact that it seems that headshot vs bodyshot doesn't matter, you spend several seconds lining up a shot, expecting it to headshot and kill the thing, but then you end up shooting somewhere else entirely, or it doesn't matter if you do hit the head, because either headshot damage is broken, or headshot damage is irrelevant, I'm not sure which.

Lastly, I'm not sure what's supposed to happen when your character dies. When I tried this out, I just got stuck in what appeared to be a scrim-load, with the screen partially greyed out, and the "i'm receiving data" spinner spinning indefinitely. No idea what was supposed to happen, and I had to Alt-F4 out of it.

If the majority of these problems were to be solved, we'd have a pretty damn good game. As is, it's just frustrating.
Posted November 10, 2018. Last edited November 10, 2018.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
185.1 hrs on record (177.5 hrs at review time)
If you haven't played it, go for it. If you played it on any other platform, don't waste your cash. Single player is a good game (probably the best of the GTA's outside of Vice City, I consider Vice City to be the best GTA game), multiplayer *sounds* like it would be a great idea, but when you make GTA multiplayer, it just turns out to be a really really bad idea. And the architecture of the multiplayer system basically completely prevents Rockstar from preventing cheating . . and it's not even clear if they care about cheating in the slightest.
Posted July 22, 2017.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
1 person found this review funny
0.2 hrs on record (0.2 hrs at review time)
Early Access Review
I bought this on the recommendation of several of my friends.

Those people I am no longer accepting recommendations for.

Holy crap, this game is terrible. Everything in it is absolutely rank amateur at *best*. The materials are *♥♥♥♥♥♥*, the sounds are terrible, the lag is beyond terrible (hint: you can't use Unreal in the way you're using it, without re-writing the network stack, and there's no way in hell you're going to make 100 player multiplayer work in any acceptable fashion, unless you're a networking code guru, which clearly no one involved in this game is.

Rubber banding everywhere for everyone, in the few bits of time that you aren't completely halted by a scrimmed out "NETWORK LAG" notification.

This is literally the worst $20 I have ever spent on Steam. And I bought the new Gauntlet game a few years back.

Whoever is involved in this game is a joke.

Posted July 22, 2017.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
0.5 hrs on record
Takes somewhere north of forever to start up and shut down. Bored out of my mind with it after an hour spent playing the intro, with no clear end of it in sight. Just like every other MMO in existence, except more boring.
Posted July 24, 2016.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
1,023.9 hrs on record (494.5 hrs at review time)
The developers cannot be bothered to fix game breaking bugs, ever.
Posted July 3, 2016.
Was this review helpful? Yes No Funny Award
< 1  2  3 >
Showing 1-10 of 29 entries