crunchyfrog
Daniel Linger
Lincolnshire, United Kingdom (Great Britain)
As Steam can't administer ♥♥♥♥ all correctly, and communicate it properly I've lost all my previous data from here. Turns out I wasn't allowed to have links to my other gaming accounts. So they removed it and didn't tell me why several times before the idiots decided it might be a good idea to actually tell me why.

But now I can no longer be bothered to spend much time ♥♥♥♥♥♥♥ around with things on here. Anyone who wants to contact me can simply get me on other platforms on other consoles. The same name applies everywhere - crunchyfrog555
As Steam can't administer ♥♥♥♥ all correctly, and communicate it properly I've lost all my previous data from here. Turns out I wasn't allowed to have links to my other gaming accounts. So they removed it and didn't tell me why several times before the idiots decided it might be a good idea to actually tell me why.

But now I can no longer be bothered to spend much time ♥♥♥♥♥♥♥ around with things on here. Anyone who wants to contact me can simply get me on other platforms on other consoles. The same name applies everywhere - crunchyfrog555
Currently Online
VIDEO GAME BOOKS I RECOMMEND
I really dig reading about gaming history (mostly for nostalgia purposes I guess), but I'd like to share some of my best reads with you.

"The Ultimate History of Video Games" by Steven L Kent.
A great all-in-one book; a bible if you will. If you want to dip your toes into learning about where gaming started, how certain studios and creator got into it and how things bore out, this is the one you should get. It does a great job of starting out with the very, very first dabbles with old scientific computers (like Willie Higginbotham's "Tennis for Two" game from the 1960s or so) right up to relatively modern times. My copy was bought about 12 years ago so it may have even been updated. You'll have to check.

"Power Up: How Japanese gaming gave the world an extra life" by Chris Kohler
My equal favourite book to the above. Rather more niche in that it focuses on Japanese gaming, it goes into several sections - from the history generally in Japan, to how individual companies grew and formed, and anecdotes from those too, including the legendary Shigeru Miyamoto. Best of all for me was the fact that one section of this book is an actual guide to shopping in Akihabara and Den Den Town. I personally used this the last time I went and it was invaluable. One of the most famous stores, Super Potato, you won't find easily as it's off the beaten track but you will if you read this. Plus, Chris Kohler is an all round great writer and an excellent chap by all accounts. Note: The shopping stuff may be out of date somewhat as I last used this13 years ago, and there have been a lot of changes. But you can still find the stalwarts there.

"Supercade" by Van Burnham
This one is a coffee table book, mostly. Lots of lovingly indulgent images of the golden age of arcade games in chronological order, plus accompanying stories and test. So rather a mix of coffee table and a "proper" read. It's one heavy bastard though. Took me months to track down a copy and when I did I found the binding glue had trouble holding the sheer weight of the paper, so bear that in mind if you want to buy second hand. If you weren't around when the dawn of arcade games happened, and don't know what the fuss was about, then this is for you.

"High Score! The illustrated history of electronic games" by Rusel Demaria & Johnny L Wilson
In some ways a bit redundant if you already have the first recommendation on this list (the bible), as it discusses much the same thing - the birth and story chronologically of video games as a whole. However about halfway through it divides up into individual sections specifically about certain famous publishers and devs and how they got their start, so for that reason alone, it's worth including. Claims to be a coffee table book, but it's more that way only in shape as it's just a normal read inside.

"Digital Retro" by Gordon Laing
Frankly, this is pure old computer porn at its purest. It is a true coffee table book. Detailed and lovely images of many famous old computers from the wild west days before PCs overtook everything. If you're into that, this is most definitely for you. Aside from that, well, that's it really.

"Stan Veit's History of the Personal Computer"
This one is an odd one. From the moment you first see a copy and notice it's been bound by some rookie or small publisher, you think "WTF?" This is purely a book written by a person who had the first computer shop in California. It's pure anecdotes from his time running the store. Sounds boring as ♥♥♥♥, doesn't it? Well, not really. As this turns out to be a bit like Woodstock but for the computing generation. Bill Gates used to cycle up and try trading his wares there, for example. Again, if you're into early computers then this is going to interst you, but don't be put off by the dry sound of the subject. It is a good read.

The following recommendations are generally "also rans":

"Replay" by Tristan Donovan
A very decent gaming writer, this book is entirely written about the psychology and the effects of games on human nature. I'd only recommend this if that's anything that floats your boat. If you think this has anything to do with gaming history in itself, nope. Very well written but the subject matter is very niche.

Review Showcase
I'm a sad man. I'm late-40s and I still like cute things. I also love RPGs, so you can see why I looked at Recettear and liked the look of it.

The game wasn't quite what I thought it was though.... but in a good way. I was pleasantly surprised.

You'd probably be forgiven for thinking as I did - this is a typical JRPG with the theme being centred somehow around a shop. Well, yes it is... and it isn't. The game essentially has two parts to it. The RPG part takes the form of a fairly typical top-down dungeon crawler a la Chocobo's Dungeon, Pokemon Mystery Dungeon and a host of other similar ones. That's about as standard as it gets though.

Recettear does things rather differently - you are a young girl who has inherited her father's item shop which serves the local townsfolk with equipment for their day-to-day use and more importantly, stuff to go a-dungeon-crawling with. You also have a guardian of sorts (who also turns out to be a debt collector too) who's a fairy. Well, this is a Japanese game - 'nuff said. The relevance of this is that Recette (you) have also inherted some burden of debt too, who naturally you owe to your ward. So, the crux of the game is to run the shop, and earn enough each day to enable you to pay off your monthly debt payment.

I know, that might sound a little boring, but it isn't. It's actually where the game really shines. Your day is divided up into a maximum of 4 sections, which you can "spend" by either visiting town for certain things, visit the adventurer's guild (more on that later), or open the shop. Your shop has certain shelf spaces laid out, and arranging the stock so your best stuff is visible from the window is an essential trick. Put the boring, common and cheap items in the window and you'll attract less passers-by. Put the really expensive stuff in the window and you'll also attract less passers-by. It's a balancing act.

Once customers come in, they'll flit around looking, and approach you with items they want to buy from the shelves. As with any real-world store, the trick is to maximize profit, while retaining custom. So, sell higher than you bought it, but low enough so they don't get annoyed and never return - another balancing act. Some customers will ask for certain special orders in advance, which you almost always never have the stock at the time to fulfil, so you make a gamble on whether you can acquire the stock they're asking for - accept and fail, and they'll get annoyed, but refuse and they'll get annoyed too. You can't please everyone...

So where does the stock come from? This is where the adventurer's guild and the dungeon crawling comes in.

Instead of opening the store, you can toddle off to the adventurer's guild where all the adventurers hang out. You can recruit them, for a fee to go and dungeon crawl with you. There's a great element of risk/reward here, as at the end of each level, you can choose to duck out with the loot, or proceed onwards with the chance of more and better loot, but with the added risk of costly failure. As Recette, doesn't fight (well, she's only a girl), you take the role of the adventurer here. Her role is to tag along and store your part of the loot.

So, you fight, you level up your adventurers, you gain better loot to sell for better prices, you get money to pay off your increasing debt, and so on.

There's also some added little nuances such as it being wise to look after the adventurers you are hiring by selling them stuff cheap when they visit your store, as they'll use that stuff when crawling the not-so-murky depths. As the game progresses, you'll need to get a bit inventive in how you manage your stock and customers, but I won't elaborate on that as that would be spoiling things!

It's not an easy game to describe, and it probably sounds a bit dry on the face of it, but if you like the straight up old-school action-RPG dungeon crawler, I wouldn't hesitate to grab this - it does that part of it very well, but the light startegy side of shop management and how it dovetails so very, very nicely is what makes this game utterly unique. I can't recommend it highly enough.

So I have no hesitation in saying this is easily worth £15 on my value-for-money scale.
Recent Activity
765 hrs on record
last played on May 23
10.9 hrs on record
last played on May 23
47 hrs on record
last played on May 22
crunchyfrog 18 hours ago 
Yeah @salamander, your assessment is spot on.
When it ceases to become either fun or worthwhile, it's best to just leave it. Thankfully I am fine with doing this. I don't get angry or wound up about anything much.
Dead easy for me to just think "nah not worth it" and leave.
Thinks2.0 May 18 @ 5:45am 
tinkle towel
salamander May 17 @ 5:12pm 
i understand crunchyfrog. i started posting to the forums around the time you stopped. but you seemed very kind, and the forums are rather short on kind peoples unfortunately, so it was nice to be seeing your messages. but i understand, it is a bit of a pit. though i have made some very nice friends from it, it is best to be staying away.
crunchyfrog May 17 @ 5:11pm 
@Thinks2.0:
Pretty straightforward I thought. What's your question?
Thinks2.0 May 17 @ 4:02am 
what
crunchyfrog May 15 @ 5:45am 
HeySalamander, sorry been away doing some musical work for the last couple of months (I'm still at it).
I'll be back soon enough but I doubt I'll be on the forums as it's become just too much hassle to deal with the ♥♥♥♥♥♥♥♥ and Steam's erratic and bad administration.
I've always enjoyed helping others but when so many ♥♥♥♥♥♥♥♥♥ just keep making things unhelpful it just isn't worth it.
You can always chat to me or grab me in some game.