232
Products
reviewed
1449
Products
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Recent reviews by BinarySplit

Showing 181-190 of 232 entries
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3 people found this review helpful
1.6 hrs on record
Awful camera that never seems to point where you need it, excessive use of QTEs, and unresponsive combat controls.

I've only played for an hour, but I can't see this game actually becoming fun any time soon.
Posted December 23, 2015.
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1 person found this review helpful
6.4 hrs on record (6.4 hrs at review time)
A charming and fun adventure game. Dropsy has interesting characters, a good sense of humor, and just the right level of difficulty. Definitely a good buy for any fan of adventure games.
Posted December 23, 2015.
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4 people found this review helpful
83.1 hrs on record (32.2 hrs at review time)
Fantastic game if you like building factories and advancing through a tech tree. This is the best mining/crafting/base-building game I've seen yet! At time of writing, there's over 20 hours of non-grindy mining and crafting before you get to the grindy end-game content. It's still being worked on, but the lower tiers of tech are highly detailed and optimized. You won't feel like anything is missing until you get to the end game content.

If you liked Modded Minecraft, Space Engineers, Terraria or Factorio, FortressCraft is going to consume your life for about 5 days. Make sure to book time off work and make peace with your loved ones before you start playing.
Posted December 22, 2015. Last edited December 22, 2015.
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1 person found this review helpful
3.3 hrs on record
Pros: Fantastic story. Great gameplay.

Cons: Heavy & near-constant use of both sides of the controller - it gave me sore hands. I did not get the "feels" many other people report. Still fun though.

Conclusion: Worth buying at any price.
Posted December 5, 2015. Last edited December 5, 2015.
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1 person found this review helpful
7.8 hrs on record
A satisfying conclusion to a very well written series
Posted December 5, 2015.
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2 people found this review helpful
2.8 hrs on record
MechaNika is like somebody took a regular Point & Click Adventure and removed all the bits that weren't fun. It's a concentrated, 90 minute game that is interesting and enjoyable.

There are some downsides: It's so short that I was able to finish it before I had even earned 1 trading card, and I've now 100%'d it but still have 4 trading cards left to get. Also, the text speed and walking speed are quite slow, which gets quite frustrating.

If you like point & click adventure games, even though it's short, MechaNika is definitely worth its $2 sale price.
Posted November 28, 2015.
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16 people found this review helpful
1 person found this review funny
7.3 hrs on record
For a game of this length, there really isn't that much to the story, but it really makes you work to see those small shreds of story. Even with a walkthrough to get past all the "puzzles", it's painfully slow.

This is one of those old-school adventure games where most of your time will be spent listening to unskippable dialog, pixel hunting or trying random combinations of items. Anybody who has tried a Telltale Games adventure game, or anything as modern as Fahrenheit or Heavy Rain, will find Overclocked more frustrating than fun.
Posted October 31, 2015.
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6 people found this review helpful
8.5 hrs on record
I played and loved both World of Goo and Little Inferno. Human Resource Machine does not live up to their legacy - it has significantly less depth of story and gameplay.

HRM's story is just a linear sequence of predictable events. I'm going to ruin it for you: Something is wrong, robots are coming, robots have come, robots have taken over, you've been obsoleted by the invention of the computer.. That's it. Maybe you get another cutscene if you 100% all bonus objectives, but how inane the story is so far, I doubt it'd be worth it. (EDIT: With help from the forums, I 100%'d all levels and got all achievements - didn't unlock or change anything)

The gameplay revolves around programming a very simple computer - it gets some inputs, your program runs, and it emits some outputs. The inputs are numbers and letters. In a few levels, the letters actually spell something! Yeah, it's usually not very exciting. The problem is that the primary source of difficulty is how bad the programming interface is - you drag and drop instructions in a list. You can only see about 15 instructions on the screen at once, and you'll often end up with a big mess of overlapping arrows.

Finding solutions is easy, but inputting them into the computer is tedious. You're basically spending most of your time as the compiler, not the programmer. There are only about 5 levels that are actually difficult to find the solution to. The game is only 42 levels, of which roughly 20 are trivially easy tutorials, 17 are frustrating but not hard, and 5 are actually challenging.

The ending came very suddenly and left me thinking "WTF did I just pay for? That was barely a game at all!". I get that World of Goo took many years to build and Tomorrow Corporation are probably trying to make smaller/cheaper games faster, but HRM isn't a good small game - it feels like they took the design for a big game and cut it in half, leaving something that feels very incomplete.
Posted October 25, 2015. Last edited October 25, 2015.
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2 people found this review helpful
1.6 hrs on record
I paid attention, I listened, I followed instructions, I explored when given the opportunity, and ultimately I gained nothing from this experience.

The Beginner's Guide tries to invoke emotion and teach a moral lesson. I won't go into details because spoilers will actually spoil the experience if you do decide to play it, and also it is open to interpretation - if I explain my interpretation, you won't seek to find your own. This part was basically lost on me - I found the narrator quite annoying, and lost interest in what he had to say and show.
Posted October 24, 2015.
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1 person found this review helpful
11.9 hrs on record (11.2 hrs at review time)
Early Access Review
More like "Inventory Space Engineers". The biggest challenge is putting up with how many trips you'll have to take from your cargo container to your work-in-progress constructions, due to how little your character can carry.

The single-player experience is similar to Minecraft, you get a tech tree and an open world, and it is up to you to find your way through the game. Unlike Minecraft, there aren't enough mods to redeem the shallow tech tree, nor enough happening in the world to justify exploration. Once you've built a small ship and a large ship, mined some asteroids and engaged some hostiles, you'll probably get bored and give up.

This game is might be better in multiplayer, that's not my cup of tea.
Posted October 3, 2015.
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Showing 181-190 of 232 entries
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