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Ostatnie recenzje napisane przez użytkownika (kl0n) ᗜˬᗜ 👍

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Wyświetlanie 11-20 z 204 pozycji
Według 1 osoby ta recenzja jest przydatna
Według 1 osoby ta recenzja jest zabawna
2.5 godz. łącznie (2.2 godz. w momencie publikacji recenzji)
Forgot why I gave up on this game years ago. It just sucks.

-Combat is braindead, avoid projectiles while spamming your own homing projectiles via the attack button.
-Exploration is too linear, and there really aren't all that many collectibles either. The platforming difficulty is nice, at least, but this is hardly a Metroidvania.
-The story seems moronic -- I can't tell if you're expected to feel sad every time someone dies, since if that were the case players would be crying nonstop after 100 deaths per hour.
-The aesthetic would be pretty if it distinguished between foreground and background, but as it stands, there are way too many instadeath moments from being unable to tell what is scenery, what is a living enemy and what is a deadly fall into spikes. The further I get, this seems to be an intentional design choice.

Between the floaty controls and the confusing artistic design, the game has a very ethereal feeling that could work well if it were not intended to be challenging. There's promise in here, it's just not for me.
Opublikowana: 27 stycznia 2023.
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Według 9 osób ta recenzja jest przydatna
Według 1 osoby ta recenzja jest zabawna
1.4 godz. łącznie
breaking good
Opublikowana: 17 stycznia 2023.
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Według 1 osoby ta recenzja jest przydatna
96.0 godz. łącznie (77.5 godz. w momencie publikacji recenzji)
I ♥♥♥♥♥♥♥ hate this game. I actively ignored advice to play literally any other RE game first, and from what I've seen of the series, this one goes heavy on meticulous item management and pioneering single-player co-op (which, when combined with the limited saves, make for an unholy mix I hope to never see again in a triple-A game).

6 slots per character, and most good weapons need 2 slots each, and that's not counting ammo or the frequent need to lug around items required for progression. Even optimally, you're going to spend so much time backtracking for one item or another (which might even cost you health and/or ammo if you don't gather items early on) that you may as well have a walkthrough or guide open for when you inevitably get stuck.

The partner system wasn't very practical for me, playing on Hard. Combining the doubled (and often wasted) ammo usage of having your computer-controlled partner assist you in skirmishes with the inevitable healing items required when they take damage from standing still adds up very quickly and can drain whatever you might think you have, so you learn early on that the optimal method is to have them enter a room once your other character has cleared it of threats.

Even the story is pathetic, it only serves to justify another game's plot but has its own logical gaps. Old man brought back to life seeks revenge on former employees, proceeds to cause an epidemic that continues into RE1. Somehow his initial targets, only seen in cutscenes and assumed to be the only survivors with no explanation as to how, slip through his fingers and simply vanish halfway through the game, presumably to fulfill their roles in RE1 and RE2. Meanwhile, our dear protagonists looking for a way back to civilisation and safety accidentally gain his attention, and the game ends with him being so irked by their presence that he decides to chase and attempt to kill them. I'm not familiar with the lore, but I think the best spin on this story is that, had he survived, he intended to be the monarch of the zombie apocalypse.

It wasn't as bad in the areas I expected it to be. It didn't have many "quick" enemies that seem to appear in later games, mainly Hunters and Eliminators which are only strictly unavoidable in a handful of scenarios (and still a major threat on Hard without proper prep). The knifing mechanic was also surprisingly intricate (but not without an element of chance), and saved me a ton of handgun ammo, much more than I even intended to save.

For the item management alone, I think "tedious" is a word you might see often in reviews of this game, and having stumbled through quite a few runs of it now (playing through the Leech Hunter sidegame is totally worth it for the rewards in your story run), I do agree with that assessment. I'm only putting a "recommend" on this because it clearly isn't for casual gamers (I personally never expected to find any enjoyment from it), but for hardcore RE fans who enjoy the challenge.
Opublikowana: 13 października 2022.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 2 osób ta recenzja jest przydatna
21.1 godz. łącznie (5.4 godz. w momencie publikacji recenzji)
SPOILER, avoid reading if you intend to play it yourself!



I've barely scratched the surface of this game but I already much prefer it to the first 2, whereas those were murder mysteries (and other stuff), ZTD is straight-up SAW where you control the participants as they play into Zero's machinations, and you get to enjoy watching the various ways they die and/or kill each other. It's a lot of fun, but you have to know this going into it otherwise you might be put off by the inevitability of it all early on.

My only real complaint is that the game takes itself seriously at the worst moments, and comes off as melodramatic and whiny as a result, but this is still nowhere near VLR's magnitude (of melodrama).
Opublikowana: 8 października 2022.
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Według 2 osób ta recenzja jest przydatna
77.9 godz. łącznie
These games are not masterpieces, but by the time I'd completed each one I'd gotten attached to a few of the characters. The puzzles are mostly good, a few outstanding ones being either braindead-easy or illogically challenging (you might miss an object due to poor artistic choice, an item might be poorly detailed, and specifically in VLR's case, you might need to switch to Easy to get any proper clues), and VLR's characters aren't anywhere near as well-rounded as 999 (it literally has characters infodump their backstories fairly late into their exclusive timeline after many screens of obnoxious interactions, rather than flesh them out as the story unfolds like in the first game), but the plot of both always began with a slow burn and went uphill from there.

I can only hope Zero Time Dilemma ends the series on a satisfying note.
Opublikowana: 30 września 2022.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 1 osoby ta recenzja jest przydatna
1.8 godz. łącznie
Relaxing mobile/tablet game.
Opublikowana: 24 sierpnia 2022. Ostatnio edytowane: 25 listopada 2022.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 1 osoby ta recenzja jest przydatna
Według 1 osoby ta recenzja jest zabawna
2.9 godz. łącznie
Short, sweet, charming (and gay). No matter what actions you take, it ends in misery, but you get attached all the same. It's a lot of fun if you're a masochist.
Opublikowana: 29 lipca 2022.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 1 osoby ta recenzja jest przydatna
Według 1 osoby ta recenzja jest zabawna
2.1 godz. łącznie
♥♥♥♥♥♥♥, maybe hack-n-slashes aren't for me, even Furi couldn't put me to sleep.
Opublikowana: 16 lipca 2022.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 3 osób ta recenzja jest przydatna
2.8 godz. łącznie (0.6 godz. w momencie publikacji recenzji)
Crashes on the second runtime onwards, and controller support ends there as well (playing on a Dualsense).

The gameplay was a nice puzzle, but the music clearly shows the game thinks of itself as some profound indie experience which doesn't work so well when you're a billion-dollar megacorp IP.

Overall, 1/10 for immersion and pure technical fails.
Opublikowana: 10 lipca 2022.
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Według 3 osób ta recenzja jest przydatna
117.8 godz. łącznie (57.0 godz. w momencie publikacji recenzji)
Bigger and better, it's improved on Arkham City in every way. Bigger map, a vehicle to help navigate this expanded terrain, and tank fights (and Riddler collectibles) to give it an air of necessity. Anything from the previous games were either kept the same or directly upgraded. Combat is mainly untouched (including Batman's patented Disarm and Destroy), with slightly new enemy variations to be aware of (such as shield brutes). Gadgets and stealth mechanics have been refined, the most obvious examples of each being the Disruptor and Fear Takedowns, the latter of which I've only seen re-used in one other game I've played (Ghost of Tsushima). Gadget cooldowns in general are much saner compared to Arkham City, especially Smoke Pellets being usable more than once per stealth encounter now, so there's no need to be so stingy with those any more.

Aside from the odd lategame bug (like glitching after a death in a stealth boss fight and walking, not gliding, off a vantage point while aiming the REC gun), my only complaints were with the storytelling. The Season of Infamy DLC was a wonderful way to wrap up the stories of characters from previous games that fans may have been curious about (especially Mr Freeze), but most of the base game's side missions were map-clearing busywork (some of which I did still very much enjoy) or pointless hunts/chases (both fire missions, hunting Man-Bat, bomb defusals, checkpoints, and watchtowers), which were successful in making Riddler's collectibles seem that much more appealing. You also had one-time missions (involving Jack Ryder or Lucius Fox) that seemed to only exist as filler despite having both been built up as something big, and I do wonder if these missions were shortened as a result of rushed development. I thought the Two-Face, Penguin, serial killer, and Riddler missions were great though, both narratively and in gameplay. The only reason the main story has any more weight than Rocksteady's previous games is due to how heavy-handed they wanted to be about Batman: Arkham Knight being the series' swan song, and unlike with Arkham City, the game's story, gameplay, and general pacing isn't at odds with its theming too, so I stayed immersed easily.

Batman's sidekicks seem to have generally been aged down to all be closer in age, with the exception of Robin being aged up. Changing Barbara's voice actress to somebody younger than in the previous games and then making her seem a naive damsel in distress (although admittedly Batman's entire entourage gets kidnapped throughout this game) shouldn't sit very well for any Batman fans. I still wish I could've seen more interactions between the Bat-Family overall. It was fun playing as Nightwing, Catwoman, and Robin in their respective moments tag-teaming with Batman, with their movesets and arsenals from Arkham City being mostly unmodified as well for any players retaining the muscle memory.

Altogether I'd say it's an 8/10 game, and I don't recall the last time I spent the best part of a month playing a game so obsessively, nor am I going to stop any time soon.
Opublikowana: 24 czerwca 2022.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
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Wyświetlanie 11-20 z 204 pozycji