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Recent reviews by Phobos

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5 people found this review helpful
6.3 hrs on record (2.8 hrs at review time)
A Buggy Medieval Life Sim That’s Worth Playing Even After a Broken Keyboard

When Stardew Valley Meets Dark Fantasy
Welcome to Mirthwood, where the cows don’t milk themselves, rats might launch you into a parallel universe, and medieval living is less Game of Thrones and more “stressed peasant simulator.” It’s a game that blends cozy farming vibes with dark fantasy exploration—and a healthy dose of bugs for good measure.

The Dark Ages Never Looked This Pretty
The 2.5D hand-drawn graphics of Mirthwood have undeniable charm. Imagine a medieval tapestry crossed with an indie art film. The dark fantasy atmosphere oozes through every pixel, making even the smallest hamlet feel like a place where an undead knight might pop out for some ale and giggles. But here’s the kicker: the 2.5D perspective isn’t for everyone. While it gives Mirthwood a distinct aesthetic, it can make gameplay frustrating, especially in combat. When you’re trying to dodge an enemy’s attack, the angle sometimes makes you wonder if the game secretly hates you.

Rats, Ruins, and Regrets
Exploration is where Mirthwood shines brightest. Its world is packed with locations to discover and small, intriguing stories to uncover. You’ll stumble upon everything from abandoned ruins to mysterious forests, each with its own lore waiting to be pieced together. Think of it as a medieval sandbox for lore nerds. That said, the bugs can break the immersion faster than a bad bard breaks his lute. A charging rat might push you into a mountain wall, or a glitchy questline could leave you pondering your life choices and if it was ever worth it buying this game. There’s nothing quite like preparing for an epic duel, only to get stuck in a tree because the hitbox decided you belong there now.

A Mixed Bag of Atmospheric Tunes and Overkill
The soundtrack is solid—nothing groundbreaking, but it complements the dark fantasy vibe well. The music blends seamlessly with the game's melancholic tone, enhancing the feeling of stepping into a medieval world on the brink of collapse. However, some sound effects seem overly cranked up, like arrows hitting wood with a noise so sharp it feels like they’re aiming for your eardrums instead of the target. And when thunder strikes? Let’s just say you might want to lower your volume unless you enjoy the sensation of your ears trying to escape your head. It’s atmospheric, yes, but sensitive ears beware.

Swing, Miss, Cry, Repeat
Let’s talk about combat—if you can call swinging at thin air “combat.” The clunky mechanics feel like they’re straight out of a medieval torture manual. Connecting a sword strike is more about saying your prayers beforehand than precision, and the 2.5D perspective adds a whole new level of uncertainty and miscalculated depth. Is your swing going to land, or is it about to become the stuff of knightly slapstick comedy?

Tip: Learn to kite. Master the bow. Become a medieval Robin Hood, because melee combat is about as reliable as an intoxicated jester’s promises. Running around half the map while firing arrows that deal 2-7 damage might not feel heroic, but it’s effective. Just make sure you’re stocked up on patience and stamina. Oh, doesn't hurt to do some warmup on your index finger too, because you are about to click the left mouse button. A LOT.

A Medieval Marathon But You Are Actually Asthmatic
If you’re expecting fast-paced action, boy oh boy you’ve come to the wrong game. Mirthwood forces you to slow down and take your time, which is nice especially if you prefer a more relaxed and down-to-earth experience. Progression feels more like a marathon than a sprint, but that’s part of the charm. There’s a satisfying rhythm to tending your crops, upgrading your gear, and gradually unraveling the world’s mysteries. Of course, this slower pace isn’t for everyone. If you’re not into the whole “peasant life simulator” vibe, you might find yourself wishing for a fast-forward button. But if you can embrace the grind, Mirthwood rewards you with an immersive, atmospheric experience.

Intriguing Story, but Sometimes Hilariously On-the-Nose
World-building strikes a nice balance between classic fantasy tropes and unique twists. You’re dropped into a continent in turmoil, playing a protagonist who escapes to forge a new life in a mysterious land teeming with ancient secrets and forgotten civilizations. The lore is scattered across the game in bite-sized stories that reward exploration, giving you a sense of uncovering lost history. That said, the writing can sometimes veer into unintentionally comedic territory. For instance, one quest giver doesn't have time for your ♥♥♥♥, so he bluntly declares, “Hey, remember that ancient civilization that mysteriously vanished? Yeah, you’re the last of them, now go inside that cave and fetch me an artifact.” It’s as subtle as a Viking with a megaphone, but hey, it gets the job done!

Everybody Hates Bugs
Let’s not sugarcoat it: Mirthwood at its current state has more bugs than A Bug's Life. Sometimes charmingly so that will make you crank up a smile, sometimes rage-inducing that will cost you a new keyboard. From enemies forcibly hammering you into walls to quest markers disappearing into the void, the game has plenty of moments that will test your sanity. You’ll laugh. You’ll cry. You’ll consider uninstalling—and then you’ll come back for more.

Verdict

Graphics: 8/10
Beautiful hand-drawn visuals that make up for their occasional gameplay frustrations.

Sound: 6.5/10
Atmospheric, though not particularly memorable.

Gameplay: 6/10
Combat and bugs drag down an otherwise immersive experience.

Story: 7/10
Engaging lore and side stories that reward exploration.

Overall: 6.8/10

Closing Thoughts: A Double-Edged Sword
Mirthwood is like that scrappy bard in your local tavern—it’s rough, unpolished, and occasionally infuriating, but it has a certain charm that keeps you coming back. If you’re a fan of dark fantasy worlds, exploration-heavy gameplay, and farming sims with a twist, give it a try. Just don’t expect perfection—this game is more about the journey than the destination. And hey, even if the bugs drive you to the brink, remember: at least you’re not the one who has to milk the cows and dodge killer rats in real life. Now, if only there were a quest to fix your broken keyboard after that combat session…
Posted November 29, 2024.
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2 people found this review helpful
13.7 hrs on record
The Epic Quest of Hoarding and Herding Magical Misfits

A Classic Yet Fresh RPG Experience
Pillars of Eternity refurbishes the classic RPG genre with its marvelous class balance and diversified party management. You will genuinely enjoy the feel of ruling a team with abilities so hugely different that each one's nipped into a bucket of strengths and weaknesses. It is rather like herding cats, but those cats are armed to the teeth with swords, magic, and really bad attitude problems. Now, if you ever wanted to play nanny to a house full of magical misfits, well, surprise! Your wish is hereby granted. Remember, this is basically the Medieval version of "The Real World" except with a lot more fireballs and less hot tubs.

Engaging and Thoughtful Mechanics
Influential in Pillars of Eternity, though, would be the stronghold management system. It's thought out nice and actually enjoyable, providing a sense of ownership and responsibility more often than usual "slay the dragon, save the village." It's like your own medieval version of an Airbnb, but with more goblin attacks and fewer cleaning fees. Another gem is the conversation reputation system, which allows one to really flesh out a character's personality, whether he's supposed to be the saintliest hero or the most sarcastic rogue with his heart of gold. And then there's the bottomless inventory—no more sweating over which helpful loot has to be left behind. It's a hoarder's paradise! Marie Kondo would have a freakin' meltdown. Finally, the means to cart around each rusty sword and half-eaten sandwich you come across. Truly, dreams do come true.

Storytelling and Combat: A Winning Duo
The game really shines when it comes to storytelling, intertwining a captivating and elaborate plot. It feels truly like reading a fantasy novel while juggling flaming swords. Combat's challenging enough to keep one on their feet, but the endurance mechanic adjusts the whole play on traditional combat. It's playing chess with ogres and wizards—in a manner of speaking, every move counts, and strategy is king. If the infinite fighting of the Infinity games was getting a bit tiresome to you, well, PoE offers a much more interesting way of playing that's less grindy and oriented around tactical depth. This is where nerd dreams are made, folks. So get ready to strategize—at least like a war general on Red Bull. Just remember: there really is no "easy mode" when it comes to confronting an army of undead skeletons who apparently all skipped leg day.

A World Less Traveled
Although it has many strengths, there are also some large drawbacks to Pillars of Eternity. The world is original, but it doesn't contain PCs of races and cultures that are really exotic or fantastical, so players might get a desire for more lore. Choices made through the game will vary the dialogue, but they don't impact the main story that much, thus making your grand decisions feel a little like rearranging deck chairs on the Titanic. Or, in this case, the shifting of spellbooks around on a sinking ship. It is like these developers went to the creativity buffet and only had salad. Come on, guys, where is the flying hippo, the sentient mushroom?

The Soul of the Matter
The central premise of this game revolves around souls, so that's a pretty bold narrative choice. Whether you find that interesting or just flat-out weird is going to be down to taste. Still, I reckon it is a bit like Marmite: you'll either love it, or you'll wonder why the hell anybody would even try it. The whole soul thing is the linchpin of this new setting, but it might leave you wondering if the developers were trying too hard to be deep. Spoiler alert: they were. It's like they watched "Inception" one too many times and decided to go all in. "Souls within souls within souls!" someone probably shouted at the pitch meeting.

Interface and Visuals: A Mixed Bag
The user interface is ripe to be criticized for its age and Click-mouse-click syndrome, which, without a long list of keyboard shortcuts, seems more like maneuvering through a website from 1999. The art style is not that modern either; it is kinda still in its bell-bottoms when everyone's come to wear skinny jeans. Moreover, bugs and other little ♥♥♥♥♥♥♥ do turn up sometimes and break the otherwise smooth game flow, reminding you that no game is perfect. And on the aesthetic view, if you are one of those with an eye, well, just prepare to be underwhelmed. It's not ugly, yet it won't win any beauty pageants either. It is like coming to prom in your dad's old suit—the gaming equivalent of being unimpressive but functional.

Verdict
Graphics: 6/10
Functional but dated; it’s like appreciating an old master’s painting with smudged glasses. Or like watching HD through a dirty window.

Sound: 7.5/10
Atmospheric and immersive, though you won’t find yourself humming the battle themes in the shower. Unless your shower involves fighting imaginary dragons, then by all means, sing away.

Gameplay: 8/10
Deep and engaging, with a perfect balance of challenge and strategy. Combat feels fresh, not forced. Like a fine wine, it gets better with every sip, or in this case, every swing of your sword.

Story: 7/10
Compelling and well-written, but the lack of impactful choices may leave you wanting more. Like reading a book where you can't change the ending, no matter how many times you wish Harry ended up with Hermione.

Overall: 7.1/10

Closing Thoughts: An Adventure Worth Embarking On?
Pillars of Eternity stands tall as one of the more noteworthy RPGs in recent times—both reverent to and known for innovating within its genre. With its rich storyline, rather balanced class system, mechanisms that make it a pure joy to play, and a world that, perhaps, is not as exotic as some may have hoped for, along with an interface that could very well do with a modern facelift, at its core, it is solid and satisfying. So, gather your quorum, stock up with potions, and let's deep-dive this soulful adventure—but be prepared for some bumps along the way. I mean, every epic tale has its pitfalls, and this one certainly doesn't lack them. But hey, if you wanted easy, you'd play Candy Crush, not be a minister presiding over a medieval fantasy empire, right? So, buckle up, get ready for a few moments of finding yourself in the WTF, and enjoy the ride. If you need me, I will be over here trying to make sense of why my soul keeps getting devoured by some giant existential squid.
Posted July 14, 2024. Last edited July 14, 2024.
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24 people found this review helpful
1 person found this review funny
258.5 hrs on record (150.9 hrs at review time)
Gwent Playing With a Side of Monster S-Mash

A Visual Feast That’s Better Than Your Last Vacation Photos

From the moment you boot up The Witcher 3: Wild Hunt, it’s clear you’re in for a visual treat. The character models aren’t just well-crafted; they’re so expressive you might start questioning if they’re more emotionally available than your ex. And the landscapes? Oh boy, forget your last vacation photos because this game’s scenery makes them look like they were taken with a potato. You’ll find yourself stopping to admire the view so often that Geralt might as well get a side gig as a travel blogger.

Engaging Systems and Storyline That Make Netflix Binge-Worthy

This game isn’t just a pretty face; it’s got brains too. The systems, from alchemy to combat, are designed to keep you on your toes. The storyline balances the grand scale of world politics with personal conflicts so well, you might start thinking about running for office just to have something this interesting in your life. You’ll be torn between chasing after your adopted daughter, Ciri, and diving into political intrigues so juicy they make House of Cards look like a high school student council meeting.

Combat: Like Dancing with Swords (But Less Graceful)

Combat in The Witcher 3 is a dance, a deadly, monster-slaying dance. Geralt’s swordplay is swift and fluid, and with signs and potions in the mix, you’ll feel like a magical martial artist. However, gauging range in combat can be a bit like trying to swat a fly with a broomstick – sometimes you hit the mark, and sometimes you’re just flailing around like you’re at a rave. But when you do connect, oh, the satisfaction is real.

Weather: Beautiful but Barely There

The dynamic weather in The Witcher 3 adds an atmospheric touch that’s as gorgeous as it is irrelevant. Sure, it’s fun to watch a storm roll in, but it could’ve done so much more. Imagine tracking a monster through a blizzard, where the wind isn’t just blowing your hair but your chances of survival. Alas, the weather is more like background noise – pretty but not really making much of a difference. It’s like having a sports car and only using it to drive to the grocery store. I hope it's getting obvious I'm grasping at straws here, trying to find drawbacks.

An End That Leaves You Wanting More (And Sobbing Uncontrollably)

All jokes aside, the biggest downside of The Witcher 3? It ends. After countless hours of engrossing gameplay, rich storytelling, and memorable adventures, you’ll be left staring at the credits, wondering what to do with your life. The realization that your epic journey has a conclusion might have you bargaining with the gaming gods for just one more quest. But like all good things, it’s the journey that matters, even if you’re left with a void that only another replay can fill.

Verdict

Graphics: 10/10
So stunning, they might make you reconsider reality. Your eyes will thank you.

Sound: 9.5/10
From epic soundtracks to immersive soundscapes, your ears are in for a treat. Just don’t start singing LELELELELE along in public.

Gameplay: 9/10
Engaging and fluid, with just a touch of awkward flailing. Like a first date that goes surprisingly well.

Story: 10/10
An engrossing narrative that’s better than most TV shows. Get ready to binge.

Overall: 9.6/10

Closing Thoughts: A Journey Worth Every Step (And Every Monster Guts)

The Witcher 3: Wild Hunt isn’t just a game; it’s an experience that will have you hooked from the first monster hunt to the final farewell. With its stunning visuals, deep story, and fluid combat, it sets a new standard for RPGs. Whether you’re a veteran witcher or a newcomer, this is one journey you’ll cherish. Prepare to lose yourself in a world where every choice matters and every monster has a backstory more interesting than your co-worker’s vacation slides. Just remember, the path of a witcher is tough, but oh so worth it. Get ready to dive in – just don’t forget to come up for air. Or snacks. Snacks are important.
Posted June 7, 2024. Last edited June 7, 2024.
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28 people found this review helpful
2 people found this review funny
25.1 hrs on record
Early Access Review
From Pixelated Peasants to Medieval Marvels

A Medieval Sandbox of Delight
Foundation sets you up as the almighty lord of your very own medieval village, where the biggest threat isn't dragons or marauding knights, but your own peasants’ chronic inability to find their way to the marketplace. The game shines with its free-form city-building mechanics, allowing you to craft quaint little hamlets that either flourish or fall apart, usually depending on how quickly you learn to build wells before your villagers turn into dehydrated husks. It's like SimCity meets Monty Python, minus the coconuts.

Peasant Management 101: Herding Cats Would Be Easier
Managing your peasants is like playing a game of Whack-A-Mole, where every pop-up head demands better living conditions or a different job. The AI is endearing, albeit a bit slow—kind of like your uncle trying to figure out a smartphone. They wander around aimlessly unless you, their omnipotent ruler, guide them to productivity. With delightful randomness, peasants sometimes decide to take a scenic route through a forest, making you wonder if they're on a secret pilgrimage to find the Holy Grail.

Building Bonanza: Constructing Your Dream (or Nightmare) Village
Foundation’s construction system is a breath of fresh medieval air. The gridless building lets you unleash your inner chaotic architect, leading to villages that look like they were designed by Picasso. Structures snap together with satisfying clicks, like Lego bricks, but with fewer foot injuries. Yet, beware of overzealous expansion—nothing says "economic crisis" like 50 houses and a single granary. Remember, Rome wasn’t built in a day, and neither will your digital shantytown.

Economics and Trade: The Art of Selling Rocks to Your Neighbors
The game’s economy will have you balancing resources like a medieval juggler with an inferiority complex. Trade routes are essential, yet often feel like selling ice to Eskimos, with rival villages offering bizarre deals that make you question their sanity. Do you really need that much fish in exchange for polished stone? Managing this delicate dance of supply and demand can either make you feel like a genius merchant or a duped fishmonger.

Graphics and Sound: A Feast for the Eyes and Ears, With a Side of Nostalgia
Foundation’s graphics are charmingly rustic, with vibrant landscapes that make you want to dive into your monitor and frolic through pixelated meadows. The art style is whimsically medieval, evoking childhood storybooks where every page threatened a mild paper cut. The soundtrack, a gentle array of lutes and flutes, soothes the soul and makes the daily grind of managing a village feel like a pleasant afternoon in a Renaissance fair. It’s like having a bard follow you around, minus the awkward staring.

Verdict
Graphics: 8/10
Charming and colorful, making even a thatched hut look picturesque.

Sound: 7.5/10
Enchanting tunes that won’t make you mute the game, but might have you humming at inappropriate times.

Gameplay: 8.5/10
Deeply engaging and flexible, though occasionally maddening due to your peasants' antics.

Story: 6/10
Minimal narrative, but who needs a plot when you’re busy micromanaging medieval mayhem?

Overall: 7.5/10

Closing Thoughts: A Village Worth Building?
Foundation is a delightful romp through medieval town management, filled with charming quirks and enough depth to keep you hooked for hours. Whether you’re a fan of strategy games or just someone who enjoys watching little digital people live their best—or worst—lives, this game offers a rich sandbox experience. Just remember, no amount of digital prestige will save you from the occasional village idiot wandering into the forest. So grab your digital hammer, summon your inner feudal lord, and get ready to build the medieval village of your dreams—or at least a passable peasant purgatory.
Posted June 1, 2024. Last edited June 1, 2024.
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25 people found this review helpful
9 people found this review funny
1
74.1 hrs on record (62.4 hrs at review time)
Early Access Review
Minecraft's Manly Brother (Plus Bushy Chest Hair)

A Visual Feast for Viking Eyes (Bring Your Horned Helmets)
Valheim’s graphics are like a cozy blend of Minecraft and your grandma’s favorite Nordic fairy tale book. Picture this: you're rowing your boat across a shimmering fjord, the sun setting behind a pixel-perfect mountain, and you think to yourself, “Am I a Viking or did I just stumble into a Bob Ross painting?” The biomes are so stunningly designed that even Odin would pause his all-seeing eye to admire them. Each landscape offers a visual treat, making you feel like every corner turned is a page ripped straight from Tolkien’s diary.

Building Your Viking Dream Home (or a Catastrophe)
Building in Valheim is like trying to assemble IKEA furniture during a thunderstorm: it's immensely satisfying when it works, but utterly maddening when it doesn't. On good days, you’re creating intricate longhouses that would make Valhalla jealous. On bad days, you're swearing in ancient Norse as your roof refuses to align, turning your dream mead hall into a drafty lean-to. Unlocking new elements is like finding a stash of hidden LEGO bricks, but sometimes it feels like they were designed by Loki himself, intent on driving you to madness.

The Thrill of Discovery (Or How I Learned to Stop Worrying and Love the Longboat)
Valheim nails the feeling of progression with the precision of a Viking axe to the face. Each new milestone is a victory, making you feel like the hero of your own saga. However, the world can sometimes feel as empty as a goblet of mead after a feast. Imagine wandering through the wilderness, shouting “HELLO?” into the void, and only hearing the echo of your own existential dread. The lack of NPCs or settlements to build can leave you lonelier than a troll under a bridge.

From Epic Quests to Monotonous Tasks (Is This How Vikings Got Bored?)
Early on, Valheim is a thrill ride of discovery, like finding out your berserker uncle left you a treasure map. But as you get further, it can start to feel like you're reliving the same day over and over, like some twisted Viking version of Groundhog Day. The end game content is about as robust as a Viking's patience for poetry—once you've seen it, you've seen it all. Long trips become your new reality, and you’ll start wishing for a Viking Uber service to save you from hours of rowing.

A Journey Worth Taking? (If You Have the Time and Mead)
Despite its quirks, Valheim is a standout in the survival game genre. The learning curve is steeper than a Viking fjord, and you might find yourself feeling like a frostbitten wanderer in Jotunheim. But if you can brave the initial frustrations, the rewards are as satisfying as drinking mead from a horn after a successful raid. Valheim’s world is beautifully crafted and offers endless hours of exploration and adventure—just remember to pack extra patience, and maybe a snack, because you’ll need it for the long voyages.

Verdict

Graphics: 8/10
Charmingly nostalgic and visually delightful, like pixelated Norse mythology.

Sound: 7.5/10
Atmospheric and immersive, though it might fade into the background like a Viking ghost story told for the hundredth time.

Gameplay: 7/10
Progression is rewarding, but the repetitive end game and steep learning curve can feel like a Viking trial by fire.

Story: 6.5/10
Minimal narrative, relying on player-driven exploration, like finding your own saga among the runestones.

Overall: 7.3/10

Closing Thoughts: The Viking Saga Continues? (Or Ends in a Saga of Tears?)
Valheim is a gem that shines brightly in the survival game genre, offering an immersive Viking adventure that balances charming visuals with satisfying gameplay mechanics. Despite its repetitive end game and occasional bouts of loneliness in its vast world, it remains a worthwhile journey for those brave enough to don their virtual Viking helmets and set sail. Ready your axe, build your longhouse, and prepare to explore the enchanting realms of Valheim—just remember to pack plenty of patience, and maybe some extra mead for those long, lonely nights. After all, nothing screams "Viking adventure" like yelling at misaligned logs while sipping on a virtual horn of honey wine.
Posted May 16, 2024. Last edited May 16, 2024.
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2 people found this review helpful
41.3 hrs on record
A Barking Mad Adventure in the Far East

Kung Faux Fighting
In Sleeping Dogs: Definitive Edition, you’ll be knee-deep in the murky waters of Hong Kong, where the neon lights are brighter than your future in illegal street racing. The game thrills with its triple threat of hard-hitting combat, adrenaline-pumping driving, and roof-hopping that would make even Santa jealous. The storyline? It’s so engaging, you’ll feel like you're part of a dramatic cop series, only with less paperwork and more breaking faces.

Fist Meets Face: The Love Story
This game doesn't skimp on action; you’ll punch, kick, and Bruce Lee your way through gangs like a hot knife through dim sum. The melee combat is so savage that you’ll feel every crunch and crack, assuming you aren't too distracted by the camera swinging wildly like it's filming a reality TV fight scene. And let’s talk driving—you’ll zip through traffic with the kind of reckless abandon usually reserved for shopping cart races down steep hills.

Lost in Translation: Exploring the Explorable
Sure, Hong Kong looks stunning, but trying to explore this city is like trying to read the fine print in a dim room. It's pretty, but ultimately, most doors are just painted on. The city feels about as open as a high-security bank vault, making the "open-world" claim seem like a cruel joke played by the developers.

Side Quest Fiesta and Collectible Hoedown
If you enjoy scavenger hunts on steroids, then you're in luck! Sleeping Dogs offers a buffet of collectibles and side missions that'll keep you busier than a cat in a yarn store. From karaoke challenges that test your ability to not throw your controller, to surveillance missions where you'll watch more monitors than a tech support guru, boredom is not on the menu.

Verdict
Graphics: 6/10
A visual feast with occasional servings of mannequin soup.

Sound: 8/10
The bustling streets and catchy tunes will stick in your head, unlike the bullets that seem to miss every NPC.

Gameplay: 7/10
As smooth as silk, if silk was occasionally glitchy and had a camera drunk on rice wine.

Story: 8/10
Compelling enough to make you forget you’re supposed to be the good guy.

Overall: 7.25/10

Closing Thoughts: An Offer You Can't Refuse?
Sleeping Dogs: Definitive Edition is an imperfect masterpiece, kind of like a pug—so weird looking, it's adorable. The game captures the essence of Hong Kong action flicks with more kicks and punches than a Black Friday sale. Despite its exploration limitations and some NPC animations that would make a wax museum cringe, it’s a wild ride worth taking. It’s not every day you get to live out your cop drama fantasies without risking a real-life speeding ticket. So, strap in, grab your virtual badge, and remember: in Sleeping Dogs, every dog has its day—just maybe not every NPC.
Posted May 15, 2024. Last edited May 15, 2024.
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5 people found this review helpful
89.6 hrs on record (82.0 hrs at review time)
“A Bretonnian and an Ork walk into a bar...”

Intro: When Fantasy Meets Strategy

Total War: WARHAMMER, where the Warhammer universe collides with the strategic depth of Total War, is like watching your favorite fantasy novel come to life, if that novel was about organizing the deadliest LARP session in history. This game proves that when you mix orcs, magic, and politics, you get an explosive cocktail that's as enjoyable as it is complex.

“A Buffet of Destruction: Unit and Faction Variety”

The game offers a smorgasbord of units and factions, each bringing its own flavor to the battlefield. From the disciplined ranks of The Empire to the chaotic hordes of Greenskins, the variety is not just skin-deep. Each faction plays differently, turning each campaign into a unique culinary experience in strategic warfare. It's like choosing a dish from a menu that spans from 'tactical steak' to 'berserker salad'.

“Battle Extravaganza: Epic Fights and Magical Fireworks”

The battles are as exhilarating as a roller coaster operated by a wizard. They're massive, chaotic, and filled with magical and special units that add a level of spectacle Total War games haven't seen before. It's not just about who has the bigger army, but also who can unleash the most devastating magical carnage while riding a dragon.

“Feel the Tabletop Magic”

Playing Total War: WARHAMMER is like bringing your tabletop miniatures to life, minus the risk of losing them under the couch. The game brilliantly captures the essence of the Warhammer world, making you feel like a general in a high-stakes game of fantasy chess where every piece can incinerate, devour, or crush its enemies.

“The DLC Saga: A Wallet's Lament”

True to Creative Assembly's style, the game comes with only four races in the standard edition, setting the stage for a saga of DLCs that might make your wallet weep. Remember to do your research into third-party vendors to get the DLC in a much cheaper price, compared to what you can find here.

“Late Game Thrills: The Survival Sprint”

The endgame turns into a fight for survival, reminiscent of the desperate battles in Total War: Attila. Each campaign culminates in a frantic scramble, making you feel like you're trying to hold onto a dragon by its tail while it's having a temper tantrum.

“The Learning Cliff: Not a Gentle Stroll in the Park”

Be warned, the learning curve is more of a cliff. Newcomers might find themselves feeling like a goblin trying to pilot a gyrocopter. But for those who endure, the reward is a rich and deeply engaging strategic experience.

Verdict

Graphics: 8/10
A beautiful tapestry of chaos and order that brings the Warhammer universe to life.

Sound: 7/10
From the clash of swords to the roar of dragons, the soundscape adds depth to the mayhem.

Gameplay: 9/10
A banquet of strategic choices seasoned with magical mayhem, though the camera might occasionally join the enemy side.

Story: 8/10
An epic narrative that unfolds across campaigns, though pacing can sometimes feel like a dwarf trying to keep up with an elf.

Overall: 8/10

Closing Thoughts: “A Strategy Buffet with a Side of Magic”

Total War: WARHAMMER is like hosting a grand fantasy battle in your living room, but without the risk of stepping on a miniature orc barefoot. It's a blend of strategy and fantasy that will keep you glued to your screen, contemplating whether you should fear the enemy or your next credit card statement more. While the game might make you feel like you've dived headfirst into a magical encyclopedia, the exhilarating battles and diverse factions ensure that this is one war you won't want to end – unless you're trying to figure out the camera controls, then you might wish for a brief ceasefire.
Posted February 3, 2024.
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6 people found this review helpful
37.1 hrs on record (30.5 hrs at review time)
“Sky-High Expectations with a Side of Vertigo”

Intro: Soaring High but Hitting Some Turbulence

Bioshock Infinite is like going on a rollercoaster that's supposed to take you through history, but halfway through, you realize it's just a fancy merry-go-round. The game is a visual feast set in the floating city of Columbia, where the buildings are more uplifting than the storyline. Get ready for a sky-high adventure that occasionally forgets it's not tethered to the ground.

“Eye Candy in the Sky: A Graphics Gala”

Graphically, Bioshock Infinite is like attending a Gatsby party in the sky – everything is dazzling and over-the-top. Columbia is a place where you'll spend half your time gawking at the scenery and the other half wondering if you accidentally walked onto a movie set. Astounding design? Check. Reality? Questionable.

“A Story That Almost Sticks the Landing”

The plot is as compelling as a soap opera set in an alternate universe. It's got twists, drama, and a mind-blowing ending that will leave you more confused than trying to solve a Rubik's cube in the dark. The characters are well-fleshed out, forging relationships that feel about as real as your chances of actually visiting a floating city.

“Shoot, Fly, Repeat: Gameplay in the Clouds”

Shooting in Bioshock Infinite is sharper than a tack – if the tack was attached to a semi-automatic weapon. Combat is so engaging it almost makes you forget you're essentially on a very violent sightseeing tour. And don't worry about combat fatigue; the game keeps it as fresh as Columbia's apparently limitless supply of ammunition.

“Sounds Like Heaven, Quirks Like Hell”

The sound design is an auditory delight, perfectly blending gunfire with a soundtrack that's more immersive than a 4D movie. But watch out for those occasional quirks and contrivances that disrupt the immersion like an out-of-place tourist in your perfect vacation photo.

Verdict

Graphics: 8/10
Columbia is a visual spectacle that might make you wish you lived in a postcard.

Sound: 8/10
A soundscape so good, you'd swear you were actually soaring through the clouds.

Gameplay: 6.5/10
Razor-sharp shooting in a world that's sometimes too sharp for its own good.

Story: 6/10
A compelling tale that tries to juggle too much and ends up dropping a few balls.

Overall: 7.1/10

Closing Thoughts: “A Flight of Fancy That Sometimes Forgets to Fly”

Bioshock Infinite is like that dream where you're flying – exhilarating at first, but then you start to wonder why everyone's speaking in riddles. It's a journey that's both awe-inspiring and slightly puzzling, like finding a hidden gem that turns out to be cubic zirconia. Remember, even in the most beautiful of skies, sometimes you have to come down for a reality check.
Posted February 3, 2024.
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1 person found this review helpful
5.1 hrs on record
Shadows, Shivers, and Slight Stumbles

"More Shadows, More Fun"

Alan Wake's American Nightmare is like going to a horror-themed amusement park. You're back for the creepy thrills, but this time, they've added more rides. It’s still Alan, still nightmarish, but with tweaks that make you feel like the park has had a bit of a revamp. Ready for a walk in the dark, but with more flair this time?

“Exploring the Darkness: Open Fields and Invisible Walls”

Gone are the days of walking down a single creepy path. Now, you've got fields to wander through – think of it as free-range horror. You can run into the desert, stroll down the highway, or even climb a mountain. But beware, invisible walls might just snap you back to reality, like a parent pulling a kid away from a haunted house. It's a liberating yet occasionally jarring experience.

“Story Time: Twists, Turns, and Repeat Visits”

The storyline in American Nightmare is like a roller coaster in the dark – you never quite know what's coming next. It's engaging, mysterious, and filled with enough twists to keep you glued to your seat. But beware, the second loop around might start to feel a bit like déjà vu. You know, like watching the same horror movie sequel and realizing the plot hasn't changed much.

“Shooty, Moody, and a Little Goofy”

Combat is tense and well-designed, making each shadowy encounter feel like a dance with death. But let's be honest, it's more of a dance-off this time, with more guns and fewer moments of sheer panic. The game's atmosphere, complemented by an excellent sound and music score, including tracks from Old Gods of Asgard AKA Poets of the Fall and Kasabian, sets the perfect mood. Remember the satellite scene? That's going to stick with you like that one song you can't get out of your head.

“The Beauty and the Bland”

The graphics are a mixed bag. On one hand, the environments are dark, mysterious, and absolutely captivating. On the other hand, the character models look like they've been partying a little too hard in the dark realm – stiff, awkward, and not quite synced up with reality. And let’s not forget the fetch quests – like being asked to find your way in the dark, but you keep tripping over the same rock.

Verdict

Graphics: 7/10
The environments are as mesmerizing as a moonlit night, but the character models? More wooden than the trees.

Sound: 9/10
The eerie soundscape and kick-ass tracks make for a hauntingly good auditory experience.

Gameplay: 6/10
More challenging, more fun, but by the third loop, you might feel like you're chasing your own tail.

Story: 6/10
Engaging and mysterious, but it feels like the main plot took a vacation.

Overall: 6.8/10

Closing Thoughts: “A Spooky Sequel with a Few Hiccups”

Alan Wake's American Nightmare is like a haunted house that’s added a few new tricks. It's darker, scarier, and the new sound system is fantastic, but you can't shake the feeling that you've been here before. It's a thrilling ride while it lasts, but when the lights come on, you might just find yourself wishing for a bit more substance to go with all that style. Remember, even in a nightmare, it's the little details that make the biggest scare.
Posted January 21, 2024. Last edited January 21, 2024.
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1 person found this review helpful
12.4 hrs on record
A Light in the Dark and a Flash in the Pan

"What Goes Bump in the Night"

Alan Wake, released in 2012, is like going on a camping trip, but instead of marshmallows and campfire songs, you get shadowy figures and a flashlight that's more important than your entire survival kit. Set in the creepy forests of Bright Falls, this game is a love letter to every horror story that told you to be afraid of the dark.

“Bright Falls: Where the Trees Aren't the Only Things That Whisper”

The atmosphere in Alan Wake is like walking into a room where someone just finished telling a ghost story. The forests are so well done you'll start feeling suspicious of your own houseplants. And just when you think it's safe to admire the moonlit scenery, a bush looking eerily like a Taken makes you jump out of your skin.

“The Horror, the Horror...and the Product Placement”

The story is a twisted web of darkness, a psychological thriller that makes you question what's real – it’s like if Stephen King and David Lynch decided to co-write a survival guide. The music, courtesy of Old Gods of Asgard AKA Poets of the Fall, sets the mood perfectly, ensuring you're always just a little on edge. However, the blatant advertising in the game is like stumbling upon a neon billboard in the middle of an ominous forest – it shatters the illusion faster than you can say "product placement."

“Shine a Light: Combat and Exploration”

Combat in Alan Wake is like having only a hammer – every problem starts looking like a nail, or in this case, a shadowy figure to shine your light on. It's fun at first but quickly becomes as repetitive as a pop song chorus. And with the game's linearity, don't expect any exciting detours – it's like being on a ghost train that only goes forward.

“Flickering Between Brilliance and Mediocrity”

The game is a mixed bag of treats and tricks. The environmental graphics are a feast for the eyes, and the episodic storytelling keeps you on your toes like a cat on a hot tin roof. The voice acting swings from solid to "did they record this in a tin can?" The character models and facial animations, however, seem to have been borrowed from a wax museum, adding an unintended layer of horror.

Verdict

Graphics: 8/10
Gorgeous and immersive environments that might make you forget the creepy-crawlies lurking around.

Sound: 8/10
Spooky sound design with a soundtrack that's more gripping than your flashlight.

Gameplay: 6/10
Like playing tag with ghosts – fun, but you're doing the same thing over and over.

Story: 7/10
A psychological thriller that's more twisty than a mountain road but sometimes drives off a plot cliff.

Overall: 7.25/10

Closing Thoughts: “More Shadows Than Substance?”

Playing Alan Wake is like diving into a thrilling novel, only to find some pages are just ads for Ford and Verizon. It's a creepy, atmospheric trip through a story that's both absorbing and slightly absurd. You'll love the spooky forests, the gripping narrative, and the heart-thumping music, but by the end, you might feel like you've been on a ghost train that's a bit too fond of its own voice. Remember, it's not just about shining a light in the dark; it's about whether that light is powered by Energizer or not.
Posted January 21, 2024.
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