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Doesn't mean people wont buy it when it gets older and goes on high sales, which is what a lot of people do. That seems to be dishonest as well, it would take 60 months of that user to have the profit of 1 game purchase at full price aka 5 Years, of which the game will likely be discounted to make people want to purchase a license for it on Steam, if theyre not console users.
Even then, some may want to just temporarily play a game and be done with it, which is where game pass shines but is in its own catregory; if they have zero intention to buy at full price, only want to beat any campaign and be done with it, or play so many hours and be done with it to a low-hour amount, then game pass will be utilized, but Steam not getting money from something they never were going to is not lost profit. Without game pass, some users wouldn't even be playing certain games, even if temporarily.
Because they can, pre-order bonus, discount(s) on season pass/DLC. They are not obligated to pay full price for a game, people either do or they do not, but Steam Sales are a high seller and are favorable to those that want to spend less.
Look at Netflix EU, they thought the model was profitable but apparently 2 shows are the top watched in certain areas; when the rights-holders removed those two properties (HBO Max and Disney+ respectively), most EU users in those areas canceled their Netflix subscription.
So there's a lot to consider, but there is still no realistic threat to Steam.
Yes, Steam can co-exist with it.
Music and movies has co-existed with streaming and retail just fine (both physical and digital retail). Won't be any different from PC.
I purchased the new Halo, full price (for my son as he loves the series).
I would purchase TES6 at full price as it is a series I tent to put hundreds of hours into.
There are at least as many who prefer to buy the game then who are willing to get a game pass.
Though as mentioned, they can co-exist, but each has advantages for certain reasons including immediate access, loyalty, pre-order/bonus dlc/season pass/discounts etc. People can choose and both will exist, but I do not see game pass as a threat to Steam. Heck, people can (and some are) users of both.
I like game pass a lot. And I think a lot of people are quick to dismiss it and throw up all the reasons why it's impossible on Steam. But it's not. If MS can do it, so can Valve, in this case. There isn't any voodoo there.
However Valve is doing pretty well with its store and sales. They don't need to be in a rush to copy game pass or EA Play. Valve will do it if and when it makes sense for them. I think every major distributor will end up with a subscription service of some flavor. But it's going to be a few more years before that happens, but it will happen.
Anywho, the reality is that Valve make good money going the way thery're going so off the bat no need to change.
But more than this it ain't their call exactly. They're a STORE. They do not own the IP rights to other games, so they're entirely beholden to what the devs want.
Now major triple A studios may well go for it because they're the same as the ones on Game Pass, but many little indie devs would likely not find much use in it.
But the bottom line remains if you're making bloody good money, why change until things start to differ? There's zero evidence Valve are losing or suffering any downturn due to Game Pass, so no reason to do it,.
Personally I LOVE GamePass as it's a bloody good way to demo games at bare minimum and a great way to play games you were likely not going to buy now that are WAY down on your list. The "I'llplay this once" variety.
The mistake you're making is that you project how you feel on others. Other people perceive value differently from you. For plenty of people Gamepass will have good value. For plenty of other people it won't. Some people will buy the games on release for 60 bucks, others will wait for a heavy discount of a GOTY edition.
Value is different for everybody. And the answer to your last question is rather simple: Because some people want to.
I mean if you want to imagine Steam can't exist if any other stores are successful that's pretty short sighted and I'm not convinced you understand the economics of gaming.
Gaming in 2021 generated like 180 billion dollars in revenue. Valve makes single digit billions in revenue. The point is the pie is very large, and Valve's slice is pretty small when compared to the whole pie. There's enough pie for MS to have a slice. And Epic. And Sony. And Nintendo. And so on, enough pie where being modestly successful (GoG) means you're "only" making hundreds of millions in revenue.
Money MS makes isn't money taken from Steam. PC gaming money doesn't go to Valve by default... So that statement to me is a little misguided.
It seems like the idea that the status quo is upset makes people worried. What if Steam isn't the only, biggest, best game in town... it's scary. Just like how people were worried when streaming services exploded, what about Netflix? Poor Netflix. But Netflix is still doing just fine.
https://steamcharts.com/app/1240440 why are so many Steam users playing Halo Infinite? You imagine that no one would buy it. They should all be paying for Game Pass to play it. And yet... gamers don't seem to be of one mind. Why would any of them have bought Halo Infinite when they "should have" been using Game Pass? (It's also important to note that multiplayer is free to play, and that's probably what the lion's share are playing, even on Game Pass.)
The answer is lots of reasons. The same reasons why Steam users haven't flocked to Epic for exclusives and free games.
Some people aren't sold on subscriptions and would rather own the game. Some people only want to run one launcher. Some people only want to play Halo and paying $9.99 a month forever to do it doesn't shake out to a very good deal for them.
So why would anyone do something you've convinced yourself isn't rational? It could be because your rationale doesn't cover every use case very well. It turns out maybe your ability to model the behavior of millions of gamers in your imagination doesn't actually work. Gamers make up a wider spectrum of values and behaviors than the NPC's in your head can represent.
It shows that a lot of people like to buy their games to keep rather than have them on a subscription.
others are free to offer their subscription service on Steam (like EA does) but Valve will very likely not curate one of their own as monetary compensation and distribution to product owners is quite "janky" due to that there is too much leisure in generating playtime artificially which can not be prevented due to the open design of the platform.
playtime would be the deciding factor, which product owner gets how much money from subscriptions ... just like it is on any other subscriptions-based service ... just that most of them are more locked down and controlled to a point where "gaming the system" requires investment and effort and on Steam that amount of control is simply not possible without drastic changes that will make a lot of people angry.
Also quite importantly: it got a "platinum level" ON STEAM. Where there is no such programme but a whole lot of users who adamantly refuse to use any other service or even store and quite a few more who don't even know there are alternatives.
A friend of mine recently made the jump to PC from Xbox, and he used his pass to try out his rig.
In the end he cancelled his subscription because he prefered to keep his licenses and take advantage of discounts instead of dealing with monthly fees for many games he has no interest in.
He showed a lot of interest in Humble pass and fanatical's "build your own bundle" sales.
I will say one positive thing about such services, they offer you a chance to play the game and see if you wish to purchase it permanently while still sending some money to the creators.
Then again free weekends cover that.
Would be fun to see a publisher come up with a "rental try out system" where you pay a fraction of the game's price and you get to play it for a limited time, the catch? The publisher decides the time span according to each title rather than a set time for all titles.
2$ for 20 minutes of Doom Eternal, the amount of threads complaining about it not being enough time to try out would be magnificent.
I said before that I love GmaePass. It's giving me much more life to the Xbox One which was frankly idling by comparison to how much I've used my PS4. It offers a GREAT way for me to try out some of the games that I wouldn't immediately buy and play others that I might not have bought for ages.
But it undeniable that that's just my smal and probably odd circumstances. I'm retired, and have a lot of time and can afford to shop around and patiently wait for games to get cheap. Chances are not many people comparatively have the same sort of situation as I.
So, yeah, entirely normal for someone to look at Gamepass and think "well I buy the games I want so seeing the stuff here is stuff I'm going to buy anyway and I don't care about the rest". That's a fairly big conundrum.
It is great for those younger users I'd say especially. BUt what surprised me is the news that some devs bunged their stuff on GamePass and then sold gangbusters because these were essentially demos for people.
That's pretty neat if that's the case.
BUt anywho this iea that MS are taking anything AWAY from Valve or anyone else is just well, mad frankly. As it's quite poosible it even helps them.
- If you're the sort of gamer who tries a lot games in a short period of time, GamePass is a great deal. You'll spend a lot more than $120 buying all those games.
- If you're someone who buys a few games at a time, GamePass may be a break-even proposition. Given that, most people would rather have their own account & licenses than bother with a subscription.
- If you tend to maybe only buy one a game a year and spend a ton of time playing that one game, then GamePass is a terrible deal. Spend $60-80 up front to buy the game license outright and play as as much as you want without being charged monthly for access to games you'll never play anyway.