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A few years late, huh?
https://steamcommunity.com/games/593110/announcements/detail/1328973169870947116
If it really is an issue, I'm sure a tiny little $100 donation drive like kickstarter or something could help. You'd offer donators a free copy and you make the sales back from anyone interested if it's reasonably priced.
It is there for a purpose - a purpose I might argue that doesn't even go far enough.
Valve opened the floodgates, naively thinking that this would herald in some great games that would get the light of day and therefore sales. They'd made bad mistakes over games like Unepic in the past (which took many attempts to get through Steam).
But of course, we all saw how that went pear shape when people abused the ♥♥♥♥ out of it.
And sadly that still continues, because $100 isn't much of a gamble if you can fleece people.
So no sorry, you are quite, quite wrong.
Not only that but let's imagine for arguments sake the shovelware and "non" games weren't a thing here. If you are turning out and TRULY developing a game, then I'm sorry but $100 is nothing.
It does demonstrate that perhaps you shouldn't be putting your stuff on here, because you clearly are not spending money on all the things any "normal" dev would - legal fees, marketing, etc. Because if you were, you'd realise how silly moaning about a comparitively small fee is.
EDIT: Oh I just realised it's the guy who admitted to spamming stuff and then wondered why he got banned for spamming.
I think we can guess which way this "game" will turn out. Give me an A, give me an F....
At risk of making a no true scotsman fallacy, let's face it, no dev would be crying about a minimal $100 fee, when any normal dev, even a small indie, would spend more on assets, fixtures, services like heating or wages, marketing, basic legal stuff and so on.
It just shows the level of what we're talking about here.
https://steamcommunity.com/games/593110/announcements/detail/1265921510652460726