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Steam Direct Fee & Upcoming Store Updates

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332 Comments
Philister101 Sep 11 @ 1:06pm 
AND, EVRYTHING IS IN WRONG WAY...STEAM NEED PUBLICS/POPULATION ETC FOR MAKE STEAM POSSIBLE ALIVE! NOT PUBLICS NEED THEM
Malakie Aug 6 @ 9:32pm 
Yea curators is subjective in terms of what they like and how they like... Many games I find are never mentioned, in fact.. So it could use a bit of work...

As for your publishing fee etc.... STEAM also needs to fix a HUGE PROBLEM. When a game and/or game developer takes a bunch of people's money and then leaves never to be heard from again, that becomes a huge issue.. I have been burned 4 times myself before I learned my lesson to never support stuff like that anymore.

But sadly, what really makes me angry is the fact that STEAM keeps SELLING THOSE TITLES even after dozens of people have contacted you about the fraud.

There needs to be some kind of vetting and escrow system setup for this to protect consumers. Way too many times this has happened and it is only going to get worse.
TaichungCanuck Aug 6 @ 9:19pm 
The problem with the curator system Steam has now is the quality of the curators themselves. Comments on games along the lines of ♥♥♥♥♥♥ and "Da Boss!" are not informative in any way, shape, or form. Valve doesn't need a new curator system, it needs to cull the curators who can't compose a paragraph.
rmbundy May 27 @ 5:26pm 
deus ex: human revolution
Crashed Mar 7 @ 2:18pm 
+Jayolu
I do believe Direct costs $100 in that case too, and as the product is free the developer/publisher will not be able to recoup it.
The Lucario fanboy Jay Mar 7 @ 2:04pm 
For games like Missing Information (which is free) Will it cost money even though it's free on greenlight?
1CeNT_PvP Nov 9, 2017 @ 4:02am 
//:steamhappy:
Malakie Nov 8, 2017 @ 4:22pm 
I want a fix from STEAM for devs that put out games they have no intention of finishing development on. Kind of like Derek Smart's Line of Defense, another devs Shallow Space and quite a few other titles.

Some of us have tried to support small devs by buying early and instead have been ripped off and STEAM of course points to a ridiculous TOS as their excuse.. knowing full well, most games like this we are talking about, people are going to have in their library for MUCH longer than a few days while in dev.

Of each game that I tried to support, it was a few months before we realized this was the situation.. way past the TOS time frame for a refund.

I think, STEAM should hold funds in escrow to a point.. Say, 50% goes to the dev, 50% held in escrow. If the game is never completed, the escrow is used to refund all that backed that game at the 50% level.. i.e. we only get back 1/2 of the original price purchased at but it is better than nothing as we see way too often now.
OLLIDSWAG1 Aug 27, 2017 @ 7:05am 
gg
Jillas Jul 30, 2017 @ 3:31pm 
So it's safe to assume that new Direct is actually cost twice more than Greenlight (for countries like Brazil or Russia)?

I mean it doesn't have it's own store page, so we can't really see its actual price, and we know that Greenlight' price was 100 USD in the US, but many other countries doesn't use US dollars on Steam, so in my country it was 3200 RUB which is ~50 USD (same for Brazil). Can anyone confirm the new price in local currencies (both BRL and RUB), please?