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It's shaping nicely.
noticed one toon taking physical damage in a bed while sleeping. 2 beds 2 toons. the toon taking damage was the doc and seconed in the assignment list. this happened last game but i didn't realize it til now. this is what led up to doc trapped in healing bed last time. assigned and immediatly unassigned bed and it works ok now.
power worked ok for a while. i always put down 2 batteries. installed nightstands and they never worked. things were fine other than that til i installed crafting upgrade in tech printer. then the system stopped seeing the batteries. it may have been coincidental with both batteries being fully charged.
note. while starting fresh map there was considerable lag in the selection screen. changing map sizes and difficulty both had a lot of lag. never had that before.
once i restart game i will report if reload fixed any of above issues.
edit day 61
nightstands working but newly placed ones don't.
can't get ordered vehicle built, rover in particular. don't know if its same for other vehicles yet.
surface is not seeing the built map table. says map table offline. table is fine.
surface is not seeing stored energy. 2 full small batteries.
ordered vehicle not present in tasks list.
upon reload energy issues didn't exist however batteries would not recharge till completely depleted. from a gameplay pov i am over the novelty of the new energy network and feel it presently is more of an annoyance with its misbehavior. if it worked as designed it would be fine with me.
edit day 77
cant get game to recognize map table(s). can not progress. the table is working properly. i did manage to get a doge and a rover built on reload. the table is reflecting the surface exploration properly. can not order an exploration team. i have cooked food and plenty of people. i have com officer and hot spots marked to explore. from the tab in the surface it says map table offline.
Perhaps in the long run it would be a good quality of life feature to have two buttons for deconstructing. One that is only for "damaged walls." This would allow you to use that tool to only deconstruct the damaged walls while leaving the good ones standing. And the regular deconstruct tool where it would take down all of the walls. Very minor thing or course!
Thanks for the reports. Will add some items to my fix list. :) The lag on the new game screen is due to the latest changes in world gen. Had hoped it wouldn't be that noticeable in the uploaded version, but there are some tweaks that can be done to bring back some performance in that area. :)
Or maybe just have them drop the harvested wild plant and go on to the next one. It seems like now they are harvesting one wild plant, bringing it all the way back to storage and then walking all the way back out to harvest one plant, and then haul it again!
Or maybe both things. I'm not sure, at least something to keep an eye on though.
A feedback on a new game (Mercury Challenge) that sadly ended at turn 49 because of lack of anthracite (even after deep mining all the underground map) I'm not able to build a miner on surface (missing steel lingot).
The lack of ressources to reach the surface and start mining must be solved because after 6 hours of game it is very frustating to be stuck !!
On TB2 if I remenber well the quantity was 10 and 50 in Deep Mining, on TB3 it's now 10 +25 DM
On the patch note you said that you increase the spots of ressources but if you decrease the quantity on DM your modification is totally useless and the problem of ressources remain the same!!!
Other feedback
At the beginning, the lack of bioplastic to build the charge pad for the robot is not very convenient especially if you follow the tutorial. The bio refiner is built nearly at the end and at this time the energy of the robot is already depleted.
The risk with the command "demolish" for the damaged wall is to also demolish a capsule with a colonist inside if you select an area not revealed while with mining it avoids this risk unless a capsule could not be dismantke if still occupied.
If you build a bio-refiner, a research station and a charge pad (125w+50w+50w) the system indicates than the solar power (250w) is not enough and the differents stations don't work properly.
j/k of course, I love the beginning of these types of games!
1. i was wrong about toons taking damage while using beds. it looks like damage but they are healing.
2. day 80 on new save still can't get map table to work. can't send out expeditions, can't research anything that needs the stuff gotten by expeditions. what am i missing?
3. initial lag was considerably improved. yay
4. stone doesn't have an icon when you click select it. it has a question mark with a red x.
5. batteries still pretty useless. sometimes they do what they should and sometimes they don't. often enough that i will not get any batteries. i go straight for coal and thermal.
6. feedback, on a large map resources are fine if patient. iron was a little scarce this time. copper was fine.
Looking into this issue. Hopefully should have a resolution in the next patch update.
Excellent.
Thanks for the report. Added to my list.
Hmm. Will have to run some more tests. Do they just stop storing/providing power randomly?
Good to know. Additional resource tweaking expected.
Thanks for the feedback on the latest update. :)
-Small batteries won't discharge when they are fully charged. The total network power stored shows zero even if the small battery is full.
-Small batteries immediately works after just laying on blueprint mode.