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Also, the build queue is messed up (That counts for the normal version of the patch before this test build too) when I reload the game. It looks like its randomized what have which priority. Or that it is from left to right in the map. Not sure.
If the colonist are done with mining marked blocks, they stand and "mine" for several seconds before starting next task.
Edit:15 min later all colonist and robot "froze", I had to exit to main menu and reload the save before they "awakened".
Edit 2: I can confirm that the building queue is resorted each time I reload the game. It re-prioritize the blocks from south to north on the map, one column at the time, from left to right.
Good catch and a bit of an oversight on my part. The data for this is not saved/reloaded. Upon reload it does get reset based on how the data get's loaded instead of how it was prioritized. Added to to-do list.
Hmm. Will have to look into this. Does this happen every time or randomly?
This is certainly not good. Are you able to replicate this issue? If it does happen again, please exit and send your game log file: http://www.mercuryfallen.com/bug-reports/
Thanks for the reports. :)
Ps hats off to you guys for working on saturday even if its a fun thing to job with :)
It have not happened again so far more than a few times yesterday when I started the save.
It happened twice earlier today when I gamed, I can send the report the next time
Thanks. I'm a solo dev. Wanted to fix the builder issue asap, but was able to fix up those other things as well this morning. :)
Certainly let me know if you uncover anything else. :)
The savegame died on me, when I load it the colonists are frozen, and it happen each time. Have mailed you the log file :)
Edit; I saved and quitted to main menu without exiting the game, reloaded and it work again.
Edit 2; One of the colonists continued to "deconstruct" a wall with her hands but without the tool, a long time, before the next job was to eat. I think that a common clue here is that they do that when I hover the mouse pointer over them so they show in blue but havent clicked on them. But when I tried to replicate it they did the normal stuff. Maybe it is something that mostly happen when they are on their final task before they want to eat. That may be a thing.
Negative, Sir, now a colonist and robot deconstructed a crop field each at the same time, both stood "wiggling" as they were deconstructing, for a long time. The colonist went to eat but the robot had lots of power left. It does look random who does it and when.
Edit: Issue detected: Robot gets stuck in wall blueprints, had to remove the blueprint to free the robot :)
Thanks for the reports. I'm investigating these issues.
This is quite strange indeed. Does it matter what game seed you choose when starting a new game?
*edit: Found the new game issue and a patch has been uploaded to fix it.
Tip/suggestion: When I hold the mouse over a bar, for example the power bar, it shows what it was when I first got the mouse over it. But the value dont update as the bar itself increases or decreases. i have to take the pointer to and from all the time to fine measure it.
Bug: When I am watching a colonist's stats while he/she is working, and the level goes from one number to the next, for example from 5 to 6, it starts on 5 again- until I exit from that colonist and click on him again. Then its updated to 6.