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FPS on PC is relatively easy to get high, depending on your specs. Even my Quadro M620 (comparable to about a GTX 460) is capable of running the game at around 60 FPS, and that's when it renders the game internally at 1800p.
The graphical settings of the game isn't really necessary to have set on highest (or "On" as it's just known here). The PC version does not have, to my knowledge, any additional improvements or visual effects added to it compared to the PS4.
If you do not experience any frequent crashes with the PC version then I imagine you'll get the best result with the PC version as long as you have a semi-modern gaming CPU, and force various things like AF in the display drivers, or maybe add ReShade to get higher quality post-processing filters added to the game.
I don't own the game on PS4 Pro so I can't really comment upon the details for that beyond that I believe it also uses 1800p as the internal render resolution, with no option to render at 2160p (4K).
Edit: 1800p, not 3800p >_<
I would go with Pro for now.
That is the only good thing I can think of for now of the PC version. But I cannot/won't play it until they fix the crashes and freezings.
Umm... why would it matter to play animation likely produced at 24 fps with padded frames to 60 fps?
Check my comparison video of it. Notice on background pans, rather than characters, smoothness...
http://www.youtube.com/watch?v=LFbLCutDtrM
Dunno about others, but I clearly see more smoothness in PC (60fps) than unstable forced PS4/Pro (30fps), and that smoothness helps for better experience of the game, imo.
Thanks for the video. This is surprising, since videos have a fixed frame count per second, so their "smoothness" should be the same no matter which device you use to play them (given the devices support the same max fps).
If the difference was not simply caused by a bad sampling rate for capturing the left video, they either screwed up playback on the PS4 Pro (played at a lower rate than source material) and fixed it for PC, or they improved the videos on PC by post-processing (which would be a noteworthy feature of the PC version).
The problem still exists at 60 Hz, but it's much less noticeable because you can render every frame twice (for 48 frames) and then render every sixth one of those a third time in order to match the 60 Hz update rate. It's still noticeable when compared to the video when rendered at its intended rate, but it's much smoother than 30 Hz.
As a side note, that's one of the reasons that 144 Hz is sometimes held up as the "holy grail" of refresh rates; 24 Hz divides into it exactly 6 times, so your videos will look perfectly smooth.
PS4 Pro version absolutely is not near 60fps at all times. PC version runs much smoother.
One thing I admire about NISA is that they stick around and coninue working on their games, even if they deliver them on life support. But, it's going to be a long series of patches and since this is a niche game you're going to be the one who has to keep checking if the game's working yet -- there's not going to be a news story or anything convenient like that.
I've already got platinum trophy on the PS4 version, so the game experience I have felt it. I don't mind waiting... I have faith NISA will eventually fix it sooner or later... I've waited 7 months without refunding it with this hope. If I hadn't, I would've done refund when they first delayed it...
I'm more troubled with doubts over which version should I make a gameplay of the game from, for my channel. Doubting wether start doing a gameplay of the PS4 version, or wait some more time until they fix PC version.
Still, since both devices are capable of outputting 60fps, there should be no difference. They either did something wrong on the PS4 Pro or they fixed video processing for the PC release.
Makes it more difficult to decide which version to get, however...