Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Not one person asking for the removal of GG is trashing their precious game. No one is in here asking them to remove GG because they don't want to play the game.
This is all about GG and if you're defending GG for no reason, it begs the question of motive and if its a legit account or a shill account for Nprotect.
It's not like it's never happened before, just look at the Ark forums
The risk of class action lawsuits from PCs being damaged by the software is a serious concern. Beyond immediate sales losses, legal costs, compensation, and reputational damage could significantly impact the company. Ensuring software safety and clear communication with users is essential to mitigate these risks.
Assuming an average cost of $2,400 for a PC (midpoint between $800 and $4,000), and 50,000 affected players, the potential cost could range up to $120 million. This estimate does not include legal fees, potential compensations, and reputational damage, which could further increase the financial impact on the business.
Edited due to quoting incorrectly
can do simple google search and lemme know the numbers of reports that come back eac vs gg
I had a different reply but after reading some other posts, I just think that... is Kernel AC really the only way? I, honestly, wish for a better way to detect cheats than having to install something that has to be ran Kernel-level.
Aight, I'm done talking about something that has already been talked about to death.
I should specify that you can hate cheaters and hate Kernel AC.
Currently tho, these are our options.
My preference would be.... well, that doesn't exist. So, I'll go with the next best thing...
EAC
Anyways, gonna (hopefully) stop reading this for a long while. Hope there will be good news at some point but I'm doubting. Maybe might even take it off my wish-list if the situation seems dire.
I do wish the good folks luck tho!
It is less than 30 using nGuard....
For a competitive game yes, and even that can be bypassed with DMA. https://en.wikipedia.org/wiki/Direct_memory_access
https://www.youtube.com/watch?v=RwzIq04vd0M
https://www.youtube.com/watch?v=PY41wMvwrLQ
The more effective approach, in this game, is server side checks. It should, with proper safeguarding, check the statistical max of what can be obtained in a 45 min session as it relates to currency. It should be able to check if a value is higher than possible for the premium currency. It should be able to check if a strategem is effectively maxing its cooldown instead of being on repeat over and over. With a sophisiticated algorithm, it could, theoretically track damage taken against the damage received, and even positional movement for speed hacking.
But hey, Gameguard hasnt been bypassed already, has it? (ps, yes, it has)
nPGG was the easiest, harshest and, frankly, stupidest way to do it.
I often think its a byproduct of the negation effect.
If you tell your child not to put their hand on the stove, they are going to want to do it, just to see if its all that bad.
Deliberately putting this anti-cheat solution has the same effect, it effectively invites people who might not ordinarily cheat in a PVE game to try and break it because, well, they were told not to, and then its a challenge.
Thats not true. Anti-cheat does not have to be kernel level to be effective as long as behaviour and patterns are checked server side (as many MMO's do).
There is this ex-blizzard employee with a ton of hacking experience who was the one that banned over 2 million WoW cheaters that explains it in good detail: https://www.youtube.com/@PirateSoftware
There is just one issue: You would need someone, or a team, capable of reacting to odd patterns, fingerprints and more to ban and block people.
So a more easier or effective 'hand-off' approach, is to just put in a kernel-level 'check' program that constantly and continously scans the memory, services and .dll's to pick up on stuff that 'should not be running together with the game'.
if you find a cheater and it is positively identified without any doubt this person is cheating
move him to a separate server - he will keep playing the game with his loust cheats totaly separated from legit players - you dont take away the product from him and he will not be polluting ♥♥♥♥♥♥♥♥ games anymore
right now it looks like they will cheat - AC will get up to date - they will wait for updated cheats and then go cheat again until AC is up to speed and the cycle goes again and again
let people cheat - let them do it - the more open they do it the better cause it will be easier to sort them out from the rest of players - then grab those accounts and move them to cheater server and let them have a blast there totaly separated from clean playerbase
totaly possible since playing at all with this game needs server connection - developer would be able to "reroute" cheaters to a special server designed to contain them there
just implement a good reporting system so that playerbase can efficently clean up the dirt that they encounter - good way would be that if player is reported - the game get some vide recording that can be reviewed to see if the claim is valid
nothing better comes to mind but I am open for any good suggestions that people can come up with - share them with us
*Looks at when troll activity starts up*
"It all makes sense now." - Arthur Morgan, circa 1899
cause you significantly lower the odds of them trying to come back to legit player pool - if they can play the game - there is less incetive for them to try it
why take the game they paid for when you can just separate them and let them play the game?
you say waste of money - on what basis you claim it would be a significant financial burden?
also you call it bad joke - but it has been done already in games so... clearly not a joke to everyone
And all the other more subtle cheaters will still cheat with this awful software since they probably will buy theyr cheats from someone more professional.
So what exactly does this anti-cheat software do for normal players? It will catch the cheaters every other software would have catched aswell and wont catch the more advanced ones while putting every normal player potentially in harms way ...
And whats even more important - this is a PVE game so most people will either not care much about cheater and cheaters also have less reason to cheat in the first place.