Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If not, open dxgi.ini and set RefreshRate to the refresh rate of your monitor and see if it changes anything.
If the rest of the game runs at 60 fps, then I'd expect you to be able to play cutscenes just fine. I don't know if a 144 Hz monitor might have an effect on it; just as an experiment, you might try disconnecting that monitor and playing on the other one (assuming it's 60 Hz) to see if it has the same problem.
This is incorrect. The busy-wait sleep method that is enabled by default in FAR fixes the cutscenes stuttering that was caused by the ineffective sleep method that the game by default uses.
what should I change it to?
144 if you're playing on your 144 Hz monitor. The game defaults to 60 Hz, so chancing that parameter in dxgi.ini is the only way to get another refresh rate.
Could you upload your game data\logs\dxgi.log and modules.log to pastebin.com and link them here? I'm out of ideas so I want to see if there's a third-party application that might be interfering in some way.
https://pastebin.com/3EUbsszW
Could you post the modules.log as well?
As for that dgxi.log, I couldn't see any particular thing wrong with it. I noticed that you have your Intel GPU installed, I assume this is in a desktop with the Intel GPU integrated on the CPU? If you don't use the motherboard monitor ports then you can uninstall the drivers for the Intel GPU. I doubt it's the cause, but doing so would remove an unnecessary part of your computer that might only cause conflicts.
Under the Advanced tab of the framerate limiter, there's Sleepless render thread and Sleepless window thread. Turn those off if you don't have very many CPU cores. They improve performance and stability on most systems.
The greatest common factor between 144 and 60 is 12, which ... is precisely where the game is running at. Don't use 144 Hz, it's evil.
It it? I was under the impression that the game forces 60 Hz in full screen mode unless overridden using FAR, despite the desktop refresh rate in Windows?