Avorion

Avorion

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Mattoropael Apr 12, 2018 @ 3:11pm
Turret group commands REALLY need to persist across play sessions
Because I'm fed up with having to switch over to my escort ships every time I start my savegame to set their targeting commands again, just so they don't act like brain-dead torpedo magnets.
Last edited by Mattoropael; Apr 13, 2018 @ 9:20am
Originally posted by SierotkaBezRysia:
Looks like 0.17 is fixing it. Thanks devs for changing the decision.
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Showing 1-6 of 6 comments
SierotkaBezRysia Apr 18, 2018 @ 9:54am 
Bad news, developers want you to lose your stuff after you go into battle forgetting to issue defense orders, because its less of loss than running into barely hostile faction and making them full hostile by your turrets blazing at them:

http://www.avorion.net/forum/index.php/topic,4692.msg25996.html#msg25996
Mattoropael Apr 18, 2018 @ 10:02am 
So they are intentionally breaking turret commands.

Wow. Just wow.
Last edited by Mattoropael; Apr 18, 2018 @ 10:07am
CoinSpin Apr 18, 2018 @ 3:45pm 
Well that's just... I went through about 20 words that were all rude, so I'll just settle on "silly" instead.

Why not just give us a simple toggle where we can set the minimum reputation level that we want to attack? So, say you are "mistrustful" with a faction you are trying to deal with. If you have auto-attack set to "hate" or higher, your ship would never auto-attack the faction you are currently dealing with. But it would fire on a pirate that jumps into the zone.
Mattoropael Apr 18, 2018 @ 4:52pm 
The biggest issue was always the reputation loss from accidentally firing on friendly factions anyway.

My ships shoot at my enemies automatically, and that's.... bad?
The author of this thread has indicated that this post answers the original topic.
SierotkaBezRysia Apr 19, 2018 @ 3:45pm 
Looks like 0.17 is fixing it. Thanks devs for changing the decision.
If there are people who enjoy this safety guard and some that do not, a suggestion would be to implement a "Toggle Independent Targeting" or "Load Saved Turret Configuration" in the Fleet Tab, which you can click to activate all (or individual ship) previously saved turret states in the previous session.
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Showing 1-6 of 6 comments
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Date Posted: Apr 12, 2018 @ 3:11pm
Posts: 6