Avorion

Avorion

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Turret group commands REALLY need to persist across play sessions
Because I'm fed up with having to switch over to my escort ships every time I start my savegame to set their targeting commands again, just so they don't act like brain-dead torpedo magnets.
Последно редактиран от Mattoropael; 13 апр. 2018 в 9:20
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Bad news, developers want you to lose your stuff after you go into battle forgetting to issue defense orders, because its less of loss than running into barely hostile faction and making them full hostile by your turrets blazing at them:

http://www.avorion.net/forum/index.php/topic,4692.msg25996.html#msg25996
So they are intentionally breaking turret commands.

Wow. Just wow.
Последно редактиран от Mattoropael; 18 апр. 2018 в 10:07
Well that's just... I went through about 20 words that were all rude, so I'll just settle on "silly" instead.

Why not just give us a simple toggle where we can set the minimum reputation level that we want to attack? So, say you are "mistrustful" with a faction you are trying to deal with. If you have auto-attack set to "hate" or higher, your ship would never auto-attack the faction you are currently dealing with. But it would fire on a pirate that jumps into the zone.
The biggest issue was always the reputation loss from accidentally firing on friendly factions anyway.

My ships shoot at my enemies automatically, and that's.... bad?
Авторът е посочил, че тази публикация отговаря на първоначалната му тема.
Looks like 0.17 is fixing it. Thanks devs for changing the decision.
If there are people who enjoy this safety guard and some that do not, a suggestion would be to implement a "Toggle Independent Targeting" or "Load Saved Turret Configuration" in the Fleet Tab, which you can click to activate all (or individual ship) previously saved turret states in the previous session.
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Дата на публикуване: 12 апр. 2018 в 15:11
Публикации: 6