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Aurelia Aug 24, 2023 @ 11:16pm
Ship is rotation locked, unable to pitch or yaw
I am having an issue with some of my "larger" ships where they will not pitch or yaw when i am piloting them. all they will do is "strafe" in the direction i'm trying to steer. They are 100% locked in a fixed direction. The rotation stats are not perfect, but it has enough mobility to be acceptable, and captains are perfectly capable of aligning the ship direction how it should align.

I have noticed that on the occasion, particularly after entering a ship shortly after a captain was piloting it, i am able to pitch and yaw for about 3 seconds before the ship becomes "locked" again. I've also noticed that if i barrel roll the ship for a while, then i'm able to start pitching and yawing again for a few seconds before it locks again. I have even gone so far as to place massive thrusters on the sides and long ends of my ship to try to get it to work again, but this does nothing. All thrusters fire at times in the same direction, which is not how this is supposed to work. There is something wrong with these gyros and thrusters.
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SpanishHornet Jun 22, 2024 @ 4:17am 
having this same issue with my frigates, captains are able to align the ships as they please without locks super quickly while I am unable to pitch. :/
Weaver Jun 22, 2024 @ 5:21am 
Can you post a screenshot of the ship in Build Mode, with all stats enabled? It might help to narrow down the issue.
SpanishHornet Jun 26, 2024 @ 3:14am 
fixed, your ship may have had a mass / Thrust/Weight ratio issue
Having the exact same issue did anyone end up finding a fix?
Originally posted by Spacemurf_sayhuh:
Having the exact same issue did anyone end up finding a fix?
Yes, you do not have enough thrust in your directional thrusters and/or your ship might be too heavy for your already outfitted ones
Aurelia Jan 31 @ 1:15pm 
This is the confusing part, since it appears that even having white in mobile stats is not enough for the engine to determine whether the ship can pitch/yaw.

Nearest I can tell, this is a fault in the calculations of weight and thrust power ratios in various directions not being sufficiently and accurately calculated and displayed on the stats screen.

Even if you have full white mobile stats, it can sometimes still not be enough to get your ship to function correctly due to how directional thrusters work. The entire thrusting power of all your thrusters may be "calculated" to have enough to yaw, but it doesn't seem to accurately take into account that not all thrusters are supposed to be firing at the same time in order to yaw your ship. So when it runs the live calculations, it determines that the ship would move better up or sideways by simply strafing in that direction, rather than turning, because the "strafe" thrust comes out more effective to move your ship that way... (which also hints towards the error having an interaction with controls, as captains are perfectly capable of pitching/yawing with a ship that has adequate stats).

In most cases it wouldn't be a problem, but it seems like if you design your ship just right, the placing of gyros and thrusters confuses the engine causing this glitch/error.

The only "solution" i've found is to either design your ship differently, or find a way to make it lighter.

--And yes, i am well versed in understanding the center of mass and location of thrusters and how they play their role in the ships mobility.
Last edited by Aurelia; Jan 31 @ 1:38pm
The next time this happens to someone it would be very helpful if you would save the design of the affected ship and send it to us via support@avorion.net so we can have a look at it
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