Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
I think this x500+ :
Wed Feb 08 00:07:37 2017| GL DBG: HIGH TYPE_ERROR API 2162: glClear failed because the currently set GL_DRAW_FRAMEBUFFER binding has incomplete status 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER' (GL_INVALID_FRAMEBUFFER_OPERATION)
Wed Feb 08 00:07:37 2017| void Rendering::clear(const Color&):383: GLError in glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT): GL_INVALID_FRAMEBUFFER_OPERATION
Wed Feb 08 00:07:37 2017| GL DBG: HIGH TYPE_ERROR API 1000: glDrawElements has generated an error (GL_INVALID_FRAMEBUFFER_OPERATION)
Wed Feb 08 00:07:37 2017| GL DBG: HIGH TYPE_ERROR API 2162: glDrawElements failed because the currently set GL_DRAW_FRAMEBUFFER binding has incomplete status 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER' (GL_INVALID_FRAMEBUFFER_OPERATION)
Wed Feb 08 00:07:37 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertex]:66: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION
Wed Feb 08 00:07:37 2017| GL DBG: HIGH TYPE_ERROR API 2162: glDrawElements failed because the currently set GL_DRAW_FRAMEBUFFER binding has incomplete status 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER' (GL_INVALID_FRAMEBUFFER_OPERATION)
Wed Feb 08 00:07:37 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertexEx]:66: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION
Wed Feb 08 00:07:37 2017| GL DBG: HIGH TYPE_ERROR API 2162: glDrawElements failed because the currently set GL_DRAW_FRAMEBUFFER binding has incomplete status 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER' (GL_INVALID_FRAMEBUFFER_OPERATION)
Wed Feb 08 00:07:37 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertex]:66: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION
Wed Feb 08 00:07:37 2017| GL DBG: HIGH TYPE_ERROR API 2162: glDrawElements failed because the currently set GL_DRAW_FRAMEBUFFER binding has incomplete status 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER' (GL_INVALID_FRAMEBUFFER_OPERATION)
Wed Feb 08 00:07:37 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertex]:66: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION
Wed Feb 08 00:07:37 2017| GL DBG: HIGH TYPE_ERROR API 2162: glDrawElements failed because the currently set GL_DRAW_FRAMEBUFFER binding has incomplete status 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER' (GL_INVALID_FRAMEBUFFER_OPERATION)
Wed Feb 08 00:07:37 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertexEx]:66: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION
Wed Feb 08 00:07:37 2017| GL DBG: HIGH TYPE_ERROR API 2162: glDrawElements failed because the currently set GL_DRAW_FRAMEBUFFER binding has incomplete status 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER' (GL_INVALID_FRAMEBUFFER_OPERATION)
Wed Feb 08 00:07:37 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertex]:66: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION
Wed Feb 08 00:07:37 2017| GL DBG: HIGH TYPE_ERROR API 2162: glDrawElements failed because the currently set GL_DRAW_FRAMEBUFFER binding has incomplete status 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER' (GL_INVALID_FRAMEBUFFER_OPERATION)
Wed Feb 08 00:07:37 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertexEx]:66: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION
Wed Feb 08 00:07:37 2017| GL DBG: HIGH TYPE_ERROR API 2162: glDrawElements failed because the currently set GL_DRAW_FRAMEBUFFER binding has incomplete status 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER' (GL_INVALID_FRAMEBUFFER_OPERATION)
Wed Feb 08 00:07:37 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertexEx]:66: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION
Wed Feb 08 00:07:37 2017| GL DBG: HIGH TYPE_ERROR API 2162: glClear failed because the currently set GL_DRAW_FRAMEBUFFER binding has incomplete status 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER' (GL_INVALID_FRAMEBUFFER_OPERATION)
Wed Feb 08 00:07:37 2017| void Rendering::clear(const Color&):383: GLError in glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT): GL_INVALID_FRAMEBUFFER_OPERATION
Wed Feb 08 00:07:37 2017| GL DBG: HIGH TYPE_ERROR API 1000: glDrawElements has generated an error (GL_INVALID_FRAMEBUFFER_OPERATION)
But it just like what is shown above by sebamio_ndc