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However, you are probably talking about this:
https://youtu.be/63R4DYs7Nwc
For example, one of my favourite ship builders has a few ships that boast smooth curves in their shapes. Check out this ship here, and others of the 'HON' series by the same user:
https://steamcommunity.com/sharedfiles/filedetails/?id=2276565200
I'll look into that workshop ship and do you no any other workshop items that kind of involve a way to change the slope smoothly particularly at the corners. The problem with the Corner 1 & 2 method It feels like connecting cornering slopes are restricted.
particularly areas near where the yellow light is and also where the wing comes back in and meets the domed hull.
or scaled representative of the slope to transition with. I don't know how to explain what I'm thinking, I just feel like there is enough here to do it, but you need to do some tricks in these cases.
Doing stuff like this with blocks feels different than doing it in blender.
working in a larger scale does help see things differently I was able to tweak the workshop piece shown to use a corner 1 & 2 to better transition the sloped corners with an edge piece
I'll see if working front to back instead of back to front, like I did in the example ship of mine, and working in a larger scale will help in the next design I make and I'll share my results
https://steamcommunity.com/sharedfiles/filedetails/?id=2650236663