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Here is a simple example of the contrary:
8x8x7 yaw gyro in optimal positioning: above/below center of mass - 0.59 rad/s
https://i.imgur.com/neBQQUd.png
Same gyro, non-optimal positioning: 0.55 rad/s
https://i.imgur.com/HPtDNRg.png
This does not seem to be the case either.
In fact, the ship as it is currently is not long enough to bring out the full thruster output.
If I extend the length of the ship with 25m of framework and put the same 8x8x7 yaw thruster on its end, the output increases from 0.63 rad/s to 0.75 rad/s, although the pitch penalty increases by over 200% from -0.1 to -0.32 rad/s.
https://i.imgur.com/ca6QC1R.png
Thrusters are fairly cheap, low maintenance and incredibly weak. A combination of strong generators, inertial dampers and thicc gyros will win any day. 1.0 rotation speed is also incredibly fast at the higher end and the agility components will take up most of your CPU space.
I think more interesting ships could be built in reasonable amount of time if this required percentage was lower.
I did some further testing and it looks like you are right, the gyro positioning in fact does not matter.
I do wish however that the relationship of gyros and of weight distribution was mentioned in build mode somewhere, because I was not aware of it. Thank you for explaining this.
I and plenty others build the shell 1st and then fill it with functional blocks. Thats maybe the 2nd time that I hear about someone who has difficulties with thrusters.
Also you said your ship got 0.67 rad/s yaw. That is a not a bad value and if your ship is huge you did a great job. Your expectations might be to high
So if they adjust pitch, they can indeed be way out from the centre to the left and right, but must be as close to inline with the centre of mass vertically and front-back.
If they do roll, then they can be anywhere between your bow and stern, even right on your nose or tail. But they have to be as central as possible vertically and horizontally.
No it really does not matter for their functionality, only for the fact that "they are a component with mass". There is no physics simulation of gyros actually doing anything in this game.
Come on :) Most people especially new people are not using that cool design strategy (which I do now use too). I am playing with 6 new players and most have had questions/problems with thrusters, and a quick search of the discord you and I are on will reveal many questions.
I would also say that a lot of players will be turned off of gyros at first due to their huge energy cost and the intuition that thrusters on the extremities should do the trick and aren't in tune with the meta that you pointed out. Moreover it's not intuitive or obvious that you can place your engines, thrusters, etc. anywhere and cover their exhaust with armor so most people initially build "normal" ships.
Try placing pitch gyros either side of the centre of mass on a ship, and see what difference it makes to the ship's pitch stat. Then try placing the same size and orientation gyros on the same ship, but way off towards the tail or way up on the dorsal hull far above the CoM. The difference to pitch stats between the two placement spots will be very large, greatly in favour of the gyros which are in line with the CoM.
Yes they will still have some effect wherever you place them. But lining them up with the CoM as much as possible will allow you to get much better efficiency from them.
1. have as much mass as possible in the centre of your ship. if the ship looks like a ball you are doing it right
2. have thrust as close to your ships hull as possible, i generally have thrust directly below my ships armour.
3. have thrust on both sides of the ship, thrust only at the front (or back) are 25% less effective then thrust on both front and back
following these rules you can make thrust take up less then 3% of total volume of the hull (based on what i have on my own designs)
1 and 3 are probably the most important 2 is useful but thrust on struts isn't the best of ideas
here's a quick sample that i use for freight
it an ugly as sin box, but it is pretty manoeuvrable
https://steamcommunity.com/sharedfiles/filedetails/?id=2602101494
its 5.08% thrust
https://steamcommunity.com/sharedfiles/filedetails/?id=2602103237