Avorion

Avorion

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Building knowledge is a pain
Been exploring for hours trying to find Naonite knowledge to get hyperdrive. Nobody will sell it without better relations. Better relations requires grinding and selling minerals @ 200/6000 experience needed an hour or running missions. Missions typically require a hyperdrive and no way to know in advance. Fail one mission and relations go down by 5500.

Really annoying that there is this time gate of 20 hours where you can't do anything but grind rocks.
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Showing 1-12 of 12 comments
Bischop Sep 8, 2021 @ 11:19am 
Get a mining fleet to do the grinding for you??
Cactus-Cat Sep 8, 2021 @ 11:22am 
Have you tried to get the building knowledge by clearing a pirate sector? Armor and Hull blocks don't affect the size limit and you can build ships with a lot of HP. This is in my experience by far the easiest and fastest way to unlock all knowledge upgrades.
Last edited by Cactus-Cat; Sep 8, 2021 @ 9:59pm
Bobucles Sep 8, 2021 @ 11:50am 
Early game rep gain is pretty slow. Small ships and low cash means limited trade, so rep gain through trade isn't very effective. Missions will typically send you into deep combat, so why not skip the middle man and go directly to a pirate sector? The galaxy is full of them. If the mission log says you're deep enough, clearing any pirate sector will unlock the tech for that region.

For combat, max out your flagship as best as possible. Make sure everything is covered in integrity fields, this is #1 for any ship. Weapon slot increasing modules are obviously essential. I recommend removing all chainguns. It's too difficult to fly into 3-4km range, and it'll only get more difficult as ships grow. Upgrade to pure bolters, they feel good in combat, have the right amount of range, and the hull bonus shreds titanium ships. Add plasma weapons later, they synergize well with bolters.

FYI, all ships have a hyperdrive as their default FTL. The naonite block only helps to boost range, and it's not even very effective for tiny small ships. Focus on hyperdrive modules, they give very good utility and the charge time reduction is king.
Last edited by Bobucles; Sep 8, 2021 @ 11:54am
Nyrin Sep 8, 2021 @ 1:29pm 
Naonite: kill The AI. Very doable with a titanium ship.
Trinium: kill Bottan. He's a joke.
Xanion+: at this point rep gain to 65K should be trivial via Merchants.
svm Sep 8, 2021 @ 2:40pm 
1. is no problem cleanup pirate in sector ang gain naonite knowledge.
2. trading quest give you tons of rep, tons of money
SpiralRazor Sep 8, 2021 @ 2:59pm 
Building knowledge is just a dumb idea, sorry.
No Step On Snek Sep 8, 2021 @ 3:02pm 
Welcome to the new less fun 2.0 experience! And if you don't enjoy it, get ready for the white knights to grab their torches and pitchforks as they rush to call you stupid or try to tell you that your opinion is invalid.

:(
Battlespark Sep 8, 2021 @ 3:09pm 
idk man,i dont like this building knowledge stuff. I was mining roughly 60k worth of iron, which took hours, and titanium just to hit the BK wall. Even with good rep, it wont let ya build large ships until you build the first requirement, then you need to go find the next material. Then again, its no worse than doing a tech tree/research with requirements to be met first or...a skill list.

Just have to get used to it. Sure does eat the time though.
Nyrin Sep 8, 2021 @ 3:27pm 
Originally posted by No Step On Snek:
Welcome to the new less fun 2.0 experience! And if you don't enjoy it, get ready for the white knights to grab their torches and pitchforks as they rush to call you stupid or try to tell you that your opinion is invalid.

:(

I don't think many people are going to tell you the opinion is invalid, but you might have it pointed out that they explicitly added classic and free play options for exactly this reason. The developers have a vision for the game but they've also gone out of their way to make the game very flexible to what other preferred approaches might be.

I've personally really liked the changes since, for the first time in many galaxy playthroughs, I actually *did stuff* and felt challenged in titanium/naonite space. Without progression, there's basically no reason to not just beeline straight for the barrier and then work backwards from there, which effectively skips at least half the game.

But between classic mode, fine-grained free play options, and the almost comical degree of flexibility with mods, you can for sure play how you want to.
FuryoftheStars Sep 8, 2021 @ 3:28pm 
In case anyone reading this is ok with the concept of building knowledge restricting the material type you can use, but are not ok with restricting the ship size:
https://steamcommunity.com/sharedfiles/filedetails/?id=2566020139
(And before anyone says it, no, the “Unlimited Ship Size” option in Free Play is not the same thing. That removes the post slot-15 restriction.)

Otherwise, if you want to get rid of building knowledge completely, this was actually the entire point behind classic mode. That said, for a sandbox game, my personal opinion is against having had it at all, or at least in the “normal” mode. To me, normal mode should have stuck more with the original intent and spirit, and gate keeping like that should’ve gone into a separate “story” mode or whatever. Though I do admit, that’s more of a semantics/appearances kind of thing than any real issue.
Doomwarrior Sep 8, 2021 @ 4:43pm 
i agree with OP, this knowledge stuff is just one more example of poor gamedesign choices (another being the mission design for example) hence why i started playing classic mode and keep ignoring those un-fun parts.
🦊 Hermit Sep 8, 2021 @ 8:43pm 
Gotta admit, when I first heard of it, I also didn't think I would like it. But after trying it out, I've actually been turned around on the idea. It makes the gameplay much more in-depth and immersive, and therefore much more fun imo.

I took a break from the game several months ago, and when I came back for the 2,0 beta I fully expected to play classic all the way. But after my short stint on that mode, I'm really not sure it would have held my attention any more, since I did pretty much everything on it last time I played. But the new progression has really sucked me in and caused me to play a good 200 hours more in just the last few weeks.

I will say that building knowledge really isn't too hard to get though, imo. Even in my 'limited' titanium ship, I was gearing up to beat Swoks, then I encountered him accidentally before I was prepared and ended up taking him down solo with very little issue. Same with the other building materials, either from bosses or pirate sectors - I've been able to get hold of them very quickly and easily, despite being prepared to spend a lot more time and resources prepping to do so.

Even with the new progression, if you know what you're doing, you can progress very fast indeed.
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Date Posted: Sep 8, 2021 @ 11:08am
Posts: 12