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For combat, max out your flagship as best as possible. Make sure everything is covered in integrity fields, this is #1 for any ship. Weapon slot increasing modules are obviously essential. I recommend removing all chainguns. It's too difficult to fly into 3-4km range, and it'll only get more difficult as ships grow. Upgrade to pure bolters, they feel good in combat, have the right amount of range, and the hull bonus shreds titanium ships. Add plasma weapons later, they synergize well with bolters.
FYI, all ships have a hyperdrive as their default FTL. The naonite block only helps to boost range, and it's not even very effective for tiny small ships. Focus on hyperdrive modules, they give very good utility and the charge time reduction is king.
Trinium: kill Bottan. He's a joke.
Xanion+: at this point rep gain to 65K should be trivial via Merchants.
2. trading quest give you tons of rep, tons of money
:(
Just have to get used to it. Sure does eat the time though.
I don't think many people are going to tell you the opinion is invalid, but you might have it pointed out that they explicitly added classic and free play options for exactly this reason. The developers have a vision for the game but they've also gone out of their way to make the game very flexible to what other preferred approaches might be.
I've personally really liked the changes since, for the first time in many galaxy playthroughs, I actually *did stuff* and felt challenged in titanium/naonite space. Without progression, there's basically no reason to not just beeline straight for the barrier and then work backwards from there, which effectively skips at least half the game.
But between classic mode, fine-grained free play options, and the almost comical degree of flexibility with mods, you can for sure play how you want to.
https://steamcommunity.com/sharedfiles/filedetails/?id=2566020139
(And before anyone says it, no, the “Unlimited Ship Size” option in Free Play is not the same thing. That removes the post slot-15 restriction.)
Otherwise, if you want to get rid of building knowledge completely, this was actually the entire point behind classic mode. That said, for a sandbox game, my personal opinion is against having had it at all, or at least in the “normal” mode. To me, normal mode should have stuck more with the original intent and spirit, and gate keeping like that should’ve gone into a separate “story” mode or whatever. Though I do admit, that’s more of a semantics/appearances kind of thing than any real issue.
I took a break from the game several months ago, and when I came back for the 2,0 beta I fully expected to play classic all the way. But after my short stint on that mode, I'm really not sure it would have held my attention any more, since I did pretty much everything on it last time I played. But the new progression has really sucked me in and caused me to play a good 200 hours more in just the last few weeks.
I will say that building knowledge really isn't too hard to get though, imo. Even in my 'limited' titanium ship, I was gearing up to beat Swoks, then I encountered him accidentally before I was prepared and ended up taking him down solo with very little issue. Same with the other building materials, either from bosses or pirate sectors - I've been able to get hold of them very quickly and easily, despite being prepared to spend a lot more time and resources prepping to do so.
Even with the new progression, if you know what you're doing, you can progress very fast indeed.