Avorion

Avorion

Ver estadísticas:
Xenose 31 AGO 2021 a las 2:55
[ AFK simulator ] I have lost intreast in a day of playing this game
I have played 1.X for 10 hours and AFK for 10 hours in 2.X, I see no point in continuing as I can spend time on other stuff or games.

What I liked about the game

* UI 2.X
* Mining 1.X
* Exploring 1.X
* Traveling (not jumping) 1.X
* Automating 1.X

What I didn't like about the game

* Mining 2.X
* Exploring 2.X
* Traveling 2.X
* Automating 2.X
* Tech "levels" 2.X
* Traveling (not jumping) 2.X
* AFK 2.X

I am sorry to say that I will no longer wast time on this game, its a shame as I really got hooked when playing 1.X but after trying out 2.X I can see that this game will not be for me in the further.

Best of luck
< >
Mostrando 1-15 de 22 comentarios
TSP 31 AGO 2021 a las 3:51 
"hooked" with 10 hours? Perhaps wrote a 0 too few? Anyway if all you played were 10 hours even before 2.0 and lost your interest already, it's just not your genre of game.
🦊 Hermit 31 AGO 2021 a las 4:27 
Publicado originalmente por Agent Orange:
"hooked" with 10 hours? Perhaps wrote a 0 too few?

Profile says '22 hours on record', so I guess not, the numbers were pretty accurate.

Sorry it didn't suit you OP, hope you can find a game more to your liking in the future. I wish you well.
Última edición por 🦊 Hermit; 31 AGO 2021 a las 4:27
Xenose 31 AGO 2021 a las 4:29 
Publicado originalmente por Agent Orange:
"hooked" with 10 hours? Perhaps wrote a 0 too few? Anyway if all you played were 10 hours even before 2.0 and lost your interest already, it's just not your genre of game.

The difference lays in playing vs AFKing, in 1.X I acutely did stuff vs 2.X where I went AFK.
As for the sandbox/sim genre, I have put in years in this genre.
Xenose 31 AGO 2021 a las 4:31 
Publicado originalmente por 🦊 Hermit:
Publicado originalmente por Agent Orange:
"hooked" with 10 hours? Perhaps wrote a 0 too few?

Profile says '22 hours on record', so I guess not, the numbers were pretty accurate.

Sorry it didn't suit you OP, hope you can find a game more to your liking in the future. I wish you well.

Thank you I just wanted to put my thoughts here, I hope the game will improve as it is interesting in concept, so I will check back every now and again :)
Shib 31 AGO 2021 a las 4:36 
Stop trying to discredit him, the man's right. And I have 200 hours. They dun goofd the game if they release the new "mobile game wait 30 minutes" bs.
🦊 Hermit 31 AGO 2021 a las 4:42 
Publicado originalmente por Xenose:
The difference lays in playing vs AFKing, in 1.X I acutely did stuff vs 2.X where I went AFK.
As for the sandbox/sim genre, I have put in years in this genre.

Gotta admit I love the laid back nature of this, I find it a perfect game to chill and relax to, losing myself in the minutia of fleet and resource management and logistics, or even just wandering off into a distant sector and using auto-turrets to mine some resources.

And I would have thought there was enough to even keep others who prefer more intense experiences happy, what with raiding pirate sectors or getting involved in faction conflicts and all. But I guess that's not the case.

Not to say that I don't respect anyone's opinion though...if it doesn't appeal then so be it. Each to their own.

Publicado originalmente por Shib:
Stop trying to discredit him, the man's right. And I have 200 hours. They dun goofd the game if they release the new "mobile game wait 30 minutes" bs.

I would disagree, myself. It does have slow options, for those who wish to play in a slow manner. But those options were always there, and the new updates did not change that all that much.

What is more, there are also options for those who prefer a faster, more intense game style. And those too have always been there. In truth, I would say the recent updates didn't really change all that much, gameplay-wise.

This game has kept me occupied for over 1.2k hours so far, and the recent updates have sucked me in again after I left for a while. I really find it entertaining.
Última edición por 🦊 Hermit; 31 AGO 2021 a las 4:46
Xenose 31 AGO 2021 a las 5:01 
Publicado originalmente por 🦊 Hermit:
...

I like action sometime and sometime I like to take it slow :)
Ynnead 31 AGO 2021 a las 6:25 
I don't get how 2 is more afk friendly than 1.

In the current version I was willing to walk away from my computer since there was almost no chance of something bad happening. In the beta version that is way to dangerous. I would have a good chance of losing a ship.

All the player controlled content seems the same to me, so don't know how you are afking more in 2 than you were in 1. I think you were just starting to dislike the game and didn't feel like actually playing it, so you started to afk more.

You can choose not to play with the tech level unlocks.

There's plenty of other threads about the new missions so I wont comment on that here.
Weaver 31 AGO 2021 a las 8:12 
I do find myself afk many times more frequently than before. There's a chance to lose your ship doing that, but doing so in a faction-controlled sector greatly diminishes that chance, due to the fact the local defenders turn any and all threats into pink mist in 0.00000000000000000000001 seconds.

-Build Mining Drone
-Gather Materials
-Sell Materials For Credits
-Buy Salvage Laser
-Set Ship to Persistent Salvage
-AFK For 2 Days While Gaining Systems/Turrets and More Materials
-Build Station For Passive Income
-Start Actually Playing About Day 4

That, or wait 6 hours for a mining job to be completed, come back to find less than 10% of what you'd expect to get for an hour's worth of manual mining. Same for salvage missions. The only missions "worth it" to me are the trade missions, which have been drastically reduced...but still have an actual payout.

I like many things about 2.0, but the arbitrary and savage reduction of any form of income, just as with the build limit and slot gating, are simply there to slow the player down. I understand the desire to limit or prevent Core Rushing, but I never did that as a player.

It seems to me that the same thing that happened with Hazard Zones is happening again with Core Rushing: The intent was to solve a problem with players raiding cargo ships, but instead...all it did was cause the raiders to move to a new sector every time. Meanwhile, honest trade gets shut down the first time a civvie dies, and for 160min at a time? Yes, you can say "don't stay in-sector with them" all you like, but the player has to go back eventually, even if it's just to add a new station. Warp in and INSTANTLY the pirates spawn, kill a trade ship before you can blink, and grats: Trade's disabled for almost 3 hours.

So to beat the Core Rushers, they have implemented a system which has me treating this like an idle game. I don't understand the reasoning.

Of course I will keep playing. Mods can help overcome many of the issues I have with the new system. I just don't like the direction some of the game is taking. There have been other viable solutions to many of the changes implemented.
Última edición por Weaver; 31 AGO 2021 a las 8:13
Croyal 31 AGO 2021 a las 8:13 
@OP I agree the UI in 2 is amazing the captains are ♥♥♥♥ as you cant level them up unless you send them on missions. I've been playing this game for years and its been a great ride but i think this "new" 2x version is just ♥♥♥♥ and I'm sorry to say but i may be done with it as well.
Weaver 31 AGO 2021 a las 8:16 
I'm sad whenever I hear a player say they want to quit. I know that there are talented modders out there who can help tweak the game in the direction of a playstyle you'd prefer.

It's going to be a gamble on anything mod-related until 2.0 goes stable, but...try them out, please. There are many mods out there which can put back things we've lost if that's the issue you're having.
Sprocket66 31 AGO 2021 a las 8:24 
Publicado originalmente por Weaver:
I'm sad whenever I hear a player say they want to quit. I know that there are talented modders out there who can help tweak the game in the direction of a playstyle you'd prefer.

It's going to be a gamble on anything mod-related until 2.0 goes stable, but...try them out, please. There are many mods out there which can put back things we've lost if that's the issue you're having.
For me the problem is that mods should enhance a solid base game, not be a necessity to repair what had been working and the dev's chose to screw up. If the only way to make a game enjoyable is to mod the heck out if it then the dev's have missed the mark.
Weaver 31 AGO 2021 a las 8:26 
And maybe they have.

I won't try to change anyone's opinion on it. I'll just say that this is the power we have to adjust the game in the direction we'd like. It's up to you if you want to do that or not.
CaptRiker 31 AGO 2021 a las 8:34 
same but I have a solution.. steam -> avorion -> settings -> disable updates.. done!.. 1.x 4ever :)
Sanki 31 AGO 2021 a las 16:30 
I had 280 hours before 1.0 at the release on Steam also it was way smoother than it's today, oh god it was pleasure to play it back then... today meh...
-oh a new tutorial!
-oh a starting ship!
-oh...
alt+f4
Remembered how they nerfed everything even resource gathering and added the dumbest idea "torpedoes" with annoying warning sound...
back then people only wanted to have Boarding feature.

no fun allowed I guess
< >
Mostrando 1-15 de 22 comentarios
Por página: 1530 50

Publicado el: 31 AGO 2021 a las 2:55
Mensajes: 22