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Odd that you need turrets !!, I find they work much better with no turrets.. but yeah I have observed strange behavior on occasion, when I am in sector too.
I just could'nt resist sticking around to try out the new toy, these salvagers were the best I have made yet, 10 times the dps of the previous xanion turret and best efficiency I could find.
Just noted your tactic of leaving them, with turrets, and warping in out. I had not tried that completely. But as you say with turrets on they will go up to the nearest wreck and faff about and eventually get going.
For me, and I had looked around at other posts, here and reddit, my experience and others too, no turrets, and yep they just park and send fighters. Fire and forget, so to speak.
But even then, they do still roam about on occasion with no turrets, as must have happened with my above Station wreck, as I always leave them a good distance from any object to try and prevent this.
A swarm of fighters is very efficient at picking up resources. They'll even collect modules and turrets that drop.
Definitely are. Biggest thing to worry about, though, is placement of the hub. If placed smack dab in the middle of a field, fighters spend most of their time flying back and forth across the hub hitting the "nearest' rock. My mining-carrier ship got stuck in an a-belt a while back. More or less ended up being the same as my mobile station.
Apoligies Karnivool, I see now you don't use turrets, I miss read your first post, quote 'unless I add turrets'. I am a noodle head at times.
Since the wreck incident, I have been, like you just having my 1st Salvager follow me about a bit, in less risky places. Talking of noodles, it was quite funny to watch the salvage fighters trying to eat up one of those stick ships (death noodle), the more they fired at it, the more it spun.
Thankfully the Carrier and me were at a safe distance, as this noodle was a chunky mass, looking one. Akin to a giant rotating warrior monks staff, in space !
+1
This one sentance, really somes up the caution needed, if you are in the same sector with your AI Captain/s.
All that being said, it's a shame we can't combine Carriers with mining / salvage turrets, so they join in with the fighters. You can tell they really want to, but, the Captains have other plans on board.
I do appreciate how tough it must be to program the AI in general though. And I do love this game, I hope this post of mine has'nt come across as negative in any way towards the game.
On the plus side, wether by my own fault or game design, the fact that there is a good risk of loss in the game, in my case, several million units of Xanion, keeps the game edgy. No pain no gain !!
Also, over at Avorion's forum, there is a good post about miner / salvager ship designs that use their turrets, no fighters, as a cheap start out, that can be built up later. They mention after quite some experimenting, by placing turrets all round the body of the ship in a way the AI likes, so to speak, it has worked out quite well.
I really like the salvage fighters, they are a joy to watch, not quite the same, but brings up fond memories of the original Homeworld (mining). As 'ravien_ff' says they are really efficient.
A great game of this genre in general, so many ways to experiment. Looking forward to the Combat update, that will throw the cat amongst the noodles !