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Pull up chat- type:
/teleport cord1 cord2
Move on with exploring.
I actually laughed, I spend alot of time building and sitting afk so 190 is more like 10 hours of exploration if even that, being generous on the word exploration. Most of my sector to sector travels consist of moving my mining fleet to the next sector with asteroids then sitting there for hours until they are all gone.
A magical ring that is perfect in shape breaks the story to me, a good story would have been something more like Air Power if anyone remembers that game. Where the trip to the center consisted of the hardest and incresesingly hard battles that you would see in the game. Having voids that create a maze thru these over crowded and hostile zones would have been cool too which kind of does happen but then no matter where you go you find a wall and without going thru the tidious work of tracking down the way to the center there is no alternative way to get there thru idiotic determination which is what I enjoy. I dont really enjoy looking up how to do something then doing what I was told. I like figuring things out the hard way even if it's the hardest way possible.
I just tried this, I'm terrible with console commands,
I tried; :teleport 1 1" also I tried word for word "teleport cord1 cord2" got nothing and lastly tried a neighboring sector "teleport 100 125" still nothing happened.
Strange that you not playing this game in sandbox mode, if you do not care about story or something else, except ship building.
Try read again what i write, i do write that you spend 190+ hours(even if you been afk) to understand that center of the galaxy in this game have barrier. Because you just skip text where been info about that.
I tend to agree that better utilization of progression would be a better alternative, but it does work to an extent.
Are you ♥♥♥♥♥♥♥ kidding me?
Most forces in our galaxy are so powerful they could as well be magic and guess why there are objects with 'perfect shapes' like planets, or their rings.
Sorry our galaxy breaks the story your brain can handle.
There is not many ways to implement increasing difficulty in a multiplayer game. Almost every game has zones of different difficulty, because you can't just upscale difficulty in a multiplayer game.
And it's even harder to implement zones when you want an open world feel.
The barriers are an obvious hint the opponents will be more dangerrous. Without it beginners would run into a lot of frustrating moments, because they could accidentally run into critical situations.
Most devs know exactly what they are doing...
AND it's some kind of orientation on the huge map.
There's little point in playing "defense". There are -many- ways to impliment this kind of thing in a multiplayer game, but it ultimately comes down to the way the devs decided to approach it. This isn't to say one way is "Best" or "worst".
Avorion suffers from a lot of various implimentation approaches that are both positive and negative, like any other game out there. Again, it just comes down to a matter of design choice.
Lol yeah I definately skipped that text and most any other. If I wanted to read for recreation I'd pick up a book not a video game.
Yeah I mean I see the point, getting the yellow element was fairly easy but it was still entertaining and a bit of a challenge learning what it would take to survive in the more difficult areas. I just want there to be lots of ways to progress and not just one like the game present from the begining. Up to the void you have lots of option from trading to fighting to even using one ship that can do it all but that one ship will be just as worthless as any other the second you are strong enough to attempt a run for the center.
Planets and asteroids are circular because of gravity and how things with mass fall towards a center point. Is this void ring being affected by gravity and if so why aren't the other voids perfect circles as well? If gravity or some unknown force has made one void a perfect shape so too should the others be since it would seem by your logic it i the perfect shape that allows the void to exist like a planet or a asteroid ring.