Avorion

Avorion

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hOLDtHEdOOR Jul 23, 2017 @ 6:15pm
Stupid void ring around the center
I outfitted a ship to make a scouting run for a future mining run to get the top tier elements only to find I had already gotten the best teir that I can get without hunting down artifacts or a wormhole that will allow me to fly past a 3 sector wide void... Dumbest game concept ever but that's just one man's opinion, The seemingly random voids however were a nice touch.
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Showing 1-15 of 36 comments
Minamitsu Jul 23, 2017 @ 6:54pm 
Ever heard of a game having a story? Playing something where you can't just skip to the end?
Puppet #7 Jul 23, 2017 @ 8:17pm 
If in single player

Pull up chat- type:
/teleport cord1 cord2

Move on with exploring.
Originally posted by hOLDtHEdOOR:
I outfitted a ship to make a scouting run for a future mining run to get the top tier elements only to find I had already gotten the best teir that I can get without hunting down artifacts or a wormhole that will allow me to fly past a 3 sector wide void... Dumbest game concept ever but that's just one man's opinion, The seemingly random voids however were a nice touch.
After first gates you encounter one traveler which tell you that you CAN'T simply reach center of the galaxy, but you need 190+ hours to understand that. Sorry but you have problems, not the game.
Last edited by サマエル (Samael); Jul 24, 2017 @ 4:42am
hOLDtHEdOOR Jul 24, 2017 @ 5:39am 
Originally posted by サマエル (Samael):
Originally posted by hOLDtHEdOOR:
I outfitted a ship to make a scouting run for a future mining run to get the top tier elements only to find I had already gotten the best teir that I can get without hunting down artifacts or a wormhole that will allow me to fly past a 3 sector wide void... Dumbest game concept ever but that's just one man's opinion, The seemingly random voids however were a nice touch.
After first gates you encounter one traveler which tell you that you CAN'T simply reach center of the galaxy, but you need 190+ hours to understand that. Sorry but you have problems, not the game.

I actually laughed, I spend alot of time building and sitting afk so 190 is more like 10 hours of exploration if even that, being generous on the word exploration. Most of my sector to sector travels consist of moving my mining fleet to the next sector with asteroids then sitting there for hours until they are all gone.
hOLDtHEdOOR Jul 24, 2017 @ 5:43am 
Originally posted by Minamitsu:
Ever heard of a game having a story? Playing something where you can't just skip to the end?

A magical ring that is perfect in shape breaks the story to me, a good story would have been something more like Air Power if anyone remembers that game. Where the trip to the center consisted of the hardest and incresesingly hard battles that you would see in the game. Having voids that create a maze thru these over crowded and hostile zones would have been cool too which kind of does happen but then no matter where you go you find a wall and without going thru the tidious work of tracking down the way to the center there is no alternative way to get there thru idiotic determination which is what I enjoy. I dont really enjoy looking up how to do something then doing what I was told. I like figuring things out the hard way even if it's the hardest way possible.
hOLDtHEdOOR Jul 24, 2017 @ 5:47am 
Originally posted by Puppet #7:
If in single player

Pull up chat- type:
/teleport cord1 cord2

Move on with exploring.

I just tried this, I'm terrible with console commands,

I tried; :teleport 1 1" also I tried word for word "teleport cord1 cord2" got nothing and lastly tried a neighboring sector "teleport 100 125" still nothing happened.
Originally posted by hOLDtHEdOOR:
Originally posted by Puppet #7:
If in single player

Pull up chat- type:
/teleport cord1 cord2

Move on with exploring.

I just tried this, I'm terrible with console commands,

I tried; :teleport 1 1" also I tried word for word "teleport cord1 cord2" got nothing and lastly tried a neighboring sector "teleport 100 125" still nothing happened.
You need that "/teleport", not that "teleport" i hope you see difference.

Strange that you not playing this game in sandbox mode, if you do not care about story or something else, except ship building.

Originally posted by hOLDtHEdOOR:
Originally posted by サマエル (Samael):
After first gates you encounter one traveler which tell you that you CAN'T simply reach center of the galaxy, but you need 190+ hours to understand that. Sorry but you have problems, not the game.

I actually laughed, I spend alot of time building and sitting afk so 190 is more like 10 hours of exploration if even that, being generous on the word exploration. Most of my sector to sector travels consist of moving my mining fleet to the next sector with asteroids then sitting there for hours until they are all gone.
Try read again what i write, i do write that you spend 190+ hours(even if you been afk) to understand that center of the galaxy in this game have barrier. Because you just skip text where been info about that.
Last edited by サマエル (Samael); Jul 24, 2017 @ 6:41am
Acheron Jul 24, 2017 @ 6:31am 
If you have 10 hours of playtime you probably wouldn't be able to survive inside that ring anyway.
Aurelia Jul 24, 2017 @ 7:08am 
Avorion is not set up very well in terms of material utilization. Being able to sprint torwards the center freely and obtaining avorion would render 98.12% of the game obsolete, as once you have avorion, that's all you need. All other materials aside from aesthetics are not needed. Even now people sprint directly to Xanion and skip over everything else. It's the implimentation to prevent people from skipping directly to the end, by enforcing a type of progressive play over time.

I tend to agree that better utilization of progression would be a better alternative, but it does work to an extent.
traumspieler Jul 24, 2017 @ 8:50am 
Originally posted by hOLDtHEdOOR:
A magical ring that is perfect in shape breaks the story to me,...

Are you ♥♥♥♥♥♥♥ kidding me?

Most forces in our galaxy are so powerful they could as well be magic and guess why there are objects with 'perfect shapes' like planets, or their rings.

Sorry our galaxy breaks the story your brain can handle.
traumspieler Jul 24, 2017 @ 9:01am 
Originally posted by Luminaire:
I tend to agree that better utilization of progression would be a better alternative, but it does work to an extent.

There is not many ways to implement increasing difficulty in a multiplayer game. Almost every game has zones of different difficulty, because you can't just upscale difficulty in a multiplayer game.

And it's even harder to implement zones when you want an open world feel.

The barriers are an obvious hint the opponents will be more dangerrous. Without it beginners would run into a lot of frustrating moments, because they could accidentally run into critical situations.

Most devs know exactly what they are doing...

AND it's some kind of orientation on the huge map.
Aurelia Jul 24, 2017 @ 3:36pm 
Originally posted by traumspieler:
Originally posted by Luminaire:
I tend to agree that better utilization of progression would be a better alternative, but it does work to an extent.

There is not many ways to implement increasing difficulty in a multiplayer game. Almost every game has zones of different difficulty, because you can't just upscale difficulty in a multiplayer game.

And it's even harder to implement zones when you want an open world feel.

The barriers are an obvious hint the opponents will be more dangerrous. Without it beginners would run into a lot of frustrating moments, because they could accidentally run into critical situations.

Most devs know exactly what they are doing...

AND it's some kind of orientation on the huge map.

There's little point in playing "defense". There are -many- ways to impliment this kind of thing in a multiplayer game, but it ultimately comes down to the way the devs decided to approach it. This isn't to say one way is "Best" or "worst".

Avorion suffers from a lot of various implimentation approaches that are both positive and negative, like any other game out there. Again, it just comes down to a matter of design choice.
hOLDtHEdOOR Jul 24, 2017 @ 10:44pm 
Originally posted by サマエル (Samael):
Originally posted by hOLDtHEdOOR:

I just tried this, I'm terrible with console commands,

I tried; :teleport 1 1" also I tried word for word "teleport cord1 cord2" got nothing and lastly tried a neighboring sector "teleport 100 125" still nothing happened.
You need that "/teleport", not that "teleport" i hope you see difference.

Strange that you not playing this game in sandbox mode, if you do not care about story or something else, except ship building.

Originally posted by hOLDtHEdOOR:

I actually laughed, I spend alot of time building and sitting afk so 190 is more like 10 hours of exploration if even that, being generous on the word exploration. Most of my sector to sector travels consist of moving my mining fleet to the next sector with asteroids then sitting there for hours until they are all gone.
Try read again what i write, i do write that you spend 190+ hours(even if you been afk) to understand that center of the galaxy in this game have barrier. Because you just skip text where been info about that.

Lol yeah I definately skipped that text and most any other. If I wanted to read for recreation I'd pick up a book not a video game.
hOLDtHEdOOR Jul 24, 2017 @ 10:48pm 
Originally posted by Luminaire:
Avorion is not set up very well in terms of material utilization. Being able to sprint torwards the center freely and obtaining avorion would render 98.12% of the game obsolete, as once you have avorion, that's all you need. All other materials aside from aesthetics are not needed. Even now people sprint directly to Xanion and skip over everything else. It's the implimentation to prevent people from skipping directly to the end, by enforcing a type of progressive play over time.

I tend to agree that better utilization of progression would be a better alternative, but it does work to an extent.


Yeah I mean I see the point, getting the yellow element was fairly easy but it was still entertaining and a bit of a challenge learning what it would take to survive in the more difficult areas. I just want there to be lots of ways to progress and not just one like the game present from the begining. Up to the void you have lots of option from trading to fighting to even using one ship that can do it all but that one ship will be just as worthless as any other the second you are strong enough to attempt a run for the center.
Last edited by hOLDtHEdOOR; Jul 24, 2017 @ 10:49pm
hOLDtHEdOOR Jul 24, 2017 @ 10:53pm 
Originally posted by traumspieler:
Originally posted by hOLDtHEdOOR:
A magical ring that is perfect in shape breaks the story to me,...

Are you ♥♥♥♥♥♥♥ kidding me?

Most forces in our galaxy are so powerful they could as well be magic and guess why there are objects with 'perfect shapes' like planets, or their rings.

Sorry our galaxy breaks the story your brain can handle.

Planets and asteroids are circular because of gravity and how things with mass fall towards a center point. Is this void ring being affected by gravity and if so why aren't the other voids perfect circles as well? If gravity or some unknown force has made one void a perfect shape so too should the others be since it would seem by your logic it i the perfect shape that allows the void to exist like a planet or a asteroid ring.
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Date Posted: Jul 23, 2017 @ 6:15pm
Posts: 36