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It's a mix of cost per volume (all systems are high cost per volume) and the fact they just melt instantly for the most part when shot at with salvagers. So you're getting high yield from minimal effort/time. So long as you have tons of wrecks there is no point wasting time blowing up armor, you just jump from wreck to wreck and cherry pick the soft stuff.
With good salvagers, I do 1 million+/hour of salvage in a yard most of the time. I quick kill any invaders and quick destroy them with guns and only salvage soft stuff on wrecks.
ah, that makes sense... now that i think of it the armor plating did seem to not use so much mats :)
what about blocks embedded in blocks however? I do sometimes see this, usually inside armor blocks.
You blow up one of the plates and pick the insides.. It's like eating lobster. Don't eat the shell just break it to reach the good stuff :P
I think that you will generally have better luck mining asteroids for resources too, since you can find those huge asteroids with over 100k resources in them; just jump around till you find one, swap out a few of your combat turrets for mining turrets, and just mine the crap out of a single spot for like 20 minutes. Rebind a keyboard key to fire you turrets, set something heavy down on the key, and go semi-afk while listening for the sounds of the combat music to start up. You won't mine the whole asteroid, but eventually you'll drill a hole straight through it while collecting like half of its resources (in between blowing up annoying pirates and aliens). It helps if you have a good book to read in the meantime :D
I see what your problem is hahahha. Thats' not a large number at all, try 39+
Should point out that some people purposely don't build as big as possible.... just sayin.
I shouldnt mention that i only had 4 then? hehe
I get you tho. I will be trying out cherry picking the soft blocks starting today.
I think the quality of the salvaging laser (iron,titanium,naonite,trinium etc etc) may play a role in this as well? Also the yields are probably rounded down, so for instance a component with 3 titanium and you have 23% efficiency the yield is 0.69 but probably rounds to 0. These factors and the stray ore that flies off that doesn't get picked up may explain the desparity in yield that you are experiencing.
Also higher tiers may increase the speed of salvaging, I know that to be the case with mining lasers.
As for their damage, I usually try to kill things from range and while I'm sure there are longer range turrets the ones I have currently are mostly around 1km. Vs 5-8km for most the weapons I use. But probably useful for quickly eliminating weak enemies, or even eating their resources without wasting any to damage heh.
playing 2nd playthru without any trading for profit, it's been rough but I am preparing to do this (drones) this weekend.