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You mean it breaks apart until you fill the mechanics, and can't move for crap until you fill the engineers slots, but yeah ^_^
There's also a mod that increases the number of crew available to hire from stations further toward the core.
yes, that is one way, if you're ok with losing minerals and money. There is loss in doing it this way.
In Singleplayer this refills the crew of every Station! Haven't tried for Multiplayer!
-you cant even build something big in creative, as your ship is always damaged till you get the mechanics, add a block, need more mechanics, and so on. This makes me go wild...I just want to build in creative to get the "blueprint" for my real game...
-crew doesnt serve any meaningful purpose. Its just a ressource and time killer atm.
If your officers would have some skills or something special you can do with the crew, it would give them a whole new dimension. Different races, or stats or something that is worthwhile to manage, but for now the crew idea feels a bit wasted.
-Own stations...lol. You build a station/mine etc. and you need crew. Take a ship, buy the crew from the very same station and put it back to the station, now it has crew. This part needs some love ;)
It's purpose is more of a gatekeep than anything else, with the added bonus of increased effectiveness if you have more than required.
It's a necessary evil, because without it, it would mean everyone would be indestructible even on insane difficulty. Such is the struggle of a game that does not limit you in creation.
For creative mode though, the crew function should be disabled, honestly. No point in having them there at all.
That is the gatekeep. Crew supply is unlimited, only taking time, but money to support them is not ;)
Probably more fair to blame it on my inadequate explanation of my point, but good morning!
Unfortunatly I play multiplayer and this can't happen unless the server crashes or whatever the timer delay is to refresh stations.
This might be the solution I will have to go with. I also looked into the mod where you get more crew the further you get.
Heck I'd even pay 2x-3x-4x the crew price if I could go to a station that acts as an outside recruiter " hiring crew from all over the universe " who will teleport in my sector in 15-30mins.
From what I've read elsewhere, it does work in multiplayer. The problem is multiplayer keeps a sector loaded for about 5 minutes after a player logs out.
(mostly to alleviate accidental dis-connects/client-side crashes.)
So, you simply log out, eat a snack/drink some tea/coffee/beer, and hop back in.
Or, have a pair/triplet of systems to "farm" for crew.
And yes, commisioning a ship for it's crew works miracles in an emergency.
EDIT: whoops! Somehow lost the ] at the end of the quote tag. Fixed it the moment I saw it.