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I am assuming each mod will come in it's own folder. You should probably drop that folder in the data folder. That will keep mods seperated from eachother.
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Edit:
Huh... looking at the file structure, it seems i'm wrong... That.. seems mildly inconvenient.. I don't know what to tell you. You can install the files in the data folder themselves, and hope that no other mod you install overwrites them?
<installdir> was confusing me. Never saw that used as a means to say the game's folder where it's installed.
The wording on the install has me confused. It says to install it into the data folder, but then says if there is a data folder in the data folder, you did it wrong.
Did you figure it out? Basically, it is saying that unpacking the mod, has all the needed files in a data folder. You should take all the files you unpacked from that data folder, and drop it into the directory data folder. It's saying that if you drop the entire data folder from the unpacked mod into the data folder, so the directory looks like "steam/SteamApps/Common/Avorion/data/data/(files)", it's done wrong. It should be "steam/SteamApps/Common/Avorion/data/(files)"
I should have figured that's what it meant.
No worries. So long as it gets figured out in the end, that's what matters, yes? :)
Yea, I figured it out, and it works. Tested it with a steel factory. Left the sector with it around 500 in stock. Killed somethings, researched some tech/weapons, came back and it had 1600 in stock. So unless it made 1100 in the few seconds from when I dropped off some supplies to it, and jumped out, I got the mod to work.
I've been hesitant with this particular mod. You had the required materials to create the steel, on the base, correct? I've been avoiding this particular mod, because I do not wish something to be created from nothing. Reading up on the mod, it seems the mod just simulates time, rather than actually creates anything, which is ok. But if it manufactures items without the required materials to be able to manufacture them normally, then I'm afraid I'd not want to use it.
I first went to the station to see what it needed. At the time it had around 500 steel in stock. I went off to get the scrap metal, and when I got back it was up to 504. It had a little bit of scrap metal in its inventory when I left, and it was all gone when i got back. Then I gave it more scrap metal and it went to town while I was away.
AI ships though do bring stations supplies. When i built my servo station, I spent some time in the sector collecting extra crew to man it, and my ship. By the time I was ready to go off and pick up supplies for the station, it had already made almost 30 servos because of AI ships bringing supplies. So even if you leave a station empty of supplies, and come back to see that it has been productive. You could just chalk it up to doing trade with AI ships, and getting supplies that it needed.
Ah, that's good to know that it actually uses materials.
I do know that AI's trade with your station, but that also costs you money when they sell things. If it just simply creates materials, you are not losing any money, but instead just gaining materials for free out of nowhere. That is the problem I had with it ;p
But it sounds like it does indeed just simulate time, still requiring materials are needed, through normal means. thanks for comfirming that.
I'm not sure if it will take your money while you're not in the zone, or when you return to the zone. But it does seem like it still requires materials for it to do its thing.